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@ -308,7 +308,8 @@ namespace DroneSimulator
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Area.Wind.Speed.To = (float)numericUpDown_Area_Wind_Speed_To.Value;
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Area.Wind.Direction = (float)numericUpDown_Area_Wind_Direction.Value;
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Area.Wind.Density = (float)numericUpDown_Area_Wind_Density.Value;
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Area.Wind.Resist = (float)numericUpDown_Area_Wind_Resist.Value;
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Area.Wind.PosResist = ((float)numericUpDown_Area_Wind_PosResist.Value)/1000.0f;
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Area.Wind.RotResist = ((float)numericUpDown_Area_Wind_RotResist.Value)/1000.0f;
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}
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}
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}
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