28 lines
779 B
C#
28 lines
779 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraObjec : MonoBehaviour
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{
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public Transform player;
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private Rigidbody playerRB;
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public Vector3 Offset;
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public float speed;
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// Start is called before the first frame update
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void Start()
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{
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playerRB = player.GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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Vector3 playerForward = (playerRB.velocity + player.transform.forward).normalized;
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transform.position = Vector3.Lerp(transform.position,
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player.position + player.transform.TransformVector(Offset)
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+ playerForward * (-5f),
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speed * Time.deltaTime);
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transform.LookAt(player);
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}
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}
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