Тест
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65
DroneClientCpp/DroneClient.h
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65
DroneClientCpp/DroneClient.h
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#pragma once
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#include <Windows.h>
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#include <vcclr.h>
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#using <System.dll>
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#using <mscorlib.dll>
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using namespace System;
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using namespace System::Runtime::InteropServices;
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namespace DroneClient {
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public ref class Drone
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{
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public:
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value struct DataOut
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{
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float AccX, AccY, AccZ;
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float GyrX, GyrY, GyrZ;
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float PosX, PosY;
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float LaserRange;
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};
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value struct DataIn
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{
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float MotorUL, MotorUR, MotorDL, MotorDR;
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};
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static array<Byte>^ GetBytes(Object^ data)
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{
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int size = Marshal::SizeOf(data);
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array<Byte>^ arr = gcnew array<Byte>(size);
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IntPtr ptr = IntPtr::Zero;
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try
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{
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ptr = Marshal::AllocHGlobal(size);
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Marshal::StructureToPtr(data, ptr, true);
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Marshal::Copy(ptr, arr, 0, size);
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}
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finally
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{
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Marshal::FreeHGlobal(ptr);
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}
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return arr;
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}
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static Object^ FromBytes(array<Byte>^ arr, Type^ type)
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{
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int size = Marshal::SizeOf(type);
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IntPtr ptr = IntPtr::Zero;
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try
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{
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ptr = Marshal::AllocHGlobal(size);
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Marshal::Copy(arr, 0, ptr, size);
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return Marshal::PtrToStructure(ptr, type);
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}
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finally
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{
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Marshal::FreeHGlobal(ptr);
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}
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}
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};
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}
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@ -118,14 +118,14 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Client.cpp" />
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<ClCompile Include="FormMain.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Client.h" />
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<ClInclude Include="DroneClient.h" />
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<ClInclude Include="FormMain.h">
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<FileType>CppForm</FileType>
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</ClInclude>
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<ClInclude Include="NetClient.h" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="FormMain.resx">
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@ -18,15 +18,15 @@
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<ClCompile Include="FormMain.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="Client.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="FormMain.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="Client.h">
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<ClInclude Include="NetClient.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="DroneClient.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ItemGroup>
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Binary file not shown.
166
DroneClientCpp/NetClient.h
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166
DroneClientCpp/NetClient.h
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// NetClient.h
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#pragma once
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#include <Windows.h>
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#include <vcclr.h>
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#using <System.dll>
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#using <System.Net.dll>
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using namespace System;
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using namespace System::Net;
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using namespace System::Net::Sockets;
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using namespace System::Runtime::InteropServices;
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namespace DroneSimulator
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{
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public ref class NetClient
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{
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public:
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// Вложенный класс для данных подключения
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ref class ConnectData
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{
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public:
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property bool Connect;
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property Socket^ Server;
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};
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// Вложенный класс для данных приема
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ref class ReceiveData
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{
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public:
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property array<Byte>^ Buffer;
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property int Size;
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property Socket^ Server;
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};
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// Состояния клиента
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enum class ClientState { Error, Connected, Stop };
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// Делегат для callback-функций
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delegate void ClientCallback(Object^ o);
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NetClient()
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{
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Connected = false;
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ServerSocket = nullptr;
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DataServer = gcnew ServerData();
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}
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~NetClient()
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{
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Close();
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}
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ClientState Connect(String^ addr, int port, ClientCallback^ connectionCallback, ClientCallback^ receiveCallback)
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{
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if (Connected)
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{
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Disconnect();
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return ClientState::Stop;
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}
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ConnectionCallback = connectionCallback;
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ReceiveCallback = receiveCallback;
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try
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{
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IPEndPoint^ ep = gcnew IPEndPoint(IPAddress::Parse(addr), port);
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ServerSocket = gcnew Socket(AddressFamily::InterNetwork, SocketType::Stream, ProtocolType::Tcp);
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ServerSocket->Connect(ep);
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Connected = true;
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// Уведомление о подключении
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ConnectData^ connectData = gcnew ConnectData();
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connectData->Connect = true;
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connectData->Server = ServerSocket;
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ConnectionCallback(connectData);
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// Начало приема данных
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ReceiveData^ receiveData = gcnew ReceiveData();
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receiveData->Buffer = DataServer->buffer;
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receiveData->Size = ServerData::size;
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receiveData->Server = ServerSocket;
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ServerSocket->BeginReceive(DataServer->buffer, 0, ServerData::size,
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SocketFlags::None, gcnew AsyncCallback(this, &NetClient::ReadCallback), receiveData);
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return ClientState::Connected;
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}
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catch (Exception^)
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{
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if (ServerSocket != nullptr)
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ServerSocket->Close();
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return ClientState::Error;
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}
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}
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void Close()
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{
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Disconnect();
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}
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private:
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ref class ServerData
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{
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public:
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static const int size = 1024;
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array<Byte>^ buffer = gcnew array<Byte>(size);
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};
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bool Connected;
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Socket^ ServerSocket;
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ServerData^ DataServer;
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ClientCallback^ ConnectionCallback;
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ClientCallback^ ReceiveCallback;
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void Disconnect()
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{
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if (ServerSocket != nullptr)
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{
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try { ServerSocket->Shutdown(SocketShutdown::Both); }
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catch (...) {}
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ServerSocket->Close();
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ServerSocket = nullptr;
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}
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Connected = false;
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}
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void ReadCallback(IAsyncResult^ ar)
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{
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ReceiveData^ cd = safe_cast<ReceiveData^>(ar->AsyncState);
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if (cd == nullptr) return;
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int bytes = 0;
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try { bytes = ServerSocket->EndReceive(ar); }
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catch (...) {}
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if (bytes == 0)
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{
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Disconnect();
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if (ConnectionCallback != nullptr)
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{
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ConnectData^ disconnectData = gcnew ConnectData();
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disconnectData->Connect = false;
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disconnectData->Server = nullptr;
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ConnectionCallback(disconnectData);
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}
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return;
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}
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if (ReceiveCallback != nullptr)
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{
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ReceiveCallback(cd);
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}
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try
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{
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ServerSocket->BeginReceive(cd->Buffer, 0, ServerData::size,
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SocketFlags::None, gcnew AsyncCallback(this, &NetClient::ReadCallback), cd);
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}
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catch (...) {}
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}
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};
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}
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