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31
Assets/CarBipScript.cs
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31
Assets/CarBipScript.cs
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||||
using UnityEngine;
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||||
using UnityEngine.Events;
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public class CarBipScript : MonoBehaviour
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{
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[HideInInspector]
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||||
public UnityEvent<HitDetectorScript> PlayerEntered = new UnityEvent<HitDetectorScript>();
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[HideInInspector]
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||||
public UnityEvent<HitDetectorScript> PlayerExited = new UnityEvent<HitDetectorScript>();
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||||
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||||
private void OnTriggerEnter(Collider other)
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||||
{
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||||
if (other.gameObject.tag == "Player")
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{
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Debug.Log("Player Enter");
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HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
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PlayerEntered.Invoke(hit);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.tag == "Player")
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{
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Debug.Log("Player Exit");
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HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
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PlayerExited.Invoke(hit);
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}
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}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user