Переписывание скрипта генератора тайлов

This commit is contained in:
2024-12-09 16:51:19 +03:00
parent 11da45e604
commit f3552bb159
6 changed files with 101 additions and 91 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileManagerScript : MonoBehaviour
{
[SerializeField]
private int _NumTile = 3;
public int CurrentTile;
[SerializeField]
private List<GameObject> _Tiles;
// Start is called before the first frame update
private void Awake()
{
_Tiles = new List<GameObject>(_NumTile);
CurrentTile = _NumTile / 2;
for (int i = 0; i < _Tiles.Count; i++)
{
_Tiles[i] = null;
}
for (int i = 0; i < _Tiles.Count; i++)
{
}
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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