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14 Commits

Author SHA1 Message Date
e0af20b46d Удаление лишнего 2025-04-04 13:14:41 +03:00
099ec402cf Merge branch 'main' into devVlad 2025-04-04 13:13:16 +03:00
16fa3780d9 Включён таймер
Почему-то каждый раз слетает
2025-04-04 12:03:50 +03:00
c6f2acf140 Переписанный код на c++/cli
Рабочий вариант
2025-04-04 11:49:03 +03:00
9f0faac821 Тест 2025-04-04 00:05:34 +03:00
994b0f8712 Создание класса клиента 2025-04-03 13:07:57 +03:00
e83f355fa3 Переписывание подключения 2025-04-03 13:05:30 +03:00
34d53ad7f1 Разделение кода на функции
Нужно, чтобы создать класс клиента
2025-04-03 11:45:18 +03:00
7248be8217 Написан код клиента c++
Подключение, отправка и получение данных
2025-04-02 22:00:47 +03:00
e28a8a01bf Тест подключения 2025-04-01 20:00:52 +03:00
acf6379279 Чистка кода от мусора 2025-04-01 14:27:21 +03:00
eeb7c5764f Удаление спрятанного .gitignore 2025-04-01 14:23:14 +03:00
17d2edfceb Загрузка DroneClientCpp 2025-04-01 14:13:49 +03:00
b565ec7608 Новый .gitignore 2025-04-01 14:12:24 +03:00
17 changed files with 1018 additions and 55 deletions

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@ -2,61 +2,61 @@
namespace DroneClient
{
internal class Drone
{
public struct DataOut
internal class Drone
{
public float AccX, AccY, AccZ;
public float GyrX, GyrY, GyrZ;
public float PosX, PosY;
public float LaserRange;
public struct DataOut
{
public float AccX, AccY, AccZ;
public float GyrX, GyrY, GyrZ;
public float PosX, PosY;
public float LaserRange;
}
public struct DataIn
{
public float MotorUL, MotorUR, MotorDL, MotorDR;
}
public static byte[] getBytes(object data)
{
int size = Marshal.SizeOf(data);
byte[] arr = new byte[size];
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(data, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
}
finally
{
Marshal.FreeHGlobal(ptr);
}
return arr;
}
public static object fromBytes(byte[] arr, Type type)
{
object mem = new object();
int size = Marshal.SizeOf(type);
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(size);
Marshal.Copy(arr, 0, ptr, size);
mem = Marshal.PtrToStructure(ptr, type);
}
finally
{
Marshal.FreeHGlobal(ptr);
}
return mem;
}
}
public struct DataIn
{
public float MotorUL, MotorUR, MotorDL, MotorDR;
}
public static byte[] getBytes(object data)
{
int size = Marshal.SizeOf(data);
byte[] arr = new byte[size];
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(data, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
}
finally
{
Marshal.FreeHGlobal(ptr);
}
return arr;
}
public static object fromBytes(byte[] arr, Type type)
{
object mem = new object();
int size = Marshal.SizeOf(type);
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(size);
Marshal.Copy(arr, 0, ptr, size);
mem = Marshal.PtrToStructure(ptr, type);
}
finally
{
Marshal.FreeHGlobal(ptr);
}
return mem;
}
}
}

106
DroneClientCpp/Client.cpp Normal file
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@ -0,0 +1,106 @@
#pragma once
#include "Client.h"
Client::Client(const char* ip, int port) : running(true), Connection(INVALID_SOCKET)
{
if (!ConnectToServer(ip, port))
{
std::cerr << "Failed to connect to server!" << std::endl;
}
}
Client::~Client()
{
Stop();
CloseConnection();
}
bool Client::ConnectToServer(const char* ip, int port)
{
WSAData wsaData;
WORD DLLVersion = MAKEWORD(2, 2);
if (WSAStartup(DLLVersion, &wsaData) != 0)
{
std::cerr << "Error: WSAStartup failed" << std::endl;
return false;
}
SOCKADDR_IN addr;
inet_pton(AF_INET, ip, &addr.sin_addr);
addr.sin_port = htons(port);
addr.sin_family = AF_INET;
Connection = socket(AF_INET, SOCK_STREAM, 0);
if (Connection == INVALID_SOCKET)
{
std::cerr << "Error: Failed to create socket" << std::endl;
WSACleanup();
return false;
}
if (connect(Connection, (SOCKADDR*)&addr, sizeof(addr)) != 0)
{
std::cerr << "Error: Failed to connect to server" << std::endl;
closesocket(Connection);
WSACleanup();
return false;
}
return true;
}
void Client::CloseConnection()
{
if (Connection != INVALID_SOCKET)
{
closesocket(Connection);
WSACleanup();
Connection = INVALID_SOCKET;
}
}
void Client::ReceiveHandler()
{
while (running)
{
DataIn tempData;
int result = recv(Connection, (char*)&tempData, sizeof(tempData), 0);
if (result <= 0)
{
std::cerr << "Error: Connection lost (recv failed)" << std::endl;
running = false;
break;
}
std::lock_guard<std::mutex> lock(dataMutex);
dataIn = tempData;
}
}
void Client::SendHandler()
{
while (running)
{
{
std::lock_guard<std::mutex> lock(dataMutex);
send(Connection, (char*)&dataOut, sizeof(dataOut), 0);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
void Client::Start()
{
recvThread = std::thread(&Client::ReceiveHandler, this);
sendThread = std::thread(&Client::SendHandler, this);
}
void Client::Stop()
{
running = false;
if (recvThread.joinable()) recvThread.join();
if (sendThread.joinable()) sendThread.join();
}

44
DroneClientCpp/Client.h Normal file
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@ -0,0 +1,44 @@
#pragma once
#include <iostream>
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <thread>
#include <atomic>
#include <mutex>
#pragma comment(lib, "Ws2_32.lib")
class Client
{
public:
Client(const char* ip, int port);
~Client();
void Start(); // Запуск потоков
void Stop(); // Остановка потоков
struct DataIn
{
float AccX, AccY, AccZ;
float GyrX, GyrY, GyrZ;
float PosX, PosY, LaserRange;
} dataIn;
struct DataOut
{
float MotorUL, MotorUR, MotorDL, MotorDR;
} dataOut;
bool ConnectToServer(const char* ip, int port);
void CloseConnection();
private:
std::atomic<bool> running;
std::mutex dataMutex;
SOCKET Connection;
std::thread recvThread;
std::thread sendThread;
void ReceiveHandler();
void SendHandler();
};

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@ -0,0 +1,65 @@
#pragma once
#include <Windows.h>
#include <vcclr.h>
#using <System.dll>
#using <mscorlib.dll>
using namespace System;
using namespace System::Runtime::InteropServices;
namespace DroneClient {
public ref class Drone
{
public:
value struct DataOut
{
float AccX, AccY, AccZ;
float GyrX, GyrY, GyrZ;
float PosX, PosY;
float LaserRange;
};
value struct DataIn
{
float MotorUL, MotorUR, MotorDL, MotorDR;
};
static array<Byte>^ GetBytes(Object^ data)
{
int size = Marshal::SizeOf(data);
array<Byte>^ arr = gcnew array<Byte>(size);
IntPtr ptr = IntPtr::Zero;
try
{
ptr = Marshal::AllocHGlobal(size);
Marshal::StructureToPtr(data, ptr, true);
Marshal::Copy(ptr, arr, 0, size);
}
finally
{
Marshal::FreeHGlobal(ptr);
}
return arr;
}
static Object^ FromBytes(array<Byte>^ arr, Type^ type)
{
int size = Marshal::SizeOf(type);
IntPtr ptr = IntPtr::Zero;
try
{
ptr = Marshal::AllocHGlobal(size);
Marshal::Copy(arr, 0, ptr, size);
return Marshal::PtrToStructure(ptr, type);
}
finally
{
Marshal::FreeHGlobal(ptr);
}
}
};
}

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@ -0,0 +1,38 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35527.113
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DroneClientCpp", "DroneClientCpp.vcxproj", "{690C304C-A70B-4B0F-BF61-8C51290BF444}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestClientConnection", "..\TestClientConnection\TestClientConnection.vcxproj", "{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Debug|x64.ActiveCfg = Debug|x64
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Debug|x64.Build.0 = Debug|x64
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Debug|x86.ActiveCfg = Debug|Win32
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Debug|x86.Build.0 = Debug|Win32
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Release|x64.ActiveCfg = Release|x64
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Release|x64.Build.0 = Release|x64
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Release|x86.ActiveCfg = Release|Win32
{690C304C-A70B-4B0F-BF61-8C51290BF444}.Release|x86.Build.0 = Release|Win32
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Debug|x64.ActiveCfg = Debug|x64
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Debug|x64.Build.0 = Debug|x64
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Debug|x86.ActiveCfg = Debug|Win32
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Debug|x86.Build.0 = Debug|Win32
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Release|x64.ActiveCfg = Release|x64
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Release|x64.Build.0 = Release|x64
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Release|x86.ActiveCfg = Release|Win32
{B7CC5245-B628-40E9-A9A0-A904E2BF25EA}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{690C304C-A70B-4B0F-BF61-8C51290BF444}</ProjectGuid>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>DroneClientCpp</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="FormMain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="DroneClient.h" />
<ClInclude Include="FormMain.h">
<FileType>CppForm</FileType>
</ClInclude>
<ClInclude Include="NetClient.h" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.h</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Файлы заголовков">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="FormMain.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="FormMain.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="NetClient.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="DroneClient.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -0,0 +1,2 @@
#using <mscorlib.dll>
[assembly: System::Runtime::Versioning::TargetFrameworkAttribute(L".NETFramework,Version=v4.7.2", FrameworkDisplayName=L".NET Framework 4.7.2")];

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@ -0,0 +1,12 @@
#include "FormMain.h"
#include <Windows.h>
using namespace DroneClientCpp;
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
Application::Run(gcnew FormMain);
return 0;
}

BIN
DroneClientCpp/FormMain.h Normal file

Binary file not shown.

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@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="backgroundWorker1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>310, 17</value>
</metadata>
</root>

12
DroneClientCpp/MyForm.cpp Normal file
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@ -0,0 +1,12 @@
#include "MyForm.h"
#include <Windows.h>
using namespace DroneClientCpp;
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
Application::Run(gcnew MyForm);
return 0;
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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DroneClientCpp/NetClient.h Normal file
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// NetClient.h
#pragma once
#include <Windows.h>
#include <vcclr.h>
#using <System.dll>
#using <System.Net.dll>
using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Runtime::InteropServices;
namespace DroneSimulator
{
public ref class NetClient
{
public:
// Вложенный класс для данных подключения
ref class ConnectData
{
public:
property bool Connect;
property Socket^ Server;
};
// Вложенный класс для данных приема
ref class ReceiveData
{
public:
property array<Byte>^ Buffer;
property int Size;
property Socket^ Server;
};
// Состояния клиента
enum class ClientState { Error, Connected, Stop };
// Делегат для callback-функций
delegate void ClientCallback(Object^ o);
NetClient()
{
Connected = false;
ServerSocket = nullptr;
DataServer = gcnew ServerData();
}
~NetClient()
{
// Вызываем Close() для корректного закрытия соединения
Close();
// Дополнительная очистка ресурсов
if (DataServer != nullptr)
{
// Очищаем буфер данных
DataServer->buffer = nullptr;
DataServer = nullptr;
}
// Обнуляем callback-делегаты
ConnectionCallback = nullptr;
ReceiveCallback = nullptr;
}
ClientState Connect(String^ addr, int port, ClientCallback^ connectionCallback, ClientCallback^ receiveCallback)
{
if (Connected)
{
Disconnect();
return ClientState::Stop;
}
ConnectionCallback = connectionCallback;
ReceiveCallback = receiveCallback;
try
{
IPEndPoint^ ep = gcnew IPEndPoint(IPAddress::Parse(addr), port);
ServerSocket = gcnew Socket(AddressFamily::InterNetwork, SocketType::Stream, ProtocolType::Tcp);
ServerSocket->Connect(ep);
Connected = true;
// Уведомление о подключении
ConnectData^ connectData = gcnew ConnectData();
connectData->Connect = true;
connectData->Server = ServerSocket;
ConnectionCallback(connectData);
// Начало приема данных
ReceiveData^ receiveData = gcnew ReceiveData();
receiveData->Buffer = DataServer->buffer;
receiveData->Size = ServerData::size;
receiveData->Server = ServerSocket;
ServerSocket->BeginReceive(DataServer->buffer, 0, ServerData::size, SocketFlags::None, gcnew AsyncCallback(this, &NetClient::ReadCallback), receiveData);
return ClientState::Connected;
}
catch (Exception^)
{
if (ServerSocket != nullptr)
{
ServerSocket->Close();
}
return ClientState::Error;
}
}
void Close()
{
Disconnect();
}
private:
ref class ServerData
{
public:
static const int size = 1024;
array<Byte>^ buffer = gcnew array<Byte>(size);
};
bool Connected;
Socket^ ServerSocket;
ServerData^ DataServer;
ClientCallback^ ConnectionCallback;
ClientCallback^ ReceiveCallback;
void Disconnect()
{
if (ServerSocket != nullptr)
{
try { ServerSocket->Shutdown(SocketShutdown::Both); }
catch (...) {}
ServerSocket->Close();
ServerSocket = nullptr;
}
Connected = false;
}
void ReadCallback(IAsyncResult^ ar)
{
try
{
// Проверка на null входного параметра
if (ar == nullptr) return;
// Безопасное приведение типа
ReceiveData^ cd = dynamic_cast<ReceiveData^>(ar->AsyncState);
if (cd == nullptr || ServerSocket == nullptr || !ServerSocket->Connected)
{
Disconnect();
return;
}
int bytes = 0;
try
{
bytes = ServerSocket->EndReceive(ar);
}
catch (ObjectDisposedException^)
{
// Сокет был закрыт
Disconnect();
return;
}
catch (SocketException^ ex)
{
// Логирование ошибки сокета
System::Diagnostics::Debug::WriteLine(
"Socket receive error: " + ex->Message);
Disconnect();
return;
}
catch (...)
{
Disconnect();
return;
}
// Проверка на разрыв соединения
if (bytes == 0)
{
Disconnect();
if (ConnectionCallback != nullptr)
{
ConnectData^ disconnectData = gcnew ConnectData();
disconnectData->Connect = false;
disconnectData->Server = nullptr;
ConnectionCallback(disconnectData);
}
return;
}
// Вызов callback получения данных
if (ReceiveCallback != nullptr && cd->Buffer != nullptr)
{
try
{
ReceiveCallback(cd);
}
catch (Exception^ ex)
{
System::Diagnostics::Debug::WriteLine(
"ReceiveCallback error: " + ex->Message);
}
}
// Продолжаем прием данных
if (ServerSocket != nullptr && ServerSocket->Connected)
{
try
{
IAsyncResult^ result = ServerSocket->BeginReceive(
cd->Buffer,
0,
ServerData::size,
SocketFlags::None,
gcnew AsyncCallback(this, &NetClient::ReadCallback),
cd);
// Проверка на ошибку асинхронной операции
if (result == nullptr)
{
Disconnect();
}
}
catch (ObjectDisposedException^)
{
Disconnect();
}
catch (SocketException^ ex)
{
System::Diagnostics::Debug::WriteLine(
"BeginReceive error: " + ex->Message);
Disconnect();
}
catch (...)
{
Disconnect();
}
}
}
catch (Exception^ ex)
{
System::Diagnostics::Debug::WriteLine(
"ReadCallback general error: " + ex->Message);
Disconnect();
}
}
};
}

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DroneClientCpp/Source.cpp Normal file
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#include "MyForm.h"
using namespace MyWinFormsApp; // ???????????? ???? ?????? ???????
[STAThread]
int main(array<String^>^ args) {
Application::EnableVisualStyles(); // ???????? ??????????? ????? ????????? ??????????
Application::SetCompatibleTextRenderingDefault(false); // ????????? ?????????? ??????
Application::Run(gcnew MyForm()); // ?????? ?????
return 0;
}