Crossy_Road_VR/Assets/Oculus Hands/Scripts/AnimationHandOnInout.cs
Max_Divizion 7ad7cd5566 Add hand
2025-01-21 16:18:00 +03:00

28 lines
632 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class AnimationHandOnInout : MonoBehaviour
{
public InputActionProperty pinchAnimationAction;
public InputActionProperty gripAnimationAction;
public Animator handAnimator;
void Start()
{
}
void Update()
{
float triggerValue = pinchAnimationAction.action.ReadValue<float>();
handAnimator.SetFloat("Trigger", triggerValue);
float gripValue = gripAnimationAction.action.ReadValue<float>();
handAnimator.SetFloat("Grip", gripValue);
}
}