Скрипт перемещения машин

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LikhenkoVG 2024-12-17 21:46:56 +03:00
parent 8358a1dcd6
commit 937a6340ec
18 changed files with 2833 additions and 48 deletions

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@ -5,7 +5,7 @@ using UnityEngine;
/// <summary>
/// Скрипт для анимации машины
/// </summary>
public class CarController : MonoBehaviour
public class CarControllerScript : MonoBehaviour
{
/// <summary>
/// to do
@ -15,11 +15,6 @@ public class CarController : MonoBehaviour
[SerializeField]
private int _Speed;
public int Speed
{
get => _Speed;
set => _Speed = value;
}
private void FixedUpdate()
{

View File

@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class CarManagerScript : MonoBehaviour
{
[SerializeField]
private List<GameObject> _CarPrefs;
[SerializeField]
private GameObject[] _Points = new GameObject[2];
[SerializeField]
bool _LeftToRight;
private void Start()
{
_LeftToRight = GetRandomObject<bool>(new List<bool> { true, false });
StartMove();
}
[SerializeField]
private int _Speed;
private void FixedUpdate()
{
if (_Car != null)
{
if (_LeftToRight)
{
_Car.transform.Translate(Vector3.forward * Time.deltaTime * _Speed);
}
else if (!_LeftToRight)
{
_Car.transform.Translate(Vector3.forward * Time.deltaTime * _Speed);
}
}
}
private GameObject _Car;
private void StartMove()
{
Vector3 pos;
Quaternion rot;
if (_LeftToRight)
{
pos = _Points[0].transform.position;
rot = Quaternion.Euler(0, 90, 0);
_Car = Instantiate(GetRandomObject<GameObject>(_CarPrefs), pos, rot);
}
else if (!_LeftToRight)
{
pos = _Points[1].transform.position;
rot = Quaternion.Euler(0, -90, 0);
_Car = Instantiate(GetRandomObject<GameObject>(_CarPrefs), pos, rot);
}
//_Car.transform.SetParent(gameObject.transform, _Points[1].transform);
}
public void DeleteCar()
{
Destroy( _Car );
StartMove();
}
T GetRandomObject<T>(List<T> list)
{
// проверка на пустоту списка
if (list == null || list.Count == 0)
{
return default;
}
// Генерация случайного индекса
int randomIndex = UnityEngine.Random.Range(0, list.Count);
return list[randomIndex];
}
}

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@ -0,0 +1,15 @@
using UnityEngine;
public class PointTrigZoneScript : MonoBehaviour
{
[SerializeField]
private CarManagerScript _Line;
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Car") || other.CompareTag("Boat"))
{
_Line.DeleteCar();
}
}
}

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@ -11,6 +11,8 @@ TagManager:
- Score Manager
- Car
- Enviroment
- Boat
- Point Road
layers:
- Default
- TransparentFX