Исправление баги с обнулением выбора игрока при возвращении в меню
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30
Assets/TestScript.cs
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30
Assets/TestScript.cs
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using UnityEngine;
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public class TestScript : MonoBehaviour
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{
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void Awake()
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{
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if (StaticDataMap.SelectedMap == null)
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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if (StaticDataMap.Time == null)
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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if (StaticDataMap.NumPlayer == null)
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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StaticDataMap.NumPlayer = 123;
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Debug.Log(StaticDataMap.NumPlayer);
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}
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if (StaticDataMap.CarPlayers[0] == null)
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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if (StaticDataMap.CarPlayers[1] == null)
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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}
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}
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