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32 Commits
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devVlad
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31
Assets/CarBipScript.cs
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31
Assets/CarBipScript.cs
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using UnityEngine;
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using UnityEngine.Events;
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public class CarBipScript : MonoBehaviour
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{
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[HideInInspector]
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public UnityEvent<HitDetectorScript> PlayerEntered = new UnityEvent<HitDetectorScript>();
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[HideInInspector]
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||||
public UnityEvent<HitDetectorScript> PlayerExited = new UnityEvent<HitDetectorScript>();
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag == "Player")
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{
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Debug.Log("Player Enter");
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HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
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PlayerEntered.Invoke(hit);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.tag == "Player")
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{
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Debug.Log("Player Exit");
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HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
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PlayerExited.Invoke(hit);
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}
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}
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}
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7
Assets/Crossy Road VR/Scenes/Test/Test.unity.meta
Normal file
7
Assets/Crossy Road VR/Scenes/Test/Test.unity.meta
Normal file
@ -0,0 +1,7 @@
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userData:
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assetBundleVariant:
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@ -1,5 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
@ -25,15 +24,57 @@ public class CarControllerScript : MonoBehaviour
|
||||
[SerializeField]
|
||||
private float _High;
|
||||
|
||||
[SerializeField]
|
||||
private CarBipScript _PlayerDetect;
|
||||
|
||||
[SerializeField]
|
||||
private AudioSource _CarBip;
|
||||
|
||||
HitDetectorScript _HitDetector;
|
||||
|
||||
public float High
|
||||
{
|
||||
get => _High;
|
||||
set => _High = value;
|
||||
}
|
||||
|
||||
private bool _IsBeep = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_High = gameObject.transform.position.y;
|
||||
_PlayerDetect.PlayerEntered.AddListener(StartBeep);
|
||||
_PlayerDetect.PlayerExited.AddListener(StopBeep);
|
||||
}
|
||||
|
||||
private void StartBeep(HitDetectorScript hit)
|
||||
{
|
||||
_HitDetector = hit;
|
||||
_HitDetector.Dead.AddListener(StopBeep);
|
||||
if (!_IsBeep && !_HitDetector.IsDead)
|
||||
{
|
||||
_CarBip.Play();
|
||||
_IsBeep = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void StopBeep()
|
||||
{
|
||||
if (_IsBeep)
|
||||
{
|
||||
_CarBip.Stop();
|
||||
_IsBeep = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void StopBeep(HitDetectorScript hit)
|
||||
{
|
||||
_HitDetector = hit;
|
||||
if (_IsBeep)
|
||||
{
|
||||
_CarBip.Stop();
|
||||
_IsBeep= false;
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
@ -44,5 +85,4 @@ public class CarControllerScript : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,23 +1,17 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CarManagerScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private int _MaxSpeed;
|
||||
[SerializeField] private int _MaxSpeed;
|
||||
|
||||
private int _Speed;
|
||||
|
||||
[SerializeField]
|
||||
private List<GameObject> _CarPrefs;
|
||||
[SerializeField] private List<GameObject> _CarPrefs;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject[] _Points = new GameObject[2];
|
||||
[SerializeField] private GameObject[] _Points = new GameObject[2];
|
||||
|
||||
[SerializeField]
|
||||
bool _LeftToRight;
|
||||
[SerializeField] bool _LeftToRight;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@ -34,7 +28,7 @@ public class CarManagerScript : MonoBehaviour
|
||||
|
||||
//Debug.Log($"Speed - {_Speed}");
|
||||
|
||||
_LeftToRight = GetRandomObject<bool>(new List<bool> { true, false });
|
||||
//_LeftToRight = GetRandomObject<bool>(new List<bool> { true, false });
|
||||
|
||||
float time = GetRandomObject<float>(new List<float> { 0f, 1f, 2f, 3f, 4f, 5f });
|
||||
|
||||
@ -62,7 +56,7 @@ public class CarManagerScript : MonoBehaviour
|
||||
{
|
||||
DeleteCar();
|
||||
}
|
||||
else if (_Car.transform.position.x <= _Points[0].transform.position.x && !_LeftToRight)
|
||||
else if (_Car.transform.position.x <= _Points[0].transform.position.x && !_LeftToRight)
|
||||
{
|
||||
DeleteCar();
|
||||
}
|
||||
@ -103,7 +97,7 @@ public class CarManagerScript : MonoBehaviour
|
||||
|
||||
public void DeleteCar()
|
||||
{
|
||||
Destroy( _Car );
|
||||
Destroy(_Car);
|
||||
StartMove();
|
||||
}
|
||||
|
||||
|
@ -1,46 +1,83 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class HitDetectorScript : MonoBehaviour
|
||||
{
|
||||
private bool _IsDead = false;
|
||||
public bool IsDead
|
||||
{
|
||||
get { return _IsDead; }
|
||||
}
|
||||
|
||||
[SerializeField] private GameObject _Menu;
|
||||
[SerializeField] private GameObject _ForwardSource;
|
||||
[SerializeField] private ActionBasedContinuousMoveProvider move;
|
||||
[SerializeField] private CharacterController _CharacterController;
|
||||
|
||||
[Range(0f, 1f)]
|
||||
[SerializeField] private float _Intensity;
|
||||
[SerializeField] private float _Duration;
|
||||
|
||||
[SerializeField] XRBaseController _LeftController;
|
||||
[SerializeField] XRBaseController _RightController;
|
||||
|
||||
[HideInInspector]
|
||||
public UnityEvent Dead = new UnityEvent();
|
||||
|
||||
[SerializeField] private ScoreManagerScript _ScoreManager;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
//Debug.Log(other.gameObject.name);
|
||||
if (other.gameObject.CompareTag("Car") && !_IsDead)
|
||||
{
|
||||
if (PlayerPrefs.GetInt("Best score") < _ScoreManager.CurrentScore)
|
||||
{
|
||||
PlayerPrefs.SetInt("Best score", _ScoreManager.CurrentScore);
|
||||
}
|
||||
_IsDead = true;
|
||||
|
||||
Vector3 pos = _ForwardSource.transform.position;
|
||||
Vector3 forward = _ForwardSource.transform.forward;
|
||||
|
||||
// Определите расстояние перед объектом
|
||||
float distance = 1.0f;
|
||||
|
||||
// Вычислите новую позицию с учетом расстояния
|
||||
Vector3 newPos = pos + forward.normalized * distance;
|
||||
|
||||
// Меню смотрит в том же направлении, что и источник, но фиксируется по вертикали
|
||||
Quaternion newRot = Quaternion.LookRotation(new Vector3(forward.x, 0, forward.z));
|
||||
Dead.Invoke();
|
||||
|
||||
move.enabled = false;
|
||||
_CharacterController.enabled = false;
|
||||
|
||||
// Создание объекта
|
||||
Instantiate(_Menu, newPos, newRot);
|
||||
UISpawn();
|
||||
|
||||
TriggerHaptic(_LeftController);
|
||||
TriggerHaptic(_RightController);
|
||||
|
||||
Debug.Log("Player was hitted car");
|
||||
//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
}
|
||||
|
||||
private void UISpawn()
|
||||
{
|
||||
Vector3 pos = _ForwardSource.transform.position;
|
||||
Vector3 forward = _ForwardSource.transform.forward;
|
||||
|
||||
// Определите расстояние перед объектом
|
||||
float distance = 1.0f;
|
||||
|
||||
// Вычислите новую позицию с учетом расстояния
|
||||
Vector3 newPos = pos + forward.normalized * distance;
|
||||
|
||||
// Меню смотрит в том же направлении, что и источник, но фиксируется по вертикали
|
||||
Quaternion newRot = Quaternion.LookRotation(new Vector3(forward.x, 0, forward.z));
|
||||
|
||||
// Создание объекта
|
||||
Instantiate(_Menu, newPos, newRot);
|
||||
}
|
||||
|
||||
public void TriggerHaptic(XRBaseController controller)
|
||||
{
|
||||
if (_Intensity > 0)
|
||||
{
|
||||
controller.SendHapticImpulse(_Intensity, _Duration);
|
||||
}
|
||||
}
|
||||
//private void OnCollisionEnter(Collision collision)
|
||||
//{
|
||||
// Debug.Log(collision.gameObject.name);
|
||||
|
@ -1,10 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MenuScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int _BestScore;
|
||||
[SerializeField] private TextMeshProUGUI _TextScore;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_BestScore = PlayerPrefs.GetInt("Best score");
|
||||
_TextScore.text = "Лучший счёт - " + _BestScore;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
public void RestartGame()
|
||||
{
|
||||
|
73
Assets/Crossy Road VR/Scripts/PlayerJumpScript.cs
Normal file
73
Assets/Crossy Road VR/Scripts/PlayerJumpScript.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerJumpScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private InputActionProperty _JumpButton;
|
||||
[SerializeField] private float _JumpHeight = 0f; // Высота прыжка
|
||||
[SerializeField] private CharacterController _CharacterController;
|
||||
[SerializeField] private LayerMask _GroundLayers;
|
||||
[SerializeField] private float rad = 0;
|
||||
|
||||
private float _verticalVelocity = 0f; // Вертикальная скорость
|
||||
private float _gravity = Physics.gravity.y; // Гравитация
|
||||
private bool _isGrounded;
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
_isGrounded = IsGrounded();
|
||||
|
||||
//if (_JumpButton.action.WasPressedThisFrame())
|
||||
//{
|
||||
// if (_isGrounded)
|
||||
// {
|
||||
// Debug.Log("Will Jump from gruond");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Debug.Log("Not Jump");
|
||||
// }
|
||||
//}
|
||||
|
||||
// Если персонаж на земле, обнуляем вертикальную скорость и проверяем прыжок
|
||||
if (_isGrounded)
|
||||
{
|
||||
_verticalVelocity = -1f; // Небольшое значение, чтобы персонаж не зависал в воздухе
|
||||
|
||||
// Если кнопка прыжка нажата
|
||||
if (_JumpButton.action.WasPressedThisFrame())
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Применяем гравитацию, если персонаж не на земле
|
||||
_verticalVelocity += _gravity * Time.deltaTime;
|
||||
}
|
||||
|
||||
// Перемещение персонажа с учетом вертикальной скорости
|
||||
Vector3 movement = new Vector3(0, _verticalVelocity, 0);
|
||||
if (_CharacterController.enabled == true)
|
||||
{
|
||||
_CharacterController.Move(movement * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsGrounded()
|
||||
{
|
||||
return Physics.CheckSphere(transform.position, rad, _GroundLayers); // Радиус может быть отрегулирован
|
||||
}
|
||||
|
||||
private void Jump()
|
||||
{
|
||||
if (_isGrounded)
|
||||
{
|
||||
// Применяем силу прыжка
|
||||
_verticalVelocity = Mathf.Sqrt(_JumpHeight * -2f * _gravity); // Формула для прыжка с заданной высотой
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Crossy Road VR/Scripts/PlayerJumpScript.cs.meta
Normal file
11
Assets/Crossy Road VR/Scripts/PlayerJumpScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53004812adcae72458f6ee795a7354df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
32
Assets/Crossy Road VR/Scripts/RandomMusicSelectScript.cs
Normal file
32
Assets/Crossy Road VR/Scripts/RandomMusicSelectScript.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class RandomMusicSelectScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] List<AudioClip> _MusicClipList;
|
||||
|
||||
private AudioSource _Audio;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_Audio = GetComponent<AudioSource>();
|
||||
_Audio.clip = GetRandomObject<AudioClip>(_MusicClipList);
|
||||
_Audio.Play();
|
||||
}
|
||||
|
||||
T GetRandomObject<T>(List<T> list)
|
||||
{
|
||||
// проверка на пустоту списка
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// Генерация случайного индекса
|
||||
int randomIndex = UnityEngine.Random.Range(0, list.Count);
|
||||
return list[randomIndex];
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57b6a86afb37be341a1589bb98bdeb60
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -8,26 +8,39 @@ public class ScoreManagerScript : MonoBehaviour
|
||||
{
|
||||
// to do
|
||||
// добавить коментарии ко всему
|
||||
private TileManagerScript _tileManagerScript;
|
||||
private TileManagerScript _TileManagerScript;
|
||||
|
||||
[SerializeField]
|
||||
private Transform _PlayerTransform;
|
||||
|
||||
[SerializeField]
|
||||
private float _Distance = 0f;
|
||||
|
||||
private int _CurrentScore = 0;
|
||||
|
||||
public int CurrentScore
|
||||
{
|
||||
get { return _CurrentScore; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshPro _ScoreText;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_tileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent<TileManagerScript>();
|
||||
_TileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent<TileManagerScript>();
|
||||
|
||||
if (_tileManagerScript != null)
|
||||
if (_TileManagerScript != null)
|
||||
{
|
||||
_tileManagerScript.scoreManager = this;
|
||||
_TileManagerScript.scoreManager = this;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void Start()
|
||||
private void Update()
|
||||
{
|
||||
|
||||
UpdatePos();
|
||||
}
|
||||
|
||||
public void Increase()
|
||||
@ -41,9 +54,15 @@ public class ScoreManagerScript : MonoBehaviour
|
||||
text.text = $"Счёт - {_CurrentScore}";
|
||||
}
|
||||
|
||||
//public void UpdatePos()
|
||||
//{
|
||||
// Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _ScoreText.gameObject.transform.position.z + _TileManagerScript.DistanceTiles);
|
||||
// _ScoreText.gameObject.transform.position = newVector;
|
||||
//}
|
||||
|
||||
public void UpdatePos()
|
||||
{
|
||||
Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _ScoreText.gameObject.transform.position.z + _tileManagerScript.DistanceTiles);
|
||||
_ScoreText.gameObject.transform.position = newVector;
|
||||
Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _PlayerTransform.position.z + _Distance);
|
||||
_ScoreText.gameObject.transform.position = newVector;
|
||||
}
|
||||
}
|
||||
|
127
Assets/Crossy Road VR/Scripts/SpawnRandomObjectsScript.cs
Normal file
127
Assets/Crossy Road VR/Scripts/SpawnRandomObjectsScript.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SpawnRandomObjectsScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<GameObject> _Prefabs = new List<GameObject>();
|
||||
[SerializeField] private Vector3 _SpawnArea;
|
||||
|
||||
[SerializeField] private float fixedDistance = 1f; // фиксированное расстояние между точками
|
||||
private float MinX; // минимальная координата X
|
||||
private float MaxX; // максимальная координата X
|
||||
private float MinZ; // минимальная координата Z
|
||||
private float MaxZ; // максимальная координата Z
|
||||
|
||||
private float Y;
|
||||
|
||||
// кол-во повторных проходов
|
||||
[SerializeField] private int NumOfRep = 1;
|
||||
|
||||
// Структура Point теперь на плоскости X-Z
|
||||
// Структура Point теперь на плоскости X-Z
|
||||
public struct Point
|
||||
{
|
||||
public Vector3 Position; // позиция точки
|
||||
|
||||
public Point(float x, float y, float z)
|
||||
{
|
||||
Position = new Vector3(x, y, z); // плоскость 2D, Y-координата всегда 0
|
||||
}
|
||||
|
||||
public float DistanceTo(Point other)
|
||||
{
|
||||
return Vector3.Distance(Position, other.Position); // возвращаем расстояние между точками
|
||||
}
|
||||
}
|
||||
private List<Point> points = new List<Point>();
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
MinX = -_SpawnArea.x / 2 + transform.position.x;
|
||||
MaxX = _SpawnArea.x / 2 + transform.position.x;
|
||||
MinZ = -_SpawnArea.z / 2 + transform.position.z;
|
||||
MaxZ = _SpawnArea.z / 2 + transform.position.z;
|
||||
|
||||
Y = -_SpawnArea.y / 2 + transform.position.y;
|
||||
|
||||
GeneratePoints();
|
||||
foreach (var point in points)
|
||||
{
|
||||
GameObject prefab = GetRandomObject<GameObject>(_Prefabs);
|
||||
|
||||
|
||||
// Случайный поворот только по оси Y
|
||||
Quaternion randomRotation = Quaternion.Euler(
|
||||
0f, // угол по оси X
|
||||
Random.Range(0f, 360f), // случайный угол по оси Y
|
||||
0f // угол по оси Z
|
||||
);
|
||||
|
||||
// Инстанцируем объект с случайным поворотом
|
||||
Transform child = Instantiate(prefab, point.Position, randomRotation).transform;
|
||||
child.SetParent(transform);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void GeneratePoints()
|
||||
{
|
||||
// Размещение первой точки случайным образом в указанном диапазоне
|
||||
points.Add(new Point(Random.Range(MinX, MaxX), Y, Random.Range(MinZ, MaxZ)));
|
||||
|
||||
for (int i = 0; i < NumOfRep; i++)
|
||||
{
|
||||
bool canAddPoint = true;
|
||||
|
||||
while (canAddPoint)
|
||||
{
|
||||
canAddPoint = false;
|
||||
// Пробуем случайно разместить следующую точку в пределах нового диапазона
|
||||
float newX = Random.Range(MinX, MaxX);
|
||||
float newZ = Random.Range(MinZ, MaxZ);
|
||||
Point newPoint = new Point(newX, Y, newZ);
|
||||
|
||||
bool valid = true;
|
||||
|
||||
foreach (var point in points)
|
||||
{
|
||||
if (newPoint.DistanceTo(point) < fixedDistance) // фиксированное расстояние
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Если точка валидна (удовлетворяет условиям), добавляем её
|
||||
if (valid)
|
||||
{
|
||||
points.Add(newPoint);
|
||||
canAddPoint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
// Устанавливаем цвет Gizmos
|
||||
Gizmos.color = Color.red;
|
||||
|
||||
// Рисуем сферу
|
||||
Gizmos.DrawWireCube(transform.position, _SpawnArea);
|
||||
}
|
||||
T GetRandomObject<T>(List<T> list)
|
||||
{
|
||||
// проверка на пустоту списка
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// Генерация случайного индекса
|
||||
int randomIndex = UnityEngine.Random.Range(0, list.Count);
|
||||
return list[randomIndex];
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6961f6e142293184b9a12fe3db1fdede
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
38
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs
Normal file
38
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class StaminaBarScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image StaminaBar;
|
||||
[SerializeField] private Image PreRecoveryStaminaBar;
|
||||
|
||||
[SerializeField] private SwingingArmMotionScript SwingingArmMotionScript;
|
||||
private float MaxStamina;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
MaxStamina = SwingingArmMotionScript.MaxStamina;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
float Stamina = SwingingArmMotionScript.Stamina;
|
||||
|
||||
float percent = Stamina / MaxStamina;
|
||||
|
||||
StaminaBar.fillAmount = percent;
|
||||
PreRecoveryStaminaBar.fillAmount = percent;
|
||||
|
||||
if (!SwingingArmMotionScript.IsPreRecovery)
|
||||
{
|
||||
StaminaBar.enabled = true;
|
||||
PreRecoveryStaminaBar.enabled = false;
|
||||
}
|
||||
else if (SwingingArmMotionScript)
|
||||
{
|
||||
StaminaBar.enabled = false;
|
||||
PreRecoveryStaminaBar.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs.meta
Normal file
11
Assets/Crossy Road VR/Scripts/StaminaBarScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3091a8ba7f355f49b3bd4256fa40501
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -24,9 +24,22 @@ public class SwingingArmMotionScript : MonoBehaviour
|
||||
private float CurrentSpeed; // Текущая скорость
|
||||
[SerializeField] private float HandSpeed;
|
||||
|
||||
// Stamina (выносливость)
|
||||
[SerializeField] private float MaxStamina; // Максимальная выносливость
|
||||
[SerializeField] private float Stamina; // Текущая выносливость
|
||||
private float SmoothedSpeed;
|
||||
[SerializeField] private float SpeedSmoothingFactor;
|
||||
|
||||
// _Stamina (выносливость)
|
||||
[SerializeField] private float _MaxStamina; // Максимальная выносливость
|
||||
public float MaxStamina
|
||||
{
|
||||
get { return _MaxStamina; }
|
||||
}
|
||||
|
||||
[SerializeField] private float _Stamina; // Текущая выносливость
|
||||
public float Stamina
|
||||
{
|
||||
get { return _Stamina; }
|
||||
set { _Stamina = value; }
|
||||
}
|
||||
[SerializeField] private float StaminaDrainRate; // Скорость расхода выносливости (единиц/сек)
|
||||
[SerializeField] private float StaminaRecoveryRate; // Скорость восстановления (единиц/сек)
|
||||
[SerializeField] private float LowStaminaMultiplier; // Снижение скорости при низкой выносливости
|
||||
@ -34,7 +47,12 @@ public class SwingingArmMotionScript : MonoBehaviour
|
||||
|
||||
[SerializeField] private bool IsRecovering = false; // Флаг для ожидания восстановления
|
||||
[SerializeField] private float RecoveryTimer; // Таймер восстановления
|
||||
[SerializeField] private bool IsPreRecovery = false;
|
||||
|
||||
[SerializeField] private bool _IsPreRecovery = false;
|
||||
public bool IsPreRecovery
|
||||
{
|
||||
get { return _IsPreRecovery; }
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
@ -43,9 +61,9 @@ public class SwingingArmMotionScript : MonoBehaviour
|
||||
PositionPreviousFrameLeftHand = LeftHand.transform.position; // Set previous positions
|
||||
PositionPreviousFrameRightHand = RightHand.transform.position;
|
||||
CurrentSpeed = BaseSpeed; // Initialize to base speed
|
||||
SmoothedSpeed = BaseSpeed;
|
||||
|
||||
Stamina = MaxStamina; // Инициализация выносливости
|
||||
|
||||
_Stamina = _MaxStamina; // Инициализация выносливости
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -82,26 +100,26 @@ public class SwingingArmMotionScript : MonoBehaviour
|
||||
}
|
||||
if (!IsRecovering)
|
||||
{
|
||||
Stamina += StaminaRecoveryRate * Time.deltaTime; // Восстанавливаем стамину
|
||||
Stamina = Mathf.Clamp(Stamina, 0, MaxStamina);
|
||||
_Stamina += StaminaRecoveryRate * Time.deltaTime; // Восстанавливаем стамину
|
||||
_Stamina = Mathf.Clamp(_Stamina, 0, _MaxStamina);
|
||||
|
||||
if (IsPreRecovery)
|
||||
if (_IsPreRecovery)
|
||||
{
|
||||
if (Stamina >= 0.5*MaxStamina)
|
||||
if (_Stamina >= 0.5 * _MaxStamina)
|
||||
{
|
||||
IsPreRecovery = false;
|
||||
_IsPreRecovery = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (HandSpeed > HandSpeedThreshold)
|
||||
{
|
||||
Stamina -= StaminaDrainRate * Time.deltaTime; // Уменьшаем стамину
|
||||
Stamina = Mathf.Clamp(Stamina, 0, MaxStamina);
|
||||
if (!IsPreRecovery)
|
||||
_Stamina -= StaminaDrainRate * Time.deltaTime; // Уменьшаем стамину
|
||||
_Stamina = Mathf.Clamp(_Stamina, 0, _MaxStamina);
|
||||
if (!_IsPreRecovery)
|
||||
{
|
||||
CurrentSpeed = BaseSpeed * SprintSpeedMultiplier; // Замедляем, если стамина истощена
|
||||
}
|
||||
else if (IsPreRecovery)
|
||||
else if (_IsPreRecovery)
|
||||
{
|
||||
CurrentSpeed = BaseSpeed;
|
||||
}
|
||||
@ -111,12 +129,15 @@ public class SwingingArmMotionScript : MonoBehaviour
|
||||
CurrentSpeed = BaseSpeed;
|
||||
}
|
||||
}
|
||||
if (Stamina <= 0)
|
||||
if (_Stamina <= 0)
|
||||
{
|
||||
IsRecovering = true;
|
||||
IsPreRecovery = true;
|
||||
_IsPreRecovery = true;
|
||||
}
|
||||
_MoveProvider.moveSpeed = CurrentSpeed;
|
||||
|
||||
SmoothedSpeed = Mathf.Lerp(SmoothedSpeed, CurrentSpeed, SpeedSmoothingFactor);
|
||||
|
||||
_MoveProvider.moveSpeed = SmoothedSpeed;
|
||||
|
||||
// Set previous position of hands for next frame
|
||||
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
@ -14,6 +14,12 @@ public class TileManagerScript : MonoBehaviour
|
||||
[HideInInspector]
|
||||
public ScoreManagerScript scoreManager;
|
||||
|
||||
/// <summary>
|
||||
/// to do
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
public MoveWithTileScript MoveWithTile;
|
||||
|
||||
/// <summary>
|
||||
/// число тайлов, которые будут созданы
|
||||
/// </summary>
|
||||
@ -68,10 +74,10 @@ public class TileManagerScript : MonoBehaviour
|
||||
|
||||
if (z < 0)
|
||||
{
|
||||
SetCloseZone(tile);
|
||||
//SetCloseZone(tile);
|
||||
SetTrigZone(tile);
|
||||
}
|
||||
if(z == 0)
|
||||
if (z == 0)
|
||||
{
|
||||
SetTrigZone(tile);
|
||||
}
|
||||
@ -82,7 +88,7 @@ public class TileManagerScript : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
//_PlayerSetup.SetActive(true);
|
||||
_PlayerSetup.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -253,7 +259,9 @@ public class TileManagerScript : MonoBehaviour
|
||||
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.Increase);
|
||||
|
||||
// в подпись передаётся функция перемещения счёта
|
||||
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.UpdatePos);
|
||||
//child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.UpdatePos);
|
||||
|
||||
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(MoveWithTile.UpdatePos);
|
||||
|
||||
// выход из цикла
|
||||
break;
|
||||
@ -294,6 +302,7 @@ public class TileManagerScript : MonoBehaviour
|
||||
// проверка на наличие предыдущего тайла
|
||||
if (pervTile != null)
|
||||
{
|
||||
/*
|
||||
// поиск зоны закрытия по тегу
|
||||
foreach (Transform child in pervTile.transform)
|
||||
{
|
||||
@ -307,6 +316,7 @@ public class TileManagerScript : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
// проверка на первосозданный тайл, у него нет предыдущего тайла, поэтому нечего закрывать
|
||||
if (closeZone != null)
|
||||
|
8
Assets/Crossy Road VR/Sounds.meta
Normal file
8
Assets/Crossy Road VR/Sounds.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb77386140404bb41abbad7a8dd174f9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/Just the noise of cars.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f0eedd813389fd4fa40cd83e624a36e
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Crossy Road VR/Sounds/Musics.meta
Normal file
8
Assets/Crossy Road VR/Sounds/Musics.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b5a15d9e3c7da24b8eb455648dc883b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Musics/Among Us - Trap Remix.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Among Us - Trap Remix.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab50ca0fe44166e458f7c6f96dca3413
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Musics/CRWFRD - Angry Birdz.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/CRWFRD - Angry Birdz.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3cc6a5f177942a4f96a97913c8b3d11
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Musics/Jasper Byrne - Hotline.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Jasper Byrne - Hotline.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 257122f42cf9fe74e9146f3e374f4df1
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Musics/M O O N - Crystals.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/M O O N - Crystals.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 056fef58ca9d41746aeaac1649ee6e49
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Musics/Plants vs zombie - mini games walnout (trap remix).mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Plants vs zombie - mini games walnout (trap remix).mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 992aed4c1adf91a449d2ee7fe0a2e270
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Musics/Scattle - Knock Knock.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Musics/Scattle - Knock Knock.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad4624927aa471b4f9969fa6aded149b
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Sports car.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Sports car.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/Sports car.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/Sports car.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c9b00e9f803335409f5840f11bc086a
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/Truck.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/Truck.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/Truck.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/Truck.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 834ad4d54110c204793e02eb6a8f9e2a
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Crossy Road VR/Sounds/bip truck.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Crossy Road VR/Sounds/bip truck.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Crossy Road VR/Sounds/bip truck.mp3.meta
Normal file
23
Assets/Crossy Road VR/Sounds/bip truck.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cf6cbd58cc682f46ae0deea8b07f1db
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user