Сохранение версии, так как сейчас пойдёт редактирование камеры

This commit is contained in:
Max_Divizion 2024-06-28 13:10:53 +03:00
parent 50ec58d9a8
commit ce43ecdef8
4 changed files with 39 additions and 1 deletions

27
Assets/CameraObjec.cs Normal file
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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraObjec : MonoBehaviour
{
public Transform player;
private Rigidbody playerRB;
public Vector3 Offset;
public float speed;
// Start is called before the first frame update
void Start()
{
playerRB = player.GetComponent<Rigidbody>();
}
// Update is called once per frame
void FixedUpdate()
{
Vector3 playerForward = (playerRB.velocity + player.transform.forward).normalized;
transform.position = Vector3.Lerp(transform.position,
player.position + player.transform.TransformVector(Offset)
+ playerForward * (-5f),
speed * Time.deltaTime);
transform.LookAt(player);
}
}

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externalObjects: {}
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defaultReferences: []
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@ -110,7 +110,7 @@ public class DriftScore : MonoBehaviour
void ManageUI()
{
totalScoreText.text = "Ðåêîðä: " + (totalScore).ToString("###,###,000");
totalScoreText.text = "Ðåêîðä: " + (totalScore).ToString("###,###, ##0");
factorText.text = driftFactor.ToString("###,###,##0.0") + "X";
currentScoreText.text = currentScore.ToString("###,###,000");
driftAngleText.text = driftAngle.ToString("###,##0");