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91 changed files with 507 additions and 188 deletions

40
Assets/EnableMenuSript.cs Normal file
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@ -0,0 +1,40 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class EnableMenuSript : MonoBehaviour
{
[SerializeField] private GameObject _Menu;
[SerializeField] private Button[] _Button = new Button[2];
public void EnableMenu()
{
if (_Menu.activeSelf)
{
_Menu.SetActive(false);
Time.timeScale = 1f;
}
else
{
GameObject selectedObject = EventSystem.current.currentSelectedGameObject;
// Ïðîâåðÿåì, åñëè âûáðàííûé îáúåêò ñóùåñòâóåò
if (selectedObject != null)
{
// Åñëè ýòî êíîïêà, ìîæåì ïîëó÷èòü êîìïîíåíò Button
Button selectedButton = selectedObject.GetComponent<Button>();
if (selectedButton != null)
{
selectedButton.GetComponent<Image>().color = Color.white;
}
}
_Menu.SetActive(true);
_Button[0].Select();
Time.timeScale = 0f;
}
}
}

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@ -7,9 +7,12 @@ public class MinimapStatrScript : MonoBehaviour
[SerializeField] private SelectCarGameScript _SelectCarGameScript; [SerializeField] private SelectCarGameScript _SelectCarGameScript;
private void Start() public void Starter()
{
if (_SelectCarGameScript._CurrentCar != null)
{ {
_followTarget.target = _SelectCarGameScript._CurrentCar.transform; _followTarget.target = _SelectCarGameScript._CurrentCar.transform;
_followYRotation.target = _SelectCarGameScript._CurrentCar.transform; _followYRotation.target = _SelectCarGameScript._CurrentCar.transform;
} }
} }
}

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Assets/New Terrain.asset Normal file

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11
Assets/PauseScript.cs Normal file
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@ -0,0 +1,11 @@
using UnityEngine;
public class PauseScript : MonoBehaviour
{
[SerializeField] private GameObject _Menu;
public void ContinueGame()
{
Time.timeScale = 1f;
}
}

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@ -10,6 +10,6 @@ public class FollowTarget : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
transform.position = target.transform.position + offset; if(target != null) transform.position = target.transform.position + offset;
} }
} }

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@ -8,6 +8,6 @@ public class FollowYRotation : MonoBehaviour
void Update() void Update()
{ {
transform.eulerAngles = new Vector3(0 ,target.eulerAngles.y, 0); if (target != null) transform.eulerAngles = new Vector3(0 ,target.eulerAngles.y, 0);
} }
} }

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@ -13,7 +13,7 @@ public class Starter : MonoBehaviour
[SerializeField] private Image _borders; [SerializeField] private Image _borders;
[SerializeField] private MinimapStatrScript[] _MinimapStatrScript;
private void Start() private void Start()
{ {
@ -53,16 +53,29 @@ public class Starter : MonoBehaviour
{ {
if (StaticDataMap.NumPlayer == 1) if (StaticDataMap.NumPlayer == 1 && DontMovePlayer[0] != null)
{ {
DontMovePlayer[0].DeactivateInput(); DontMovePlayer[0].DeactivateInput();
} }
else if (StaticDataMap.NumPlayer == 2) else if (StaticDataMap.NumPlayer == 2 && DontMovePlayer[0] != null && DontMovePlayer[1] != null)
{ {
DontMovePlayer[0].DeactivateInput(); DontMovePlayer[0].DeactivateInput();
DontMovePlayer[1].DeactivateInput(); DontMovePlayer[1].DeactivateInput();
} }
if (_MinimapStatrScript != null)
{
if (_MinimapStatrScript.Length == 1)
{
_MinimapStatrScript[0].Starter();
}
else if (_MinimapStatrScript.Length == 2)
{
_MinimapStatrScript[0].Starter();
_MinimapStatrScript[1].Starter();
}
}
_borders.enabled = true; _borders.enabled = true;
} }

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@ -30,16 +30,19 @@ public class DriftScore : MonoBehaviour
private IEnumerator stopDriftingCoroutine = null; private IEnumerator stopDriftingCoroutine = null;
private void Start() public void Start()
{ {
driftingObject.SetActive(false); driftingObject.SetActive(false);
} }
private void Update() private void Update()
{
if (playerRB != null)
{ {
ManagerDrift(); ManagerDrift();
ManageUI(); ManageUI();
} }
}
void ManagerDrift() void ManagerDrift()
{ {
speed = playerRB.velocity.magnitude; speed = playerRB.velocity.magnitude;

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@ -1,3 +1,4 @@
using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@ -6,5 +7,34 @@ public class StartGameScript : MonoBehaviour
public void StartGame() public void StartGame()
{ {
SceneManager.LoadSceneAsync(StaticDataMap.SelectedMap); SceneManager.LoadSceneAsync(StaticDataMap.SelectedMap);
//StartCoroutine(LoadSceneAsync(StaticDataMap.SelectedMap, SceneManager.GetActiveScene().name));
Debug.Log("Çàãðóçêà");
}
private IEnumerator LoadSceneAsync(string newScene, string oldScene)
{
// Çàãðóæàåì íîâóþ ñöåíó àñèíõðîííî
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(newScene, LoadSceneMode.Additive);
// Îæèäàåì, ïîêà íîâàÿ ñöåíà ïîëíîñòüþ çàãðóçèòñÿ
while (!asyncLoad.isDone)
{
yield return null;
}
// Äåëàåì çàãðóæåííóþ ñöåíó àêòèâíîé
SceneManager.SetActiveScene(SceneManager.GetSceneByName(newScene));
// Âûãðóæàåì ñòàðóþ ñöåíó
AsyncOperation asyncUnload = SceneManager.UnloadSceneAsync(oldScene);
// Îæèäàåì, ïîêà ñòàðàÿ ñöåíà ïîëíîñòüþ âûãðóçèòñÿ
while (!asyncUnload.isDone)
{
yield return null;
}
Debug.Log("Ñöåíà " + oldScene + " âûãðóæåíà, à ñöåíà " + newScene + " çàãðóæåíà è àêòèâíà.");
} }
} }

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@ -1,4 +1,3 @@
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
@ -39,30 +38,40 @@ public class TimerOnInactiveScript : MonoBehaviour
/// ///
//-------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------
if (Gamepad.current != null)
{
foreach (var control in Gamepad.current.allControls) foreach (var control in Gamepad.current.allControls)
{ {
if (control is ButtonControl button && button.wasPressedThisFrame) if (control is ButtonControl button && button.wasPressedThisFrame)
{ {
ResetTimer(); ResetTimer();
MoveCameraFromRound(); MoveCameraFromRound();
//Debug.Log("gamepad");
} }
if (control is AxisControl axis) if (control is AxisControl axis)
{ {
float value = axis.ReadValue(); float value = axis.ReadValue();
if (Mathf.Abs(value) > 0.1f) // Èãíîðèðóåì ìàëûå èçìåíåíèÿ
if (value != 0)
{ {
ResetTimer(); ResetTimer();
MoveCameraFromRound(); MoveCameraFromRound();
} }
//Debug.Log($"gamepad {value}");
} }
} }
}
if (Keyboard.current != null)
{
if (Keyboard.current.wasUpdatedThisFrame) if (Keyboard.current.wasUpdatedThisFrame)
{ {
ResetTimer(); ResetTimer();
MoveCameraFromRound(); MoveCameraFromRound();
//Debug.Log("keyboard");
} }
}
//-------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------
} }

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@ -5,6 +5,7 @@ public class BackToMenuScript : MonoBehaviour
{ {
public void BackToMenu() public void BackToMenu()
{ {
Time.timeScale = 1.0f;
SceneManager.LoadSceneAsync(0); SceneManager.LoadSceneAsync(0);
} }
} }

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@ -5,6 +5,7 @@ public class RestartScript : MonoBehaviour
{ {
public void Restart() public void Restart()
{ {
Time.timeScale = 1.0f;
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
} }
} }

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@ -23,6 +23,12 @@ public class SelectCarGameScript : MonoBehaviour
[SerializeField] private RCC_UIDashboardDisplay _RCC_UIDashboardDisplay; [SerializeField] private RCC_UIDashboardDisplay _RCC_UIDashboardDisplay;
//[SerializeField] private FollowTarget _FollowTarget;
//[SerializeField] private FollowYRotation _FollowYRotation;
private void Start() private void Start()
{ {
_Player -= 1; _Player -= 1;
@ -39,6 +45,7 @@ public class SelectCarGameScript : MonoBehaviour
_CinemachineVC.Follow = _CurrentCar.transform; _CinemachineVC.Follow = _CurrentCar.transform;
_CinemachineVC.LookAt = _CurrentCar.transform; _CinemachineVC.LookAt = _CurrentCar.transform;
_DriftScore.playerRB = _CurrentCar.GetComponent<Rigidbody>(); _DriftScore.playerRB = _CurrentCar.GetComponent<Rigidbody>();
//Debug.Log("Äđčôň óęŕçŕí"); //Debug.Log("Äđčôň óęŕçŕí");
@ -53,6 +60,11 @@ public class SelectCarGameScript : MonoBehaviour
_RCC_UIDashboardDisplay.vehicle = _CurrentCar.GetComponent<RCC_CarControllerV3>(); _RCC_UIDashboardDisplay.vehicle = _CurrentCar.GetComponent<RCC_CarControllerV3>();
//Debug.Log("Ęîíňđîëëĺđű óďđŕâëĺíč˙ óęŕçŕíű"); //Debug.Log("Ęîíňđîëëĺđű óďđŕâëĺíč˙ óęŕçŕíű");
//if (_FollowTarget != null)
//{
// _FollowTarget.target = _CurrentCar.transform;
// _FollowYRotation.target = _CurrentCar.transform;
//}
} }
//private void Start() //private void Start()

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