+
This commit is contained in:
@ -202,8 +202,8 @@ namespace DroneSimulator
|
||||
float spd_x = spd.X - SpdXYZ.X;
|
||||
float spd_y = spd.Y - SpdXYZ.Y;
|
||||
|
||||
wind_x = 0.5f * Area.Wind.Density * Area.Wind.Resist * spd_x;
|
||||
wind_y = 0.5f * Area.Wind.Density * Area.Wind.Resist * spd_y;
|
||||
wind_x = 0.5f * Area.Wind.Density * Area.Wind.Resist * (spd_x * MathF.Abs(spd_x));
|
||||
wind_y = 0.5f * Area.Wind.Density * Area.Wind.Resist * (spd_y * MathF.Abs(spd_y));
|
||||
}
|
||||
|
||||
Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat;
|
||||
|
Reference in New Issue
Block a user