Add hand
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7
Assets/Oculus Hands/Prefabs/Right Hand Model.prefab.meta
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8
Assets/Oculus Hands/Scripts.meta
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27
Assets/Oculus Hands/Scripts/AnimationHandOnInout.cs
Normal file
27
Assets/Oculus Hands/Scripts/AnimationHandOnInout.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class AnimationHandOnInout : MonoBehaviour
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{
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public InputActionProperty pinchAnimationAction;
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public InputActionProperty gripAnimationAction;
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public Animator handAnimator;
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void Start()
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{
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}
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void Update()
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{
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float triggerValue = pinchAnimationAction.action.ReadValue<float>();
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handAnimator.SetFloat("Trigger", triggerValue);
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float gripValue = gripAnimationAction.action.ReadValue<float>();
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handAnimator.SetFloat("Grip", gripValue);
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}
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}
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Reference in New Issue
Block a user