Определение ориентации как в рабочей прошивке
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@@ -1,14 +1,6 @@
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#include "irs.h"
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#include <math.h>
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#define MAHONY_KP 2.5f
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#define MAHONY_KI 0.01f
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#define ACC_ALPHA 0.01f
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#define ACC_MAX_ERROR 0.2f
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static Vector3 gyro_bias = {0};
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void IRS_init(IRS* irs)
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{
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irs->q.w = 1.0f;
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@@ -17,103 +9,32 @@ void IRS_init(IRS* irs)
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irs->q.z = 0.0f;
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}
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void IRS_update(IRS* irs, const Vector3* gyro_in, const Vector3* accel_in, float dt)
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void IRS_update(IRS* irs, float dt)
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{
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Quaternion qConjugate = QuatConjugate(&irs->q);
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// gyro update
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irs->gyro = *gyro_in;
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Vector3 gyro =
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{
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gyro_in->x * dt * DEG2RAD,
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gyro_in->y * dt * DEG2RAD,
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gyro_in->z * dt * DEG2RAD
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irs->gyro.x * DEG2RAD,
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irs->gyro.y * DEG2RAD,
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irs->gyro.z * DEG2RAD
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};
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Quaternion g = {gyro.x, gyro.y, gyro.z, 0};
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g = QuatProd(&irs->q, &g);
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g = QuatConstProd(&g, 0.5f);
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g = QuatConstProd(&g, dt * 0.5f);
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irs->q = QuatSum(&irs->q, &g);
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irs->q = QuatNormalize(&irs->q, 1.0f);
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Quaternion q0010 = {0.0f, 0.0f, 1.0f, 0.0f};
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Quaternion conj0010prod = QuatProd(&qConjugate, &q0010);
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Quaternion prtilts = QuatProd(&conj0010prod, &irs->q);
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irs->oriPRT.x = prtilts.x;
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irs->oriPRT.y = prtilts.y;
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irs->oriPRT.z = prtilts.z;
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// /gyro update
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// accel update
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Vector3 accel = {accel_in->x, accel_in->y, -accel_in->z};
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irs->accel = accel;
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Vector3 accel = {irs->accel.x, irs->accel.y, -irs->accel.z};
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restoreQuat(irs, &accel);
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// /accel update
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/*Vector3 accel = {accel_in->x, accel_in->y, -accel_in->z};
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float acc_len = sqrtf(accel.x*accel.x + accel.y*accel.y + accel.z*accel.z);
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if (acc_len > 1e-6f)
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{
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Vector3 acc_norm =
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{
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accel.x / acc_len,
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accel.y / acc_len,
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accel.z / acc_len
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};
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float dyn = fabsf(acc_len - 1.0f);
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float trust;
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if (dyn > ACC_MAX_ERROR)
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trust = 0.0f;
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else
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trust = 1.0f - (dyn / ACC_MAX_ERROR);
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float gain = ACC_ALPHA * trust;
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if (gain > 1e-5f)
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{
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Vector3 est = IRS_getGravity(&q);
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Vector3 error =
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{
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acc_norm.y*est.z - acc_norm.z*est.y,
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acc_norm.z*est.x - acc_norm.x*est.z,
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acc_norm.x*est.y - acc_norm.y*est.x
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};
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Quaternion corretrion =
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{
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error.x * gain * 0.5f,
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error.y * gain * 0.5f,
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error.z * gain * 0.5f,
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1.0f
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};
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q = QuatProd(&corretrion, &q);
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q = QuatNormalize(&q, 1.0f);
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}
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}
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irs->q = q;
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irs->gyro = gyro;
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irs->accel = accel;*/
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}
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void restoreQuat(IRS* irs, const Vector3* accel)
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@@ -20,7 +20,7 @@ typedef struct
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void IRS_init(IRS* irs);
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void IRS_update(IRS* irs, const Vector3* gyro, const Vector3* accel, float dt);
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void IRS_update(IRS* irs, float dt);
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void restoreQuat(IRS* irs, const Vector3* accel);
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void setAccelShift(IRS* irs, const float pitch, const float roll, const float yaw);
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@@ -58,7 +58,7 @@ Quaternion QuatNegate(const Quaternion* q)
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Quaternion QuatSum(const Quaternion* q1, const Quaternion* q2)
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{
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Quaternion res = {.x = q1->x + q2->x, .y = q1->y + q2->y, .z = q1->z + q2->z, .w = q1->w + q2->w};
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Quaternion res = {q1->x + q2->x, q1->y + q2->y, q1->z + q2->z, q1->w + q2->w};
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return res;
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}
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@@ -61,11 +61,16 @@ int main(void)
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irs_update_flag = 0;
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imu_read_scaled(&imu);
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irs.gyro.x = imu.gx;
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irs.gyro.y = imu.gy;
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irs.gyro.z = imu.gz;
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irs.accel.x = imu.ax;
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irs.accel.y = imu.ay;
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irs.accel.z = imu.az;
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Vector3 gyro = {imu.gx, imu.gy, imu.gz};
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Vector3 accel = {imu.ax, imu.ay, imu.az};
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IRS_update(&irs, &gyro, &accel, IMU_DT);
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IRS_update(&irs, IMU_DT);
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}
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euler = QuatToEuler(&irs.q);
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