Compare commits
29 Commits
Author | SHA1 | Date | |
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6f64065e7d | |||
04289c7711 | |||
cba6df902a | |||
5f68cbebe4 | |||
3295cdf462 | |||
b991d2f632 | |||
2651e66a21 | |||
562f3e5514 | |||
ccb6ac8370 | |||
dcbc536143 | |||
88e182c7c8 | |||
36018dbfb4 | |||
f8e6da58b4 | |||
56714ca605 | |||
263d4269f0 | |||
896f9e1e37 | |||
0d0fa355cd | |||
149bb7fa70 | |||
95532a1839 | |||
8b71a920ae | |||
d4768d590b | |||
a51631152b | |||
f53b505860 | |||
ce10b0f75c | |||
5b2fb857d4 | |||
f5a594d323 | |||
72950b2600 | |||
05a1863098 | |||
b48c8ca1b0 |
40
Assets/EnableMenuSript.cs
Normal file
40
Assets/EnableMenuSript.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
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||||
|
||||
public class EnableMenuSript : MonoBehaviour
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||||
{
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||||
[SerializeField] private GameObject _Menu;
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||||
[SerializeField] private Button[] _Button = new Button[2];
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||||
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||||
public void EnableMenu()
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||||
{
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if (_Menu.activeSelf)
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{
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_Menu.SetActive(false);
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Time.timeScale = 1f;
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}
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else
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||||
{
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GameObject selectedObject = EventSystem.current.currentSelectedGameObject;
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||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (selectedObject != null)
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{
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Button
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Button selectedButton = selectedObject.GetComponent<Button>();
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if (selectedButton != null)
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{
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selectedButton.GetComponent<Image>().color = Color.white;
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}
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}
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_Menu.SetActive(true);
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_Button[0].Select();
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Time.timeScale = 0f;
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}
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}
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||||
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}
|
11
Assets/EnableMenuSript.cs.meta
Normal file
11
Assets/EnableMenuSript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf8d5c78394201c448987bead5bf92a9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/MinimapStatrScript.cs
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18
Assets/MinimapStatrScript.cs
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@ -0,0 +1,18 @@
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||||
using UnityEngine;
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||||
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||||
public class MinimapStatrScript : MonoBehaviour
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{
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[SerializeField] private FollowTarget _followTarget;
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[SerializeField] private FollowYRotation _followYRotation;
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||||
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||||
[SerializeField] private SelectCarGameScript _SelectCarGameScript;
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public void Starter()
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{
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if (_SelectCarGameScript._CurrentCar != null)
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||||
{
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_followTarget.target = _SelectCarGameScript._CurrentCar.transform;
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_followYRotation.target = _SelectCarGameScript._CurrentCar.transform;
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}
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||||
}
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||||
}
|
11
Assets/MinimapStatrScript.cs.meta
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11
Assets/MinimapStatrScript.cs.meta
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@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 360a3284708e1bf41935c0de6925329f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/New Terrain.asset
Normal file
BIN
Assets/New Terrain.asset
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Binary file not shown.
8
Assets/New Terrain.asset.meta
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8
Assets/New Terrain.asset.meta
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@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5bbf78e75ad8c734ba0cfe932a298128
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 15600000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
Assets/PauseScript.cs
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11
Assets/PauseScript.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using UnityEngine;
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||||
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||||
public class PauseScript : MonoBehaviour
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||||
{
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||||
[SerializeField] private GameObject _Menu;
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||||
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||||
public void ContinueGame()
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||||
{
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||||
Time.timeScale = 1f;
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||||
}
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||||
}
|
11
Assets/PauseScript.cs.meta
Normal file
11
Assets/PauseScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d660e4497f0a13a40b55ba050da9a6cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,6 +1,4 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace RootMotion
|
||||
{
|
||||
@ -131,7 +129,7 @@ namespace RootMotion
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||||
// delta rotation
|
||||
if (rotate)
|
||||
{
|
||||
// var _pass = _rotate.Player.CameraRotation.ReadValue<Vector2>();
|
||||
// var _pass = _rotate.Player.CameraRotation.ReadValue<Vector2>();
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||||
//x += _pass.normalized.x;
|
||||
//y = ClampAngle(y +_pass.normalized.y * rotationSensitivity, yMinLimit, yMaxLimit);
|
||||
}
|
||||
|
@ -1,7 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
|
||||
@ -9,12 +10,16 @@ class Finish : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject Effects1;
|
||||
[SerializeField] private GameObject Effects2;
|
||||
public List<PlayerInput> playerInput;
|
||||
|
||||
[SerializeField] private GameObject WinMenu;
|
||||
[SerializeField] private PlayerInput Player1_Input;
|
||||
[SerializeField] private PlayerInput Player2_Input;
|
||||
[SerializeField] private Button SelectedButton;
|
||||
[SerializeField] private TextMeshProUGUI WinText;
|
||||
|
||||
[SerializeField] private GameObject StripeActive;
|
||||
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
WinMenu.SetActive(false);
|
||||
@ -24,6 +29,7 @@ class Finish : MonoBehaviour
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> " + other.gameObject.tag);
|
||||
if (other.gameObject.tag == "Player 1")
|
||||
{
|
||||
OnePlayerWin();
|
||||
@ -60,9 +66,17 @@ class Finish : MonoBehaviour
|
||||
Effects1.SetActive(true);
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||||
Effects2.SetActive(true);
|
||||
WinMenu.SetActive(true);
|
||||
Player1_Input.enabled = false;
|
||||
Player2_Input.enabled = false;
|
||||
SelectedButton.Select();
|
||||
|
||||
if (StaticDataMap.NumPlayer == 1)
|
||||
{
|
||||
playerInput[0].DeactivateInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
playerInput[0].DeactivateInput();
|
||||
playerInput[1].DeactivateInput();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -4,12 +4,12 @@ using UnityEngine;
|
||||
|
||||
public class FollowTarget : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform target;
|
||||
public Transform target;
|
||||
[SerializeField] private Vector3 offset;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.position = target.transform.position + offset;
|
||||
if(target != null) transform.position = target.transform.position + offset;
|
||||
}
|
||||
}
|
||||
|
@ -4,10 +4,10 @@ using UnityEngine;
|
||||
|
||||
public class FollowYRotation : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Transform target;
|
||||
public Transform target;
|
||||
|
||||
void Update()
|
||||
{
|
||||
transform.eulerAngles = new Vector3(0 ,target.eulerAngles.y, 0);
|
||||
if (target != null) transform.eulerAngles = new Vector3(0 ,target.eulerAngles.y, 0);
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,6 @@ public class ScriptRestart : MonoBehaviour
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Starter : MonoBehaviour
|
||||
@ -7,22 +9,16 @@ public class Starter : MonoBehaviour
|
||||
[SerializeField] private float _starter = 5f;
|
||||
[SerializeField] private Text _timer;
|
||||
|
||||
[SerializeField] private PlayerInput _dontMovePlayer1;
|
||||
[SerializeField] private PlayerInput _dontMovePlayer2;
|
||||
public List<PlayerInput> DontMovePlayer;
|
||||
|
||||
[SerializeField] private Image _borders;
|
||||
|
||||
|
||||
[SerializeField] private MinimapStatrScript[] _MinimapStatrScript;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_timer.text = _starter.ToString();
|
||||
|
||||
_dontMovePlayer1.enabled = false;
|
||||
_dontMovePlayer2.enabled = false;
|
||||
|
||||
_borders.enabled = true;
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
@ -38,11 +34,50 @@ public class Starter : MonoBehaviour
|
||||
if (_timer != null)
|
||||
{
|
||||
Destroy(_timer.gameObject);
|
||||
_dontMovePlayer1.enabled = true;
|
||||
_dontMovePlayer2.enabled = true;
|
||||
|
||||
if (StaticDataMap.NumPlayer == 1)
|
||||
{
|
||||
DontMovePlayer[0].ActivateInput();
|
||||
}
|
||||
else if (StaticDataMap.NumPlayer == 2)
|
||||
{
|
||||
DontMovePlayer[0].ActivateInput();
|
||||
DontMovePlayer[1].ActivateInput();
|
||||
}
|
||||
|
||||
|
||||
_borders.enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
if (StaticDataMap.NumPlayer == 1 && DontMovePlayer[0] != null)
|
||||
{
|
||||
DontMovePlayer[0].DeactivateInput();
|
||||
}
|
||||
else if (StaticDataMap.NumPlayer == 2 && DontMovePlayer[0] != null && DontMovePlayer[1] != null)
|
||||
{
|
||||
DontMovePlayer[0].DeactivateInput();
|
||||
DontMovePlayer[1].DeactivateInput();
|
||||
}
|
||||
|
||||
if (_MinimapStatrScript != null)
|
||||
{
|
||||
if (_MinimapStatrScript.Length == 1)
|
||||
{
|
||||
_MinimapStatrScript[0].Starter();
|
||||
}
|
||||
else if (_MinimapStatrScript.Length == 2)
|
||||
{
|
||||
_MinimapStatrScript[0].Starter();
|
||||
_MinimapStatrScript[1].Starter();
|
||||
}
|
||||
}
|
||||
|
||||
_borders.enabled = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -6,7 +6,7 @@ using UnityEngine;
|
||||
|
||||
public class DriftScore : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Rigidbody playerRB;
|
||||
public Rigidbody playerRB;
|
||||
[SerializeField] private TMP_Text totalScoreText;
|
||||
[SerializeField] private TMP_Text currentScoreText;
|
||||
[SerializeField] private TMP_Text factorText;
|
||||
@ -30,15 +30,18 @@ public class DriftScore : MonoBehaviour
|
||||
|
||||
private IEnumerator stopDriftingCoroutine = null;
|
||||
|
||||
private void Start()
|
||||
public void Start()
|
||||
{
|
||||
driftingObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ManagerDrift();
|
||||
ManageUI();
|
||||
if (playerRB != null)
|
||||
{
|
||||
ManagerDrift();
|
||||
ManageUI();
|
||||
}
|
||||
}
|
||||
void ManagerDrift()
|
||||
{
|
||||
|
@ -207,6 +207,61 @@
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "2D Vector",
|
||||
"id": "fc8df150-cf95-48c7-8f83-52e1d99dcc73",
|
||||
"path": "2DVector",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "467edd3b-7270-4cbb-aa7f-42da64798aaf",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "894c888f-08b0-409e-8fad-e6d1a4639052",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "ca3a6e6d-2921-4807-a507-fffcba159ca0",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "bce8a4c3-41ee-4d46-bcfa-806c9646e5d0",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "83039f45-6901-4dc9-8336-e0cfce58be6d",
|
||||
@ -218,6 +273,17 @@
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "915669cd-7677-4f5b-96d8-df6b1cb307bd",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Submit",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "34b17771-9abc-4619-baac-eba36fda801d",
|
||||
|
8
Assets/Racing_Game/Player/Base.meta
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8
Assets/Racing_Game/Player/Base.meta
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@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Racing_Game/Prefabs.meta
Normal file
8
Assets/Racing_Game/Prefabs.meta
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@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b32224e57e3eb64e9892562d717ef64
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folderAsset: yes
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userData:
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assetBundleVariant:
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8
Assets/Racing_Game/Prefabs/Maps.meta
Normal file
8
Assets/Racing_Game/Prefabs/Maps.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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assetBundleVariant:
|
8
Assets/Racing_Game/Prefabs/Maps/1Map.meta
Normal file
8
Assets/Racing_Game/Prefabs/Maps/1Map.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f456449c3b306341989af7c85c8b38d
|
||||
folderAsset: yes
|
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userData:
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assetBundleVariant:
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Binary file not shown.
Binary file not shown.
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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|
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mainObjectFileID: 4890085278179872738
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assetBundleVariant:
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8
Assets/Racing_Game/Scence/test.meta
Normal file
8
Assets/Racing_Game/Scence/test.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b91275bc8a586c49856478989bcd010
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Racing_Game/Scence/test/Track-KIT.unity
Normal file
BIN
Assets/Racing_Game/Scence/test/Track-KIT.unity
Normal file
Binary file not shown.
7
Assets/Racing_Game/Scence/test/Track-KIT.unity.meta
Normal file
7
Assets/Racing_Game/Scence/test/Track-KIT.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3d201b988b40ec4499b3a7e38ff7ef5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
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BIN
Assets/Racing_Game/Scence/test/test.unity
Normal file
BIN
Assets/Racing_Game/Scence/test/test.unity
Normal file
Binary file not shown.
7
Assets/Racing_Game/Scence/test/test.unity.meta
Normal file
7
Assets/Racing_Game/Scence/test/test.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: faa3d8ef175e93449b205c82f2b3b640
|
||||
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|
||||
externalObjects: {}
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||||
userData:
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||||
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8
Assets/Racing_Game/Scripts.meta
Normal file
8
Assets/Racing_Game/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbf88f804dc74ca4d9c7b7614c2ce684
|
||||
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
8
Assets/Racing_Game/Scripts/Maps.meta
Normal file
8
Assets/Racing_Game/Scripts/Maps.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea07be7ccee91904aafbbf9379762ae9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Racing_Game/Scripts/Maps/1Map.meta
Normal file
8
Assets/Racing_Game/Scripts/Maps/1Map.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b831ea087a511543986e121e72cc3cf
|
||||
folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs
Normal file
28
Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class CheckNumPlayerScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private SetActiveScript _setActiveFirstPlayer;
|
||||
[SerializeField] private SetActiveScript _setActiveSecondPlayer;
|
||||
|
||||
[SerializeField] Camera _cameraFirstPlayer;
|
||||
[SerializeField] Camera _cameraSecondPlayer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (StaticDataMap.NumPlayer == 1)
|
||||
{
|
||||
_setActiveFirstPlayer.SetActiveSelected();
|
||||
_cameraFirstPlayer.rect = new Rect(0f, 0f, 1f, 1f);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_setActiveFirstPlayer.SetActiveSelected();
|
||||
_setActiveSecondPlayer.SetActiveSelected();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs.meta
Normal file
11
Assets/Racing_Game/Scripts/Maps/CheckNumPlayerScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbd8ab5fed109d44295eebc083744a24
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,15 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SetActiveScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<GameObject> _ActiveGameObject;
|
||||
[SerializeField] private List<GameObject> _NoActiveGameObject;
|
||||
public List<GameObject> ActiveGameObject;
|
||||
public List<GameObject> NoActiveGameObject;
|
||||
|
||||
public void SetActiveSelected()
|
||||
{
|
||||
foreach (GameObject item in _ActiveGameObject)
|
||||
foreach (GameObject item in ActiveGameObject)
|
||||
{
|
||||
item.SetActive(true);
|
||||
}
|
||||
@ -17,7 +16,7 @@ public class SetActiveScript : MonoBehaviour
|
||||
|
||||
public void SetNoActiveSelected()
|
||||
{
|
||||
foreach (GameObject item in _NoActiveGameObject)
|
||||
foreach (GameObject item in NoActiveGameObject)
|
||||
{
|
||||
item.SetActive(false);
|
||||
}
|
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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||||
guid: 0cd8157dcfbd7ea4686914e88dd0c837
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externalObjects: {}
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8
Assets/Racing_Game/UI/MainUI/Prefabs/Button.meta
Normal file
8
Assets/Racing_Game/UI/MainUI/Prefabs/Button.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: 126f2186aa3dc9844a69b30666aba160
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@ -32,7 +32,7 @@ public class SelectCarPlayerScript : MonoBehaviour
|
||||
_IndexCar = (_IndexCar == _Cars.Count) ? 0 : _IndexCar;
|
||||
_Cars[_IndexCar].SetActive(true);
|
||||
StaticDataMap.CarPlayers[_IndexPlayer] = _Cars[_IndexCar].name;
|
||||
Debug.Log($"{StaticDataMap.CarPlayers[_IndexPlayer]}");
|
||||
//Debug.Log($"{StaticDataMap.CarPlayers[_IndexPlayer]}");
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
@ -42,6 +42,6 @@ public class SelectCarPlayerScript : MonoBehaviour
|
||||
_IndexCar = (_IndexCar == -1) ? _Cars.Count - 1 : _IndexCar;
|
||||
_Cars[_IndexCar].SetActive(true);
|
||||
StaticDataMap.CarPlayers[_IndexPlayer] = _Cars[_IndexCar].name;
|
||||
Debug.Log($"{StaticDataMap.CarPlayers[_IndexPlayer]}");
|
||||
//Debug.Log($"{StaticDataMap.CarPlayers[_IndexPlayer]}");
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
@ -6,5 +7,34 @@ public class StartGameScript : MonoBehaviour
|
||||
public void StartGame()
|
||||
{
|
||||
SceneManager.LoadSceneAsync(StaticDataMap.SelectedMap);
|
||||
|
||||
//StartCoroutine(LoadSceneAsync(StaticDataMap.SelectedMap, SceneManager.GetActiveScene().name));
|
||||
|
||||
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||||
}
|
||||
private IEnumerator LoadSceneAsync(string newScene, string oldScene)
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(newScene, LoadSceneMode.Additive);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
while (!asyncLoad.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
SceneManager.SetActiveScene(SceneManager.GetSceneByName(newScene));
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
AsyncOperation asyncUnload = SceneManager.UnloadSceneAsync(oldScene);
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
while (!asyncUnload.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD> " + oldScene + " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD> " + newScene + " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.");
|
||||
}
|
||||
}
|
||||
|
@ -18,10 +18,10 @@ public class StartInfoSelectedScript : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
StaticDataMap.SelectedMap ??= _MapImages[0].name;
|
||||
StaticDataMap.Time = "<22><><EFBFBD><EFBFBD>";
|
||||
StaticDataMap.NumPlayer = 1;
|
||||
StaticDataMap.CarPlayers[0] = _CarsFirstPlayer[0].name;
|
||||
StaticDataMap.CarPlayers[1] = _CarsSecondPlayer[0].name;
|
||||
StaticDataMap.Time ??= "<22><><EFBFBD><EFBFBD>";
|
||||
StaticDataMap.NumPlayer ??= 1;
|
||||
StaticDataMap.CarPlayers[0] ??= _CarsFirstPlayer[0].name;
|
||||
StaticDataMap.CarPlayers[1] ??= _CarsSecondPlayer[0].name;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
|
126
Assets/Racing_Game/UI/MainUI/Scripts/TimerOnInactiveScript.cs
Normal file
126
Assets/Racing_Game/UI/MainUI/Scripts/TimerOnInactiveScript.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Controls;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TimerOnInactiveScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] float _valueTargetTime = 30.0f;
|
||||
[SerializeField] private Animator _animator;
|
||||
[SerializeField] GameObject _UIActive;
|
||||
[SerializeField] GameObject _UIInactive;
|
||||
|
||||
[SerializeField] GameObject _button;
|
||||
|
||||
[SerializeField] private float _targetTime;
|
||||
|
||||
private bool _canMoveFrom;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_canMoveFrom = false;
|
||||
_targetTime = _valueTargetTime;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_targetTime -= Time.deltaTime;
|
||||
if (_targetTime <= 0.0f)
|
||||
{
|
||||
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||||
_canMoveFrom = true;
|
||||
MoveCameraToRound();
|
||||
}
|
||||
|
||||
///
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------
|
||||
|
||||
if (Gamepad.current != null)
|
||||
{
|
||||
foreach (var control in Gamepad.current.allControls)
|
||||
{
|
||||
if (control is ButtonControl button && button.wasPressedThisFrame)
|
||||
{
|
||||
ResetTimer();
|
||||
MoveCameraFromRound();
|
||||
//Debug.Log("gamepad");
|
||||
}
|
||||
|
||||
if (control is AxisControl axis)
|
||||
{
|
||||
float value = axis.ReadValue();
|
||||
|
||||
if (value != 0)
|
||||
{
|
||||
ResetTimer();
|
||||
MoveCameraFromRound();
|
||||
}
|
||||
//Debug.Log($"gamepad {value}");
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Keyboard.current != null)
|
||||
{
|
||||
if (Keyboard.current.wasUpdatedThisFrame)
|
||||
{
|
||||
ResetTimer();
|
||||
MoveCameraFromRound();
|
||||
//Debug.Log("keyboard");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
void MoveCameraToRound()
|
||||
{
|
||||
_UIActive.SetActive(false);
|
||||
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>");
|
||||
_animator.Play("MoveCameraToRound");
|
||||
}
|
||||
|
||||
void MoveCameraFromRound()
|
||||
{
|
||||
if (_canMoveFrom)
|
||||
{
|
||||
_UIInactive.SetActive(false);
|
||||
_animator.Play("MoveCameraFromRound");
|
||||
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>");
|
||||
ResetTimer();
|
||||
|
||||
//_button.GetComponent<Button>().Select();
|
||||
GameObject selectedObject = EventSystem.current.currentSelectedGameObject;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if (selectedObject != null)
|
||||
{
|
||||
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Button
|
||||
Button selectedButton = selectedObject.GetComponent<Button>();
|
||||
|
||||
if (selectedButton != null)
|
||||
{
|
||||
selectedButton.GetComponent<Image>().color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetActiveInactive()
|
||||
{
|
||||
_UIInactive.SetActive(true);
|
||||
}
|
||||
|
||||
public void SetActiveActive()
|
||||
{
|
||||
_UIActive.SetActive(true);
|
||||
}
|
||||
|
||||
void ResetTimer()
|
||||
{
|
||||
_targetTime = _valueTargetTime;
|
||||
}
|
||||
}
|
8
Assets/Racing_Game/UI/MainUI/Sprites/Buttons.meta
Normal file
8
Assets/Racing_Game/UI/MainUI/Sprites/Buttons.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6383ffa5b97897f41b98114647eaa4b5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Base.meta
Normal file
8
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Base.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b54d9cc040042f847925f81d21178957
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Base/origin.png
(Stored with Git LFS)
Normal file
BIN
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Base/origin.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4222fba4657461946930ff0a6e81462b
|
||||
guid: 738ca25636126b94ea4965cd8403c371
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
BIN
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Chose car.png
(Stored with Git LFS)
Normal file
BIN
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Chose car.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 630c57391934eec43bfc0aed8b0b833d
|
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guid: 458e6b390fd02b54ba7dffb970240053
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||||
TextureImporter:
|
||||
internalIDToNameTable: []
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||||
externalObjects: {}
|
BIN
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Day.png
(Stored with Git LFS)
Normal file
BIN
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Day.png
(Stored with Git LFS)
Normal file
Binary file not shown.
140
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Day.png.meta
Normal file
140
Assets/Racing_Game/UI/MainUI/Sprites/Buttons/Day.png.meta
Normal file
@ -0,0 +1,140 @@
|
||||
fileFormatVersion: 2
|
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guid: 0259691c21b0f1645ba49a5d29f93383
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||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user