51 Commits

Author SHA1 Message Date
0e2fd5f9c3 Шапка проекта в настройках проекта 2025-03-22 15:30:54 +03:00
63608427cb Отключение плиток меню 2025-03-19 10:37:07 +03:00
7d624289cd Исправление грамматики 2025-03-19 10:36:41 +03:00
9886b22e26 Переделка меню 2025-03-18 14:20:30 +03:00
1d97ae072f Загрузка моделей с текстурами и LODами 2025-02-10 10:47:54 +03:00
3f13aa2da6 Добавлен максимальный счёт с сохранением 2025-01-31 14:44:57 +03:00
64d5577fd8 Добавлен гудок машинам 2025-01-31 14:00:16 +03:00
7dcd08212d Корректировка направлений машин на дороге 2025-01-31 12:40:37 +03:00
25144da5be Изменён текст 2025-01-31 11:49:49 +03:00
21d0dc79e5 Скрипт передвижения объектов при обновлении переходе дороги 2025-01-31 11:34:13 +03:00
d96e48e19b Исправление грамматики 2025-01-31 11:26:17 +03:00
e1ac66aa22 Применение к префабам дорог текстур 2025-01-31 10:54:41 +03:00
ad524fd627 Добавил двойную сплошную 2025-01-31 10:44:49 +03:00
695e82475a Переименование асфальта в асфальт3 2025-01-31 10:24:19 +03:00
ee7bfb9a66 Замена текстуры дорог 2025-01-31 10:13:39 +03:00
b47acd769f Исправление грамматических ошибок 2025-01-31 09:57:37 +03:00
b9c7bcb22f Добавлено меню с отказом от претензий 2025-01-30 14:35:02 +03:00
2ded056af2 Изменение слоя взаимодействия для прыжка
В ground все дороги и травку
2025-01-30 13:16:37 +03:00
5d4f7256f2 Добавлен прыжок 2025-01-30 13:03:20 +03:00
d973565f72 Трай сделать скрипт прыжка 2025-01-29 15:19:55 +03:00
b71551b827 Увеличена громкость и убран на меню прозрачность 2025-01-29 14:25:52 +03:00
765940c2c1 Скрипт случайной музыки 2025-01-29 14:11:06 +03:00
750045581e Изменение звуков машин 2025-01-29 13:51:49 +03:00
ccd02360e9 Дописывание скрипта рандомайза объектов 2025-01-29 10:30:00 +03:00
802960ab9b Скрипт случайного генератора объектов 2025-01-28 22:25:26 +03:00
fc630bfd33 Перемещение папки Sounds 2025-01-28 19:16:35 +03:00
a7c717058a Уменьшение кол-ва спавна тайлов 2025-01-28 15:06:45 +03:00
fb41902abb Переделка меню при сбитии 2025-01-28 14:46:25 +03:00
e4e36c0b1a Изменил зону закрытия 2025-01-28 13:20:18 +03:00
c5b2237f52 Добавлена вибрация при столкновении 2025-01-28 13:03:23 +03:00
0918897164 Добавлен индикатор стамины и переделаны дороги 2025-01-28 12:46:19 +03:00
305f83a924 Сглаживание бега 2025-01-28 10:32:19 +03:00
267ebc6fe5 Добавление стамины 2025-01-27 13:23:28 +03:00
844ab0ec63 Добавил визуального мусора 2025-01-26 09:48:01 +03:00
d2f81ebdf9 Настройка роста 2025-01-26 09:34:04 +03:00
5eadeae779 Настройка роста 2025-01-26 09:24:47 +03:00
f549f0304f Исправление ошибок текста 2025-01-25 21:21:05 +03:00
6a692c24eb Переделка префабов 2025-01-25 16:48:00 +03:00
ce43dd94fe Остановка игрока после сбития 2025-01-25 16:31:39 +03:00
b194dc0191 Звук машин 2025-01-25 16:18:02 +03:00
d9b9d51430 Изменение положения Ray interactor 2025-01-25 15:50:30 +03:00
b2ecc77b2a Меню игрока и появление его при смерти 2025-01-25 14:45:55 +03:00
c2bcb1ecd8 Добавление рук 2025-01-25 13:22:39 +03:00
2e85e07d1a Моделей загрузка 2025-01-19 15:16:59 +03:00
908bebee03 Создание префабов тайлов 2024-12-28 12:47:01 +03:00
b7ab37a256 Создание префабов тайлов 2024-12-27 11:03:21 +03:00
1416c9a336 Переделка дороги 2024-12-26 12:36:58 +03:00
db45452ce5 Создание префабов объектов 2024-12-26 12:15:58 +03:00
26d9381aec Загрузка моделей 2024-12-24 22:32:04 +03:00
1606b01952 Загрузка моделей 2024-12-24 20:14:18 +03:00
357ee47af2 Импорт модели
boat2
2024-12-23 13:15:39 +03:00
970 changed files with 101255 additions and 83796 deletions

31
Assets/CarBipScript.cs Normal file
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@ -0,0 +1,31 @@
using UnityEngine;
using UnityEngine.Events;
public class CarBipScript : MonoBehaviour
{
[HideInInspector]
public UnityEvent<HitDetectorScript> PlayerEntered = new UnityEvent<HitDetectorScript>();
[HideInInspector]
public UnityEvent<HitDetectorScript> PlayerExited = new UnityEvent<HitDetectorScript>();
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Player Enter");
HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
PlayerEntered.Invoke(hit);
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Player Exit");
HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
PlayerExited.Invoke(hit);
}
}
}

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