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@ -1,40 +0,0 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class EnableMenuSript : MonoBehaviour
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{
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[SerializeField] private GameObject _Menu;
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[SerializeField] private Button[] _Button = new Button[2];
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public void EnableMenu()
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{
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if (_Menu.activeSelf)
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{
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_Menu.SetActive(false);
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Time.timeScale = 1f;
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}
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else
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{
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GameObject selectedObject = EventSystem.current.currentSelectedGameObject;
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// Ïðîâåðÿåì, åñëè âûáðàííûé îáúåêò ñóùåñòâóåò
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if (selectedObject != null)
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{
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// Åñëè ýòî êíîïêà, ìîæåì ïîëó÷èòü êîìïîíåíò Button
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Button selectedButton = selectedObject.GetComponent<Button>();
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if (selectedButton != null)
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{
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selectedButton.GetComponent<Image>().color = Color.white;
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}
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}
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_Menu.SetActive(true);
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_Button[0].Select();
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Time.timeScale = 0f;
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: bf8d5c78394201c448987bead5bf92a9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -7,12 +7,9 @@ public class MinimapStatrScript : MonoBehaviour
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[SerializeField] private SelectCarGameScript _SelectCarGameScript;
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public void Starter()
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private void Start()
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{
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if (_SelectCarGameScript._CurrentCar != null)
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{
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_followTarget.target = _SelectCarGameScript._CurrentCar.transform;
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_followYRotation.target = _SelectCarGameScript._CurrentCar.transform;
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}
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_followTarget.target = _SelectCarGameScript._CurrentCar.transform;
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_followYRotation.target = _SelectCarGameScript._CurrentCar.transform;
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}
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}
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|
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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mainObjectFileID: 15600000
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@ -1,11 +0,0 @@
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using UnityEngine;
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public class PauseScript : MonoBehaviour
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{
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[SerializeField] private GameObject _Menu;
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public void ContinueGame()
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{
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Time.timeScale = 1f;
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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@ -10,6 +10,6 @@ public class FollowTarget : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if(target != null) transform.position = target.transform.position + offset;
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transform.position = target.transform.position + offset;
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}
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}
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@ -8,6 +8,6 @@ public class FollowYRotation : MonoBehaviour
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void Update()
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{
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if (target != null) transform.eulerAngles = new Vector3(0 ,target.eulerAngles.y, 0);
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transform.eulerAngles = new Vector3(0 ,target.eulerAngles.y, 0);
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}
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}
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@ -13,7 +13,7 @@ public class Starter : MonoBehaviour
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[SerializeField] private Image _borders;
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[SerializeField] private MinimapStatrScript[] _MinimapStatrScript;
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private void Start()
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{
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@ -53,29 +53,16 @@ public class Starter : MonoBehaviour
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{
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if (StaticDataMap.NumPlayer == 1 && DontMovePlayer[0] != null)
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if (StaticDataMap.NumPlayer == 1)
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{
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DontMovePlayer[0].DeactivateInput();
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}
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else if (StaticDataMap.NumPlayer == 2 && DontMovePlayer[0] != null && DontMovePlayer[1] != null)
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else if (StaticDataMap.NumPlayer == 2)
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{
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DontMovePlayer[0].DeactivateInput();
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DontMovePlayer[1].DeactivateInput();
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}
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if (_MinimapStatrScript != null)
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{
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if (_MinimapStatrScript.Length == 1)
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{
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_MinimapStatrScript[0].Starter();
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}
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else if (_MinimapStatrScript.Length == 2)
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{
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_MinimapStatrScript[0].Starter();
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_MinimapStatrScript[1].Starter();
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}
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}
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_borders.enabled = true;
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}
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@ -30,18 +30,15 @@ public class DriftScore : MonoBehaviour
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private IEnumerator stopDriftingCoroutine = null;
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public void Start()
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private void Start()
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{
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driftingObject.SetActive(false);
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}
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private void Update()
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{
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if (playerRB != null)
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{
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ManagerDrift();
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ManageUI();
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}
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ManagerDrift();
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ManageUI();
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}
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void ManagerDrift()
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{
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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@ -1,4 +1,3 @@
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@ -7,34 +6,5 @@ public class StartGameScript : MonoBehaviour
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public void StartGame()
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{
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SceneManager.LoadSceneAsync(StaticDataMap.SelectedMap);
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//StartCoroutine(LoadSceneAsync(StaticDataMap.SelectedMap, SceneManager.GetActiveScene().name));
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Debug.Log("Çàãðóçêà");
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}
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private IEnumerator LoadSceneAsync(string newScene, string oldScene)
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{
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// Çàãðóæàåì íîâóþ ñöåíó àñèíõðîííî
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AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(newScene, LoadSceneMode.Additive);
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// Îæèäàåì, ïîêà íîâàÿ ñöåíà ïîëíîñòüþ çàãðóçèòñÿ
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while (!asyncLoad.isDone)
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{
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yield return null;
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}
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// Äåëàåì çàãðóæåííóþ ñöåíó àêòèâíîé
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SceneManager.SetActiveScene(SceneManager.GetSceneByName(newScene));
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// Âûãðóæàåì ñòàðóþ ñöåíó
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AsyncOperation asyncUnload = SceneManager.UnloadSceneAsync(oldScene);
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// Îæèäàåì, ïîêà ñòàðàÿ ñöåíà ïîëíîñòüþ âûãðóçèòñÿ
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while (!asyncUnload.isDone)
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{
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yield return null;
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}
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Debug.Log("Ñöåíà " + oldScene + " âûãðóæåíà, à ñöåíà " + newScene + " çàãðóæåíà è àêòèâíà.");
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}
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}
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@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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@ -38,40 +39,30 @@ public class TimerOnInactiveScript : MonoBehaviour
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///
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//--------------------------------------------------------------------------------------------
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if (Gamepad.current != null)
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foreach (var control in Gamepad.current.allControls)
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{
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foreach (var control in Gamepad.current.allControls)
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{
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if (control is ButtonControl button && button.wasPressedThisFrame)
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{
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ResetTimer();
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MoveCameraFromRound();
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//Debug.Log("gamepad");
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}
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if (control is AxisControl axis)
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{
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float value = axis.ReadValue();
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if (value != 0)
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{
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ResetTimer();
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MoveCameraFromRound();
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}
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//Debug.Log($"gamepad {value}");
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}
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}
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}
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if (Keyboard.current != null)
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{
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if (Keyboard.current.wasUpdatedThisFrame)
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if (control is ButtonControl button && button.wasPressedThisFrame)
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{
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ResetTimer();
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MoveCameraFromRound();
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//Debug.Log("keyboard");
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}
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if (control is AxisControl axis)
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{
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float value = axis.ReadValue();
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if (Mathf.Abs(value) > 0.1f) // Èãíîðèðóåì ìàëûå èçìåíåíèÿ
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{
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ResetTimer();
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MoveCameraFromRound();
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}
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}
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}
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if (Keyboard.current.wasUpdatedThisFrame)
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{
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ResetTimer();
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MoveCameraFromRound();
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}
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//--------------------------------------------------------------------------------------------
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}
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|
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Loading…
x
Reference in New Issue
Block a user