3 Commits
main ... main

Author SHA1 Message Date
b7b07096d4 Merge branch 'sergey' of https://git.skbkit.ru/dmarkova/Simulator 2025-05-06 18:32:12 +03:00
27a120fc7f edit proshivka 2025-04-30 12:16:18 +03:00
1f97891439 add webSocket 2025-04-22 13:56:43 +03:00
26 changed files with 1578 additions and 2621 deletions

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@ -1,7 +1,5 @@
using DroneData;
using System.Diagnostics.Metrics;
using System.Diagnostics.Metrics;
using System.Drawing;
using System.Numerics;
using System.Runtime.InteropServices;
namespace DroneClient
@ -17,8 +15,6 @@ namespace DroneClient
public float LaserRange;
public uint TimeRange;
public Vector2 OF = Vector2.Zero;
public float MotorUL, MotorUR, MotorDL, MotorDR;
public static byte[] getBytes(object data)
@ -120,16 +116,6 @@ namespace DroneClient
return new byte[0];
}
private byte[]? RecvDataOF(byte[] data)
{
DroneData.DataOF of = (DroneData.DataOF)fromBytes(data, typeof(DroneData.DataOF));
OF.X = of.X;
OF.Y = of.Y;
return new byte[0];
}
private byte[]? ClientRequestResponse(DroneData.DataHead head, byte[] body)
{
byte[] zero = new byte[0];
@ -200,22 +186,6 @@ namespace DroneClient
}
}
case DroneData.DataType.DataOF:
{
if (head.Mode == DroneData.DataMode.Request)
{
// Запрос данных
// ... //
//
return zero;
}
else
{
// Пришли данные
return RecvDataOF(body);
}
}
case DroneData.DataType.DataMotor4:
{
if (head.Mode == DroneData.DataMode.Request)
@ -301,18 +271,12 @@ namespace DroneClient
local.Mode = DroneData.DataMode.Request;
local.Type = DroneData.DataType.DataLocal;
DroneData.DataHead of = new DroneData.DataHead();
of.Size = DroneData.DataHead.StrLen;
of.Mode = DroneData.DataMode.Request;
of.Type = DroneData.DataType.DataOF;
List<byte[]> list = new List<byte[]>();
list.Add(getBytes(acc));
list.Add(getBytes(gyr));
list.Add(getBytes(range));
list.Add(getBytes(local));
list.Add(getBytes(of));
list.Add(SendDataMotor4());
int count = 0;

View File

@ -1,4 +1,4 @@
using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace DroneData
{
@ -12,13 +12,10 @@ namespace DroneData
None = 0, Head = 1,
// Output
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006, DataOF = 1007,
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005,
// Input
DataMotor4 = 2001, DataMotor6 = 2002,
// State
DataQuat = 3001,
DataMotor4 = 2001, DataMotor6 = 2002
};
public struct DataHead
@ -28,7 +25,7 @@ namespace DroneData
public DataMode Mode;
public DataType Type;
public uint Time; // Общее время
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataHead));
}
@ -40,7 +37,7 @@ namespace DroneData
public DataHead Head;
public XYZ Acc;
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataAcc));
}
@ -50,7 +47,7 @@ namespace DroneData
public DataHead Head;
public XYZ Gyr;
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataGyr));
}
@ -60,49 +57,29 @@ namespace DroneData
public DataHead Head;
public XYZ Mag;
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMag));
}
public struct DataRange
{
public DataHead Head;
public float LiDAR; // Датчик посадки
public uint Time; // Последнее время изменения данных
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataRange));
}
public struct DataLocal
{
public DataHead Head;
public XYZ Local; // Локальные координаты
public XYZ Local; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
}
public struct DataBar
public struct DataRange
{
public DataHead Head;
public float Pressure; // Давление
public float LiDAR; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataBar));
}
public struct DataOF
{
public DataHead Head;
public float X, Y; // Угловой сдвиг
public uint Time; // Последнее время изменения данных
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataRange));
}
public struct DataMotor4

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@ -38,14 +38,12 @@
label3 = new Label();
label1 = new Label();
groupBox2 = new GroupBox();
label_time_acc = new Label();
label_Acc_Z = new Label();
label7 = new Label();
label_Acc_Y = new Label();
label5 = new Label();
label_Acc_X = new Label();
groupBox3 = new GroupBox();
label_time_gyr = new Label();
label_Gyr_Z = new Label();
label9 = new Label();
label_Gyr_Y = new Label();
@ -53,7 +51,6 @@
label_Gyr_X = new Label();
label13 = new Label();
groupBox4 = new GroupBox();
label_time_range = new Label();
label_Pos_L = new Label();
label6 = new Label();
label_Pos_Y = new Label();
@ -68,22 +65,15 @@
label_Pow = new Label();
button_ML = new Button();
button_MR = new Button();
groupBox5 = new GroupBox();
label_time_of = new Label();
label_OF_Y = new Label();
label17 = new Label();
label_OF_X = new Label();
label19 = new Label();
trackBar_Value = new TrackBar();
label4 = new Label();
label_time_acc = new Label();
label_time_range = new Label();
label_time_gyr = new Label();
groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDown_Server_Port).BeginInit();
groupBox2.SuspendLayout();
groupBox3.SuspendLayout();
groupBox4.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackBar_Power).BeginInit();
groupBox5.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackBar_Value).BeginInit();
SuspendLayout();
//
// timer_Test
@ -102,7 +92,7 @@
groupBox1.Dock = DockStyle.Top;
groupBox1.Location = new Point(0, 0);
groupBox1.Name = "groupBox1";
groupBox1.Size = new Size(446, 80);
groupBox1.Size = new Size(275, 80);
groupBox1.TabIndex = 3;
groupBox1.TabStop = false;
groupBox1.Tag = "";
@ -178,20 +168,11 @@
groupBox2.Controls.Add(label1);
groupBox2.Location = new Point(6, 86);
groupBox2.Name = "groupBox2";
groupBox2.Size = new Size(100, 118);
groupBox2.Size = new Size(78, 118);
groupBox2.TabIndex = 5;
groupBox2.TabStop = false;
groupBox2.Text = "Acc";
//
// label_time_acc
//
label_time_acc.AutoSize = true;
label_time_acc.Location = new Point(6, 100);
label_time_acc.Name = "label_time_acc";
label_time_acc.Size = new Size(13, 15);
label_time_acc.TabIndex = 25;
label_time_acc.Text = "0";
//
// label_Acc_Z
//
label_Acc_Z.AutoSize = true;
@ -246,22 +227,13 @@
groupBox3.Controls.Add(label11);
groupBox3.Controls.Add(label_Gyr_X);
groupBox3.Controls.Add(label13);
groupBox3.Location = new Point(112, 86);
groupBox3.Location = new Point(95, 86);
groupBox3.Name = "groupBox3";
groupBox3.Size = new Size(103, 118);
groupBox3.Size = new Size(78, 118);
groupBox3.TabIndex = 6;
groupBox3.TabStop = false;
groupBox3.Text = "Gyr";
//
// label_time_gyr
//
label_time_gyr.AutoSize = true;
label_time_gyr.Location = new Point(3, 100);
label_time_gyr.Name = "label_time_gyr";
label_time_gyr.Size = new Size(13, 15);
label_time_gyr.TabIndex = 26;
label_time_gyr.Text = "0";
//
// label_Gyr_Z
//
label_Gyr_Z.AutoSize = true;
@ -325,22 +297,13 @@
groupBox4.Controls.Add(label10);
groupBox4.Controls.Add(label_Pos_X);
groupBox4.Controls.Add(label14);
groupBox4.Location = new Point(221, 86);
groupBox4.Location = new Point(188, 86);
groupBox4.Name = "groupBox4";
groupBox4.Size = new Size(103, 118);
groupBox4.Size = new Size(78, 118);
groupBox4.TabIndex = 7;
groupBox4.TabStop = false;
groupBox4.Text = "Pos";
//
// label_time_range
//
label_time_range.AutoSize = true;
label_time_range.Location = new Point(6, 100);
label_time_range.Name = "label_time_range";
label_time_range.Size = new Size(13, 15);
label_time_range.TabIndex = 27;
label_time_range.Text = "0";
//
// label_Pos_L
//
label_Pos_L.AutoSize = true;
@ -480,93 +443,38 @@
button_MR.MouseDown += button_UU_MouseDown;
button_MR.MouseUp += button_UU_MouseUp;
//
// groupBox5
// label_time_acc
//
groupBox5.Controls.Add(label_time_of);
groupBox5.Controls.Add(label_OF_Y);
groupBox5.Controls.Add(label17);
groupBox5.Controls.Add(label_OF_X);
groupBox5.Controls.Add(label19);
groupBox5.Location = new Point(330, 86);
groupBox5.Name = "groupBox5";
groupBox5.Size = new Size(104, 118);
groupBox5.TabIndex = 24;
groupBox5.TabStop = false;
groupBox5.Text = "OF";
label_time_acc.AutoSize = true;
label_time_acc.Location = new Point(6, 100);
label_time_acc.Name = "label_time_acc";
label_time_acc.Size = new Size(13, 15);
label_time_acc.TabIndex = 25;
label_time_acc.Text = "0";
//
// label_time_of
// label_time_range
//
label_time_of.AutoSize = true;
label_time_of.Location = new Point(6, 100);
label_time_of.Name = "label_time_of";
label_time_of.Size = new Size(13, 15);
label_time_of.TabIndex = 27;
label_time_of.Text = "0";
label_time_range.AutoSize = true;
label_time_range.Location = new Point(6, 100);
label_time_range.Name = "label_time_range";
label_time_range.Size = new Size(13, 15);
label_time_range.TabIndex = 27;
label_time_range.Text = "0";
//
// label_OF_Y
// label_time_gyr
//
label_OF_Y.AutoSize = true;
label_OF_Y.Location = new Point(19, 45);
label_OF_Y.Name = "label_OF_Y";
label_OF_Y.Size = new Size(13, 15);
label_OF_Y.TabIndex = 7;
label_OF_Y.Text = "0";
//
// label17
//
label17.AutoSize = true;
label17.Location = new Point(6, 45);
label17.Name = "label17";
label17.Size = new Size(17, 15);
label17.TabIndex = 6;
label17.Text = "Y:";
//
// label_OF_X
//
label_OF_X.AutoSize = true;
label_OF_X.Location = new Point(19, 19);
label_OF_X.Name = "label_OF_X";
label_OF_X.Size = new Size(13, 15);
label_OF_X.TabIndex = 5;
label_OF_X.Text = "0";
//
// label19
//
label19.AutoSize = true;
label19.Location = new Point(6, 19);
label19.Name = "label19";
label19.Size = new Size(17, 15);
label19.TabIndex = 4;
label19.Text = "X:";
//
// trackBar_Value
//
trackBar_Value.Location = new Point(349, 240);
trackBar_Value.Maximum = 100;
trackBar_Value.Minimum = 1;
trackBar_Value.Name = "trackBar_Value";
trackBar_Value.Orientation = Orientation.Vertical;
trackBar_Value.Size = new Size(45, 195);
trackBar_Value.TabIndex = 25;
trackBar_Value.Value = 1;
//
// label4
//
label4.AutoSize = true;
label4.Location = new Point(347, 219);
label4.Name = "label4";
label4.Size = new Size(47, 15);
label4.TabIndex = 26;
label4.Text = "POWER";
label_time_gyr.AutoSize = true;
label_time_gyr.Location = new Point(3, 100);
label_time_gyr.Name = "label_time_gyr";
label_time_gyr.Size = new Size(13, 15);
label_time_gyr.TabIndex = 26;
label_time_gyr.Text = "0";
//
// Form_Main
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(446, 447);
Controls.Add(label4);
Controls.Add(trackBar_Value);
Controls.Add(groupBox5);
ClientSize = new Size(275, 447);
Controls.Add(button_MR);
Controls.Add(button_ML);
Controls.Add(label_Pow);
@ -593,9 +501,6 @@
groupBox4.ResumeLayout(false);
groupBox4.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackBar_Power).EndInit();
groupBox5.ResumeLayout(false);
groupBox5.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackBar_Value).EndInit();
ResumeLayout(false);
PerformLayout();
}
@ -641,12 +546,5 @@
private Label label_time_acc;
private Label label_time_range;
private Label label_time_gyr;
private GroupBox groupBox5;
private Label label_time_of;
private Label label_OF_Y;
private Label label17;
private Label label_OF_X;
private Label label19;
private TrackBar trackBar_Value;
}
}

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@ -1,4 +1,4 @@
using System.Text;
using System.Text;
using System.Numerics;
using System.Windows.Forms;
using static DroneSimulator.NetClient;
@ -109,11 +109,6 @@ namespace DroneSimulator
label_time_range.Text = dataDrone.TimeRange.ToString();
label_OF_X.Text = dataDrone.OF.X.ToString();
label_OF_Y.Text = dataDrone.OF.Y.ToString();
label_time_of.Text = dataDrone.TimeRange.ToString();
netClient.SendData(dataDrone.SendReqest());
}
@ -128,7 +123,7 @@ namespace DroneSimulator
private void button_UU_MouseDown(object sender, MouseEventArgs e)
{
float pow = ((float)trackBar_Value.Value) / 10.0f;
const float pow = 0.1f;
if (sender == button_UU)
{

View File

@ -5,7 +5,7 @@ namespace DroneClient {
// Реализация статического метода GetBytes
array<Byte>^ Drone::GetBytes(Object^ data)
{
int size = Marshal::SizeOf(data);
int size = Marshal::SizeOf(data);
array<Byte>^ arr = gcnew array<Byte>(size);
IntPtr ptr = IntPtr::Zero;
@ -45,12 +45,14 @@ namespace DroneClient {
// Реализация приватного метода SendDataMotor4
array<Byte>^ Drone::SendDataMotor4()
{
DroneData::DataMotor4 mot4;
mot4.Head.Size = Marshal::SizeOf(DroneData::DataMotor4::typeid);
mot4.Head.Mode = DroneData::DataMode::Response;
mot4.Head.Type = DroneData::DataType::DataMotor4;
updateData();
setMotors();
mot4.UL = MotorUL;
mot4.UR = MotorUR;
mot4.DL = MotorDL;
@ -158,6 +160,92 @@ namespace DroneClient {
return zero;
}
//void Drone::setMotors()
//{
// array<UInt16>^ ch = joy->Channels; // ссылка на тот же массив
// UInt16 pow = (ch[2] - 1000) / 10;
// float fpow = float(pow)/ 100.0f;
// const float maxAngle = 20.0f;
//
// desPitch = (ch[1] - 1500) * maxAngle / 500;
// desRoll = (ch[0] - 1499) * maxAngle / 500;
// float errorPitch, errorRoll, forceRoll, forcePitch;
// errorPitch = desPitch -pitch;
// errorRoll = desRoll - roll;
// static float PRegulator = 0.001f;
// forcePitch = PRegulator * errorPitch;
// forceRoll = PRegulator * errorRoll;
// MotorUL = fpow-forcePitch + forceRoll;
// MotorUR = fpow - forcePitch - forceRoll;
// MotorDL = fpow + forcePitch + forceRoll;
// MotorDR = fpow + forcePitch - forceRoll;
//}
/* ───────────── вспомогательная функция ───────────── */
static float Clamp01(float v)
{
if (v < 0.0f) return 0.0f;
if (v > 1.0f) return 1.0f;
return v;
}
/* ───────────── PD-регулятор и микширование ───────── */
void Drone::setMotors()
{
/* ---------- входные каналы --------------------- */
array<UInt16>^ ch = joy->Channels;
const float fpow = (ch[2] - 1000) * 0.001f; // 0…1
/* ---------- желаемые углы ---------------------- */
const float maxAngle = 20.0f;
desPitch = (ch[1] - 1500) * maxAngle / 500.0f;
desRoll = (ch[0] - 1499) * maxAngle / 500.0f;
/* ---------- PD-регулятор ----------------------- */
static float prevErrPitch = 0.0f, prevErrRoll = 0.0f;
const float errPitch = desPitch - pitch;
const float errRoll = desRoll - roll;
const float dt = 0.01f; // период 10 мс (100 Гц)
const float dPitch = (errPitch - prevErrPitch) / dt;
const float dRoll = (errRoll - prevErrRoll) / dt;
const float Kp = 0.115f;
const float Kd = 0.0f;
const float forcePitch = Kp * errPitch + Kd * dPitch;
const float forceRoll = Kp * errRoll + Kd * dRoll;
prevErrPitch = errPitch;
prevErrRoll = errRoll;
/* ---------- распределение на моторы ------------ */
MotorUL = fpow - forcePitch + forceRoll;
MotorUR = fpow - forcePitch - forceRoll;
MotorDL = fpow + forcePitch + forceRoll;
MotorDR = fpow + forcePitch - forceRoll;
//MotorUL = Clamp01(MotorUL);
//MotorUR = Clamp01(MotorUR);
//MotorDL = Clamp01(MotorDL);
//MotorDR = Clamp01(MotorDR);
}
// Реализация конструктора
Drone::Drone()
{
@ -166,6 +254,11 @@ namespace DroneClient {
DroneStreamHead.Mode = DroneData::DataMode::None;
DroneStreamHead.Size = 0;
DroneStreamHead.Type = DroneData::DataType::None;
this->joy = gcnew Joypad();
this->joy->Start("COM7", 115200);
}
// Реализация метода DataStream
@ -252,4 +345,16 @@ namespace DroneClient {
return send;
}
void Drone::updateData(){
Vec3 acc{ this->AccX,this->AccY, this->AccZ };
Vec3 gyr{ this->GyrX,this->GyrY, this->GyrZ };
Vec3 mag{ 1,0, 0};
ORI result = WorkAccGyroMag(acc, gyr, mag, 0, 0.01);
this->pitch = result.Pitch;
this->roll = -result.Roll;
this->yaw = result.Yaw;
}
}

View File

@ -3,10 +3,14 @@
#include "DroneData.h"
#include <Windows.h>
#include <vcclr.h>
#include "Orientation.h"
#include "joypad.h"
#using <System.dll>
#using <mscorlib.dll>
using namespace System;
using namespace System::Collections::Generic;
using namespace System::Runtime::InteropServices;
@ -20,12 +24,18 @@ namespace DroneClient {
float GyrX, GyrY, GyrZ;
unsigned int TimeAcc, TimeGyr;
float PosX, PosY;
float LaserRange;
unsigned int TimeRange;
float MotorUL, MotorUR, MotorDL, MotorDR;
float pitch, roll, yaw;
float desPitch, desRoll, desYaw;
Joypad^ joy;
static array<Byte>^ GetBytes(Object^ data);
static Object^ FromBytes(array<Byte>^ arr, Type^ type);
@ -37,6 +47,9 @@ namespace DroneClient {
array<Byte>^ RecvDataLocal(array<Byte>^ data);
array<Byte>^ ClientRequestResponse(DroneData::DataHead head, array<Byte>^ body);
void setMotors();
literal int DroneStreamCount = 512;
array<Byte>^ DroneStreamData;
int DroneStreamIndex;
@ -47,5 +60,8 @@ namespace DroneClient {
System::Collections::Generic::List<array<Byte>^>^ DataStream(array<Byte>^ data, int size);
array<Byte>^ SendRequest();
void updateData();
};
}

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@ -121,6 +121,7 @@
<ClCompile Include="Drone.cpp" />
<ClCompile Include="FormMain.cpp" />
<ClCompile Include="NetClient.cpp" />
<ClCompile Include="Orientation.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Drone.h" />
@ -128,7 +129,10 @@
<ClInclude Include="FormMain.h">
<FileType>CppForm</FileType>
</ClInclude>
<ClInclude Include="joypad.h" />
<ClInclude Include="NetClient.h" />
<ClInclude Include="Orientation.h" />
<ClInclude Include="WsServer.h" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="FormMain.resx">

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@ -24,6 +24,9 @@
<ClCompile Include="Drone.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="Orientation.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="FormMain.h">
@ -38,5 +41,14 @@
<ClInclude Include="Drone.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="WsServer.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="Orientation.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="joypad.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -110,7 +110,7 @@ namespace DroneData {
{
public:
DataHead Head;
float UL, UR, LL, RR, DL, DR;
float UL, UR, LL, RR, DL, DR;
static const int StrLen = sizeof(DataMotor6);
};

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@ -9,4 +9,5 @@ int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
Application::SetCompatibleTextRenderingDefault(false);
Application::Run(gcnew FormMain);
return 0;
}
}

Binary file not shown.

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@ -123,4 +123,7 @@
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>310, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>25</value>
</metadata>
</root>

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@ -0,0 +1,254 @@
#include "orientation.h"
#include <math.h>
static const float PI = 3.14159265359f;
static const float TO_DEG = 180.0f / PI;
static const float TO_RAD = PI / 180.0f;
static const float R = 8.314f;
static const float M = 0.029f;
static const float g = 9.80665f;
static const float ro = 1.189f;
struct Quaternion
{
float w, x, y, z;
};
static Quaternion qCurrent = { 1, 0, 0, 0 };
static const float period = 0.005f;
static bool isFirst = true;
static void vecNormalize(Vec3& v)
{
float n = sqrtf(v.x * v.x + v.y * v.y + v.z * v.z);
if (n > 1e-9f)
{
v.x /= n;
v.y /= n;
v.z /= n;
}
}
static Vec3 vecCross(const Vec3& a, const Vec3& b)
{
return
{
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
};
}
static void normalizeQuaternion(Quaternion& q)
{
float norm = sqrtf(q.w * q.w + q.x * q.x + q.y * q.y + q.z * q.z);
if (norm > 1e-12f)
{
q.w /= norm;
q.x /= norm;
q.y /= norm;
q.z /= norm;
}
}
static Quaternion quaternionMultiply(const Quaternion& q1, const Quaternion& q2)
{
Quaternion r;
r.w = q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z;
r.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y;
r.y = q1.w * q2.y - q1.x * q2.z + q1.y * q2.w + q1.z * q2.x;
r.z = q1.w * q2.z + q1.x * q2.y - q1.y * q2.x + q1.z * q2.w;
return r;
}
static Quaternion rotateVectorByQuaternion(const Quaternion& q, const Vec3& In)
{
Quaternion r = quaternionMultiply(quaternionMultiply(q, Quaternion{ 0, In.x, In.y, In.z }), Quaternion{ q.w, -q.x, -q.y, -q.z });
return r;
}
static Vec3 backRotateVectorByQuaternion(const Quaternion& q, const Vec3& In)
{
Quaternion r = quaternionMultiply(quaternionMultiply(Quaternion{ q.w, -q.x, -q.y, -q.z }, Quaternion{ 0, In.x, In.y, In.z }), q);
return { r.x, r.y, r.z };
}
static Quaternion backRotateVectorByQuaternion2(const Quaternion& q, const Quaternion& In)
{
Quaternion r = quaternionMultiply(quaternionMultiply(Quaternion{ q.w, -q.x, -q.y, -q.z }, In), q);
return r;
}
static Quaternion createYawQuaternion(float angle)
{
Quaternion q;
q.w = cosf(angle);
q.x = 0.0f;
q.y = 0.0f;
q.z = sinf(angle);
return q;
}
static Quaternion AccQuaternion(Quaternion& current, Vec3 a, float gravity)
{
float acc = sqrtf(a.x * a.x + a.y * a.y + a.z * a.z);
if (acc > (1.0f + gravity) || acc < (1.0f - gravity)) return current;
vecNormalize(a);
Vec3 g{ 0, 0, 1 };
Vec3 axis = vecCross(g, a);
float w = 1 + (g.x * a.x + g.y * a.y + g.z * a.z);
Quaternion q = { w, axis.x, axis.y, axis.z };
normalizeQuaternion(q);
Quaternion qYaw{ current.w, 0, 0, current.z };
return quaternionMultiply(q, qYaw); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> Z
}
static Quaternion GyroQuaternion(Quaternion& current, float wx, float wy, float wz)
{
Quaternion Mapp = current;
Quaternion Spd{ 0, wx, wy, wz };
Quaternion aq = quaternionMultiply(Spd, Mapp);
Mapp.w -= 0.5f * aq.w;
Mapp.x -= 0.5f * aq.x;
Mapp.y -= 0.5f * aq.y;
Mapp.z -= 0.5f * aq.z;
normalizeQuaternion(Mapp);
return Mapp;
}
static Quaternion nlerp(const Quaternion& q1, const Quaternion& q2, float alpha)
{
float dot = q1.w * q2.w + q1.x * q2.x + q1.y * q2.y + q1.z * q2.z;
Quaternion q2_ = q2;
if (dot < 0)
{
q2_.w = -q2.w;
q2_.x = -q2.x;
q2_.y = -q2.y;
q2_.z = -q2.z;
}
Quaternion r;
r.w = (1.0f - alpha) * q1.w + alpha * q2_.w;
r.x = (1.0f - alpha) * q1.x + alpha * q2_.x;
r.y = (1.0f - alpha) * q1.y + alpha * q2_.y;
r.z = (1.0f - alpha) * q1.z + alpha * q2_.z;
normalizeQuaternion(r);
return r;
}
inline float GetAngle(float a1, float a2, float az)
{
if (a2 == 0.0f && az == 0.0f) return a1 > 0.0f ? 90.0f : -90.0f;
return atanf(a1 / sqrtf(a2 * a2 + az * az)) * TO_DEG;
}
static Vec3 quaternionToPitchRollYaw(const Quaternion& q, float& Upside)
{
Quaternion pry = rotateVectorByQuaternion(q, { 0, 0, 1 });
Upside = (pry.z > 0.0f) ? 1.0f : -1.0f;
float yaw = 2 * atan2f(q.z, q.w) * TO_DEG;
if (yaw < 0.0f) yaw = 360.0f + yaw;
return // Sovereign orientation
{
GetAngle(pry.y, pry.x, pry.z), // Pitch
GetAngle(-pry.x, pry.y, pry.z), // Roll
yaw // Yaw
};
}
static void addMagneto(Quaternion& q, Vec3 mag, float alpha, const float shift)
{
static Quaternion yq = createYawQuaternion(shift * TO_RAD);
vecNormalize(mag);
Quaternion mQ = { 0, mag.x, mag.y, mag.z };
Quaternion mW = backRotateVectorByQuaternion2(q, mQ);
mW = quaternionMultiply(mW, yq); // Shifting the axes to the true north
float gamma = mW.x * mW.x + mW.y * mW.y;
float beta = sqrtf(gamma + mW.x * sqrtf(gamma));
Quaternion mD
{
beta / (sqrtf(2.0f * gamma)),
0.0f,
0.0f,
mW.y / (sqrtf(2.0f) * beta),
};
mD.w = (1.0f - alpha) + alpha * mD.w;
mD.z = alpha * mD.z;
if (mD.w != mD.w || mD.x != mD.x || mD.y != mD.y || mD.z != mD.z) return;
q = quaternionMultiply(q, mD);
normalizeQuaternion(q);
}
// WorkAccGyro({DataIMU.Acc.X, DataIMU.Acc.Y, DataIMU.Acc.Z}, {DataIMU.Gyr.X, DataIMU.Gyr.Y, DataIMU.Gyr.Z}, {-DataIMU.Mag.X, DataIMU.Mag.Y, DataIMU.Mag.Z}, 0.01);
ORI WorkAccGyroMag(const Vec3 acc, const Vec3 gyr, const Vec3 mag, const float mag_shift, const float alpha)
{
float wx = gyr.x * 500 / 32768 * 1.21f * (PI / 180) * period;
float wy = gyr.y * 500 / 32768 * 1.21f * (PI / 180) * period;
float wz = gyr.z * 500 / 32768 * 1.21f * (PI / 180) * period;
Vec3 aB = acc;
Quaternion qAcc = AccQuaternion(qCurrent, aB, 0.05f); // Tolerance for gravity deviation 5%
qCurrent = GyroQuaternion(qCurrent, wx, wy, wz);
Quaternion qFused = nlerp(qCurrent, qAcc, alpha);
if (isFirst)
{
qFused = qAcc;
isFirst = false;
}
qCurrent = qFused;
addMagneto(qCurrent, mag, alpha, mag_shift);
float up;
Vec3 pry = quaternionToPitchRollYaw(qCurrent, up);
Vec3 ine = backRotateVectorByQuaternion(qCurrent, aB);
return
{
sqrtf(pry.x * pry.x + pry.y * pry.y) * up,
pry.x, pry.y, pry.z,
ine.x, ine.y, ine.z
};
}
float calculateHeight(float bar, float temp)
{
static double firstBar = bar;
return (R * (temp + 273) / (M * g)) * log(firstBar / bar);
}

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@ -0,0 +1,15 @@
#pragma once
struct Vec3 {
float x, y, z;
};
struct ORI
{
float Tilt; // Earth's plane tilt
float Pitch, Roll, Yaw; // Sovereign orientation (not Euler)
float IneX, IneY, IneZ; // Inertial accelerations
};
ORI WorkAccGyroMag(const Vec3 acc, const Vec3 gyr, const Vec3 mag, const float mag_shift, const float alpha);
float calculateHeight(float bar, float temp);

156
DroneClientCpp/WsServer.h Normal file
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@ -0,0 +1,156 @@
#pragma once
#include <Windows.h>
#using <System.dll>
#using <System.Net.Http.dll>
#pragma pack(push, 1)
struct angles_native { float pitch, roll, yaw; };
#pragma pack(pop)
using namespace System;
using namespace System::Collections::Generic;
using namespace System::Net;
using namespace System::Net::WebSockets;
using namespace System::Threading;
using namespace System::Text;
using namespace DroneClient; // ← поправьте, если у вас другое
public ref class WsServer // имя можно оставить тем же
{
public:
WsServer() : _connected(false) {}
/* ---------- подключение --------------------------------------- */
bool Connect(String^ uri)
{
if (_connected) return true; // уже подключены
_ws = gcnew ClientWebSocket();
_cts = gcnew CancellationTokenSource();
try
{
// 1) запускаем асинхронное соединение
System::Threading::Tasks::Task^ t =
_ws->ConnectAsync(gcnew Uri(uri), _cts->Token);
// 2) ждём завершения
t->Wait(); // здесь AggregateException «обёртывает»
// все реальные ошибки
_connected = true;
}
catch (AggregateException^ ag)
{
// сообщений может быть несколько выводим главное
Exception^ ex = ag->InnerExceptions->Count
? ag->InnerExceptions[0] : ag;
System::String^ msg = ex->Message;
// типовые причины:
// • WebSocketException (ошибка DNS / connection refused / timeout)
// • NotSupportedException (Windows 7: платформа без WebSocketклиента)
// • InvalidOperationException (неверный URI)
// → выводим в Debug и просто возвращаем false
System::Diagnostics::Debug::WriteLine("Connect error: " + msg);
_connected = false;
}
catch (Exception^ ex) // на всякий случай «прочие»
{
System::Diagnostics::Debug::WriteLine("Connect error: " + ex->Message);
_connected = false;
}
return _connected;
}
/* ---------- отключение ---------------------------------------- */
void Disconnect()
{
if (!_connected) return;
try
{
_ws->CloseAsync(WebSocketCloseStatus::NormalClosure,
"bye", CancellationToken::None)->Wait();
}
catch (Exception^) { /* игнор */ }
_ws = nullptr;
_cts = nullptr;
_connected = false;
}
/* ---------- быстрая отправка строки --------------------------- */
bool SendString(String^ msg)
{
if (!_connected) return false;
array<Byte>^ bytes = Encoding::UTF8->GetBytes(msg);
try
{
_ws->SendAsync(ArraySegment<Byte>(bytes),
WebSocketMessageType::Text,
true, CancellationToken::None)->Wait();
return true;
}
catch (Exception^) { return false; }
}
/* ---------- состояние ---------------------------------------- */
property bool IsConnected
{
bool get() { return _connected; }
}
void SendAnglesBinary(float p, float r, float y)
{
angles_native a = { p, r, y };
// безопасно копируем struct → byte[]
array<System::Byte>^ buf = gcnew array<System::Byte>(sizeof(a));
System::Runtime::InteropServices::GCHandle h =
System::Runtime::InteropServices::GCHandle::Alloc(buf,
System::Runtime::InteropServices::GCHandleType::Pinned);
memcpy(h.AddrOfPinnedObject().ToPointer(), &a, sizeof(a));
h.Free();
// шлём как Binary
_ws->SendAsync(System::ArraySegment<Byte>(buf),
System::Net::WebSockets::WebSocketMessageType::Binary,
true, System::Threading::CancellationToken::None)->Wait();
}
void TxLoop(System::Object^ param)
{
Drone^ d = safe_cast<Drone^>(param);
// 20 мс = 50 Гц
const int PERIOD_MS = 20;
// примерные значения, чтобы «шевелились»
float pitch = 0.0f, roll = 0.0f, yaw = 0.0f;
while (_runTx && _connected)
{
float p = System::Threading::Volatile::Read(d->pitch);
float r = System::Threading::Volatile::Read(d->roll);
float y = System::Threading::Volatile::Read(d->yaw);
SendAnglesBinary(p,r, y);
System::Threading::Thread::Sleep(PERIOD_MS);
}
}
private:
ClientWebSocket^ _ws;
CancellationTokenSource^ _cts;
bool _connected;
public:
// --- рядом с тем, где уже лежит wsClient ---
System::Threading::Thread^ _txThread = nullptr; // поток передатчик
bool _runTx = false; // признак «живого» цикла
};

137
DroneClientCpp/joypad.h Normal file
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@ -0,0 +1,137 @@
// joypad.h ───────────────────────────────────────────────────────────
#pragma once
#include <iostream>
#include <iomanip>
#include <Windows.h> // <- для AllocConsole
#using <System.dll>
using namespace System;
using namespace System::IO::Ports;
using namespace System::Threading;
/*---------------------------------------------------------------------
Joypad (i-Bus → COM-порт)
---------------------------------------------------------------------*/
public ref class Joypad
{
public:
/* событие е подписывайтесь_ ➜ ничего в форме не вызовется */
delegate void TickHandler(array<UInt16>^ ch);
event TickHandler^ TickEvent;
Joypad()
{
// -------- открываем консоль один раз ----------------------
static bool consoleReady = false;
if (!consoleReady && ::AllocConsole())
{
FILE* fp;
freopen_s(&fp, "CONOUT$", "w", stdout);
std::cout << " CH1 CH2 CH3 CH4 CH5 CH6\n";
consoleReady = true;
}
// ----------------------------------------------------------
_sp = gcnew SerialPort();
_sp->ReadTimeout = 200;
_sp->ReadBufferSize = 256;
}
/* ---------- запуск ------------------------------------------- */
bool Start(String^ port, int baud )
{
if (_run) return true;
try
{
_sp->PortName = port;
_sp->BaudRate = baud;
_sp->Parity = Parity::None;
_sp->DataBits = 8;
_sp->StopBits = StopBits::One;
_sp->Open();
}
catch (Exception^ ex)
{
System::Diagnostics::Debug::WriteLine("Serial error: " + ex->Message);
return false;
}
_run = true;
_thr = gcnew Thread(gcnew ThreadStart(this, &Joypad::RxLoop));
_thr->IsBackground = true;
_thr->Start();
return true;
}
/* ---------- остановка ---------------------------------------- */
void Stop()
{
_run = false;
if (_thr && _thr->IsAlive) _thr->Join();
if (_sp->IsOpen) _sp->Close();
}
property array<UInt16>^ Channels { array<UInt16>^ get() { return _ch; } }
private:
// ----------- поток приёма i-Bus ---------------------------------
void RxLoop()
{
array<Byte>^ buf = gcnew array<Byte>(64);
array<Byte>^ pkt = gcnew array<Byte>(32);
while (_run)
{
int read = 0;
try { read = _sp->Read(buf, 0, buf->Length); }
catch (TimeoutException^) { continue; }
for (int i = 0; i < read; ++i)
{
_fifo[_head++] = buf[i];
if (_head >= _fifo->Length) _head = 0;
if (_fifo[_head] == 0x20 && _fifo[(_head + 1) & 0x7F] == 0x40)
{
for (int j = 0; j < 32; ++j)
pkt[j] = _fifo[(_head + j) & 0x7F];
if (!CheckPkt(pkt)) continue;
ParseChannels(pkt);
// -------- 1) печать в консоль ----------------
std::cout << '\r';
for (int k = 0; k < 6; ++k)
std::cout << std::setw(6) << _ch[k] << ' ';
std::cout << std::flush;
// ---------------------------------------------
// -------- 2) необязательный вызов события ----
TickEvent(_ch); // raise
}
}
}
}
bool CheckPkt(array<Byte>^ p)
{
UInt16 sum = 0; for (int i = 0; i < 30; ++i) sum += p[i];
sum = 0xFFFF - sum;
return sum == (p[30] | p[31] << 8);
}
void ParseChannels(array<Byte>^ p)
{
for (int i = 0; i < 14; ++i)
_ch[i] = (UInt16)(p[2 + i * 2] | p[3 + i * 2] << 8);
}
/* ---------- поля --------------------------------------------- */
SerialPort^ _sp;
Thread^ _thr;
bool _run = false;
array<UInt16>^ _ch = gcnew array<UInt16>(14);
array<Byte>^ _fifo = gcnew array<Byte>(128);
int _head = 0;
};

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@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace DroneSimulator
{
internal class Area
{
public struct Poisition
{
public struct Freeze{ public static bool X, Y, Z; }
}
public struct Wind
{
public static bool Enable;
public struct Speed { public static float From, To; }
public static float Direction;
public static float Density;
public static float PosResist;
public static float RotResist;
}
}
}

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@ -1,26 +1,28 @@
using System.Numerics;
using System.CodeDom;
using System.Numerics;
using System.Runtime.InteropServices;
using static System.Net.Mime.MediaTypeNames;
using System.Security.Cryptography;
using static DroneSimulator.Drone;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
namespace DroneSimulator
{
internal class Drone
{
public int ID;
public float Mass; // Масса
public bool Active; // Живой?
public float Length; // Длинна лучей
public const float Dynamic = 10; // Динамика вращения
public Vector3 PosXYZ, SpdXYZ, AccXYZ; // Положение в пространстве: Позиция, Скорость, Ускорение
public Quaternion Quat; // Основной кватернион
public float Power = 0; // Тяга всех двигателей (0-1)
public float MaxPower; // Максимальная Тяга всех двигателей (КГ)
public Vector3 SpdPRY, AccPRY; // Поворот в пространстве: pitch roll yaw
public Vector3 Acc, Gyr; // Имитация: Акселерометр, Гироскоп
public float LaserRange; // Имитация: Дальномер
public Vector4 Orientation;
private uint DataTimer;
private const float Gravity = 9.8f;
@ -31,21 +33,17 @@ namespace DroneSimulator
private Thread DroneThread;
private int Timer;
private Vector2 MoveOF = Vector2.Zero;
private Random MainRandom = new Random();
public struct Physics
public struct DataBarometer
{
static public float Mass; // Масса
static public float Length; // Длинна лучей
static public float MaxPower; // Максимальная Тяга всех двигателей (КГ)
public int Value, Pressure; // Значение давления в Паскальях
public float Accuracy;
public int Frequency;
public uint Time;
}
private RealMode.Accelerometer RealAcc = new RealMode.Accelerometer();
private RealMode.Gyroscope RealGyr = new RealMode.Gyroscope();
private RealMode.Position RealPos = new RealMode.Position();
private RealMode.Barometer RealBar = new RealMode.Barometer();
private RealMode.Range RealRange = new RealMode.Range();
private RealMode.OpticalFlow RealOF = new RealMode.OpticalFlow();
public DataBarometer dataBarometer;
public static byte[] getBytes(object data)
{
@ -88,28 +86,16 @@ namespace DroneSimulator
return mem;
}
public VisualData.VisualDrone GetVisual(int count, int index)
public struct DataVisual
{
VisualData.VisualDrone drone = new VisualData.VisualDrone();
public int ID; // Идентификатор
public float W, X, Y, Z; // Кватернион вращения
public float PosX, PosY, PosZ; // Координаты в пространстве
}
drone.Head.Size = Marshal.SizeOf(typeof(VisualData.VisualDrone));
drone.Head.Type = VisualData.VisualHead.VisualType.Drone;
drone.Count = count;
drone.Index = index;
drone.ID = ID;
drone.Color.A = 255; drone.Color.R = 255; drone.Color.G = 0; drone.Color.B = 0;
drone.Rotate.X = Quat.X; drone.Rotate.Y = Quat.Y; drone.Rotate.Z = Quat.Z; drone.Rotate.W = Quat.W;
drone.Position.X = PosXYZ.X; drone.Position.Y = PosXYZ.Y; drone.Position.Z = PosXYZ.Z;
drone.Scale = 1.0f;
drone.State = VisualData.VisualDrone.DroneState.Active;
drone.Power = Power;
return drone;
public DataVisual GetVisual()
{
return new DataVisual() { ID = this.ID, W = this.Quat.W, X = this.Quat.X, Y = this.Quat.Y, Z = this.Quat.Z, PosX = this.PosXYZ.X, PosY = this.PosXYZ.Y, PosZ = this.PosXYZ.Z };
}
private void ThreadFunction()
@ -135,8 +121,12 @@ namespace DroneSimulator
DroneThread.Start();
}
public int Create()
public int Create(float power, float mass, float len)
{
Mass = mass;
Length = len;
MaxPower = power;
Active = true;
return ID;
@ -180,7 +170,7 @@ namespace DroneSimulator
{
Quaternion grav = new Quaternion(0, 0, 1, 0);
grav = Quat * grav * Quaternion.Inverse(Quat);
grav = (Quat * grav) * Quaternion.Inverse(Quat);
float yaw = 2 * MathF.Atan2(Quat.Z, Quat.W) * TO_GRAD;
if (yaw < 0.0f) yaw = 360.0f + yaw;
@ -202,45 +192,16 @@ namespace DroneSimulator
flow += flow * 0.1f; // Воздушная подушка
}
float wind_x = 0, wind_y = 0, wind_z = 0;
float wind_p = 0, wind_r = 0, wind_w = 0;
if (Area.Wind.Enable)
{
Quaternion dir = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), Area.Wind.Direction * TO_RADI * 2);
Quaternion spd = new Quaternion(0, Area.Wind.Speed.From, 0, 0) * dir;
float spd_x = spd.X - SpdXYZ.X;
float spd_y = spd.Y - SpdXYZ.Y;
float spd_z = spd.Z - SpdXYZ.Z;
wind_x = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_x * MathF.Abs(spd_x));
wind_y = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_y * MathF.Abs(spd_y));
wind_z = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_z * MathF.Abs(spd_z));
wind_p = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.X * MathF.Abs(SpdPRY.X));
wind_r = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.Y * MathF.Abs(SpdPRY.Y));
wind_w = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.Z * MathF.Abs(SpdPRY.Z));
AccPRY.X -= wind_p; AccPRY.Y -= wind_r; AccPRY.Z -= wind_w;
}
SpdPRY += AccPRY * (Dynamic * time / (Physics.Mass * Physics.Length));
SpdPRY += AccPRY * (Dynamic * time / (Mass * Length));
Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat;
AccXYZ = new Vector3(pow.X + wind_x, pow.Y + wind_y, pow.Z + wind_z) * (Gravity / Physics.Mass);
AccXYZ = new Vector3(pow.X, pow.Y, pow.Z) * (Gravity / Mass);
SpdXYZ += (AccXYZ + new Vector3(0, 0, -Gravity)) * time;
PosXYZ += SpdXYZ * time;
AccXYZ /= Gravity; // Вернуть измерения в G
if (Area.Poisition.Freeze.X) { SpdXYZ.X = 0; PosXYZ.X = 0; }
if (Area.Poisition.Freeze.Y) { SpdXYZ.Y = 0; PosXYZ.Y = 0; }
if (Area.Poisition.Freeze.Z) { SpdXYZ.Z = 0; PosXYZ.Z = 5; }
if (PosXYZ.Z < 0)
{
SpdPRY = Vector3.Zero;
@ -252,8 +213,6 @@ namespace DroneSimulator
Vector4 ori = GetOrientation();
Orientation = ori;
if (PosXYZ.Z < 0)
{
PosXYZ.Z = 0;
@ -281,26 +240,25 @@ namespace DroneSimulator
//Active = false; // Перевернулся вверх ногами
}
Quaternion grav = Quat * new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0) * Quaternion.Inverse(Quat);
Quaternion grav = new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0);
//grav = (Quat * grav) * Quaternion.Inverse(Quat); // Инерциальный акселерометр (тест)
Acc = new Vector3(grav.X, grav.Y, grav.Z);
Gyr = SpdPRY;
float tilt = MathF.Sqrt((ori.X * ori.X) + (ori.Y * ori.Y)) * TO_RADI;
float tilt = (MathF.Abs(ori.X) + MathF.Abs(ori.Y)) * TO_RADI;
if (tilt < 90 && ori.W > 0) LaserRange = PosXYZ.Z / MathF.Cos(tilt);
else LaserRange = float.MaxValue;
}
MoveOF.X += SpdXYZ.X - Gyr.Y;
MoveOF.Y += SpdXYZ.Y + Gyr.X;
RealAcc.Update(Acc, (uint)tick);
RealGyr.Update(Gyr, (uint)tick);
RealRange.Update(LaserRange, (uint)tick);
RealBar.Update(PosXYZ.Z * 11, (uint)tick);
RealPos.Update(PosXYZ, (uint)tick);
RealOF.Update(MoveOF, LaserRange, (uint)tick);
if ((dataBarometer.Time + 1000 / dataBarometer.Frequency) < DataTimer)
{
float bar = dataBarometer.Pressure - PosXYZ.Z * 11;
int rnd = MainRandom.Next(-(int)dataBarometer.Accuracy * 10, (int)dataBarometer.Accuracy * 10) / 10;
dataBarometer.Value = (int)(bar + rnd);
dataBarometer.Time = DataTimer;
}
DataTimer = (uint)tick;
}
@ -310,7 +268,7 @@ namespace DroneSimulator
if (pow > 1) pow = 1;
if (pow < 0) pow = 0;
return pow * Physics.MaxPower;
return pow * MaxPower;
}
public void SetQadroPow(float ul, float ur, float dl, float dr)
@ -340,8 +298,8 @@ namespace DroneSimulator
acc.Head.Type = DroneData.DataType.DataAcc;
acc.Head.Time = (uint)Environment.TickCount;
acc.Acc.X = RealAcc.result.X; acc.Acc.Y = RealAcc.result.Y; acc.Acc.Z = RealAcc.result.Z;
acc.Time = RealAcc.timer;
acc.Acc.X = Acc.X; acc.Acc.Y = Acc.Y; acc.Acc.Z = Acc.Z;
acc.Time = DataTimer;
return getBytes(acc);
}
@ -355,8 +313,8 @@ namespace DroneSimulator
gyr.Head.Type = DroneData.DataType.DataGyr;
gyr.Head.Time = (uint)Environment.TickCount;
gyr.Gyr.X = RealGyr.result.X; gyr.Gyr.Y = RealGyr.result.Y; gyr.Gyr.Z = RealGyr.result.Z;
gyr.Time = RealGyr.timer;
gyr.Gyr.X = Gyr.X; gyr.Gyr.Y = Gyr.Y; gyr.Gyr.Z = Gyr.Z;
gyr.Time = DataTimer;
return getBytes(gyr);
}
@ -385,8 +343,8 @@ namespace DroneSimulator
range.Head.Type = DroneData.DataType.DataRange;
range.Head.Time = (uint)Environment.TickCount;
range.LiDAR = RealRange.result;
range.Time = RealRange.timer;
range.LiDAR = LaserRange;
range.Time = DataTimer;
return getBytes(range);
}
@ -400,8 +358,8 @@ namespace DroneSimulator
local.Head.Type = DroneData.DataType.DataLocal;
local.Head.Time = (uint)Environment.TickCount;
local.Local.X = RealPos.result.X; local.Local.Y = RealPos.result.Y; local.Local.Z = RealPos.result.Z;
local.Time = RealPos.timer;
local.Local.X = PosXYZ.X; local.Local.Y = PosXYZ.Y; local.Local.Z = PosXYZ.Z;
local.Time = DataTimer;
return getBytes(local);
}
@ -415,83 +373,15 @@ namespace DroneSimulator
bar.Head.Type = DroneData.DataType.DataBar;
bar.Head.Time = (uint)Environment.TickCount;
bar.Pressure = RealBar.result;
bar.Time = RealBar.timer;
bar.Pressure = dataBarometer.Value;
bar.Time = dataBarometer.Time;
return getBytes(bar);
}
private byte[] SendDataOF()
{
DroneData.DataOF of = new DroneData.DataOF();
of.Head.Size = Marshal.SizeOf(typeof(DroneData.DataOF));
of.Head.Mode = DroneData.DataMode.Response;
of.Head.Type = DroneData.DataType.DataOF;
of.Head.Time = (uint)Environment.TickCount;
of.X = RealOF.result.X;
of.Y = RealOF.result.Y;
of.Time = RealBar.timer;
MoveOF = Vector2.Zero;
return getBytes(of);
}
private byte[] SendDataGPS()
{
DroneData.DataGPS gps = new DroneData.DataGPS();
gps.Head.Size = Marshal.SizeOf(typeof(DroneData.DataGPS));
gps.Head.Mode = DroneData.DataMode.Response;
gps.Head.Type = DroneData.DataType.DataGPS;
gps.Head.Time = (uint)Environment.TickCount;
GPS.Point p = new GPS.Point();
p.x = PosXYZ.Y; p.y= PosXYZ.X;
GPS.GlobalCoords g = new GPS.GlobalCoords();
g.latitude=GPS.Home.Lat; g.longitude=GPS.Home.Lon;
g=GPS.localToGlobal(p, g);
gps.Lat = g.latitude; gps.Lon = g.longitude;
gps.Speed = MathF.Sqrt(SpdXYZ.X * SpdXYZ.X + SpdXYZ.Y * SpdXYZ.Y + SpdXYZ.Z * SpdXYZ.Z);
gps.Alt = GPS.Home.Alt + PosXYZ.Z;
DateTime tim = DateTime.Now;
gps.UTC = tim.Second + tim.Minute * 100 + tim.Hour * 10000;
gps.Fix = GPS.State.Fix;
gps.SatVisible = GPS.State.SatVisible;
gps.SatUsed = GPS.State.SatUsed;
gps.Noise = GPS.State.Noise;
gps.Hdop = GPS.State.Hdop;
gps.Vdop = GPS.State.Vdop;
gps.Pdop = GPS.State.Pdop;
return getBytes(gps);
}
private byte[] SendDataQuaternion()
{
DroneData.DataQuat quat = new DroneData.DataQuat();
quat.Head.Size = Marshal.SizeOf(typeof(DroneData.DataQuat));
quat.Head.Mode = DroneData.DataMode.Response;
quat.Head.Type = DroneData.DataType.DataQuat;
quat.Head.Time = (uint)Environment.TickCount;
quat.X = Quat.X; quat.Y = Quat.Y; quat.Z = Quat.Z; quat.W = Quat.W;
return getBytes(quat);
}
private byte[]? ServerRequestResponse(DroneData.DataHead head, byte[] body)
{
byte[] zero = Array.Empty<byte>();
byte[] zero = new byte[0];
switch (head.Type)
{
@ -521,12 +411,6 @@ namespace DroneSimulator
case DroneData.DataType.DataBar: if (head.Mode == DroneData.DataMode.Request) return SendDataBarometer(); else return zero;
case DroneData.DataType.DataOF: if (head.Mode == DroneData.DataMode.Request) return SendDataOF(); else return zero;
case DroneData.DataType.DataGPS: if (head.Mode == DroneData.DataMode.Request) return SendDataGPS(); else return zero;
case DroneData.DataType.DataQuat: if (head.Mode == DroneData.DataMode.Request) return SendDataQuaternion(); else return zero;
case DroneData.DataType.DataMotor4: if (head.Mode == DroneData.DataMode.Response) RecvDataMotor4(body); return zero;
}

View File

@ -1,4 +1,3 @@
using System.Net;
using System.Runtime.InteropServices;
namespace DroneData
@ -13,13 +12,10 @@ namespace DroneData
None = 0, Head = 1,
// Output
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006, DataOF = 1007, DataGPS = 1008,
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006,
// Input
DataMotor4 = 2001, DataMotor6 = 2002,
// State
DataQuat = 3001,
DataMotor4 = 2001, DataMotor6 = 2002
};
public struct DataHead
@ -29,7 +25,7 @@ namespace DroneData
public DataMode Mode;
public DataType Type;
public uint Time; // Общее время
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataHead));
}
@ -41,7 +37,7 @@ namespace DroneData
public DataHead Head;
public XYZ Acc;
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataAcc));
}
@ -51,7 +47,7 @@ namespace DroneData
public DataHead Head;
public XYZ Gyr;
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataGyr));
}
@ -61,7 +57,7 @@ namespace DroneData
public DataHead Head;
public XYZ Mag;
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMag));
}
@ -69,9 +65,9 @@ namespace DroneData
public struct DataRange
{
public DataHead Head;
public float LiDAR; // Датчик посадки
public float LiDAR; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataRange));
}
@ -79,9 +75,9 @@ namespace DroneData
public struct DataLocal
{
public DataHead Head;
public XYZ Local; // Локальные координаты
public XYZ Local; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
}
@ -89,43 +85,13 @@ namespace DroneData
public struct DataBar
{
public DataHead Head;
public float Pressure; // Давление
public int Pressure; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public uint Time; // Последнее время изменения данных
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataBar));
}
public struct DataOF
{
public DataHead Head;
public float X, Y; // Угловой сдвиг
public uint Time; // Последнее время изменения данных
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
}
public struct DataGPS
{
public DataHead Head;
public double Lat, Lon; // Координаты (градусы)
public float Alt; // Высота (метры)
public float Speed; // Скорость (м/с)
public int UTC; // Время UTC hhmmss
public byte Fix; // Тип решения 0-8 (NMEA Fix type)
public byte SatVisible; // Количество видимых спутников
public byte SatUsed; // Количество используемых спутников
public float Hdop, Vdop, Pdop; // Геометрический фактор
public float Noise; // Шум (db)
public uint Time; // Последнее время изменения данных
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
}
public struct DataMotor4
{
public DataHead Head;
@ -141,12 +107,4 @@ namespace DroneData
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMotor6));
}
public struct DataQuat
{
public DataHead Head;
public float X, Y, Z, W;
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataQuat));
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
using System.Text;
using System.Text;
using System.Numerics;
using System.Windows.Forms;
using static System.Net.Mime.MediaTypeNames;
@ -8,36 +8,19 @@ using System.Runtime.InteropServices;
using System.CodeDom;
using System.Linq;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DroneSimulator
{
public partial class Form_Main : Form
{
Screen2D screen2D = null;
NetServerClients netServerClient = new NetServerClients();
NetServerVisual netServerVisual = new NetServerVisual();
List<Drone> AllDrones = new List<Drone>();
public Form_Main()
public partial class Form_Main : Form
{
InitializeComponent();
Screen2D screen2D = null;
numericUpDown_Acc_Update(null, null);
numericUpDown_Gyr_Update(null, null);
numericUpDown_Pos_Update(null, null);
numericUpDown_Bar_Update(null, null);
numericUpDown_Range_Update(null, null);
numericUpDown_OF_Update(null, null);
checkBox_Area_Freeze_CheckedChanged(null, null);
numericUpDown_Area_Wind_Update(null, null);
numericUpDown_GPS_ValueChanged(null, null);
numericUpDown_Physics_ValueChanged(null, null);
}
private void ClientConnectionCallback(object o)
{
NetServerClients.ConnectData data = (NetServerClients.ConnectData)o;
NetServerClients netServerClient = new NetServerClients();
NetServerVisual netServerVisual = new NetServerVisual();
Invoke((MethodInvoker)delegate
{
@ -47,7 +30,16 @@ namespace DroneSimulator
if (data.Connect)
{
Drone drone = new Drone(data.ID);
drone.Create();
drone.Create(1.0f, 0.5f, 1.0f);
//
drone.dataBarometer.Pressure = 102258;
drone.dataBarometer.Accuracy = (float)numericUpDown_Bar_Accur.Value;
drone.dataBarometer.Frequency = (int)numericUpDown_Bar_Freq.Value;
try { drone.dataBarometer.Pressure = int.Parse(textBox_Bar_Pressure.Text); }
catch { MessageBox.Show("Pressure invalid format", "Barometer error", MessageBoxButtons.OK, MessageBoxIcon.Error); }
//
screen2D.CreateDrone(Color.Red, data.ID);
@ -56,44 +48,193 @@ namespace DroneSimulator
else
{
foreach (Drone drone in AllDrones)
{
if (drone.ID != data.ID) continue;
drone.Close();
screen2D.RemoveDrone(data.ID);
AllDrones.Remove(drone);
break;
InitializeComponent();
}
}
}
private void ClientReceiveCallback(object o)
{
NetServerClients.ReceiveData data = (NetServerClients.ReceiveData)o;
Drone? drone = null;
foreach (Drone d in AllDrones)
{
if (d.ID != data.ID) continue;
drone = d;
break;
}
if (drone == null) return;
List<byte[]?>? send = drone.DataStream(data.Buffer, data.Size);
if (send == null) return;
try
{
foreach (byte[]? b in send)
private void ClientConnectionCallback(object o)
{
if (b != null) data.Client?.Send(b);
NetServerClients.ConnectData data = (NetServerClients.ConnectData)o;
Invoke((MethodInvoker)delegate
{
label_Clients_Num.Text = data.Count.ToString();
});
if (data.Connect)
{
Drone drone = new Drone(data.ID);
drone.Create(1.0f, 0.5f, 1.0f);
screen2D.CreateDrone(Color.Red, data.ID);
AllDrones.Add(drone);
}
else
{
foreach (Drone drone in AllDrones)
{
if (drone.ID != data.ID) continue;
drone.Close();
screen2D.RemoveDrone(data.ID);
AllDrones.Remove(drone);
break;
}
}
}
}
catch { }
private void ClientReceiveCallback(object o)
{
NetServerClients.ReceiveData data = (NetServerClients.ReceiveData)o;
Drone? drone = null;
foreach (Drone d in AllDrones)
{
if (d.ID != data.ID) continue;
drone = d;
break;
}
if (drone == null) return;
List<byte[]?>? send = drone.DataStream(data.Buffer, data.Size);
if (send == null) return;
try
{
foreach (byte[]? b in send)
{
if (b != null) data.Client?.Send(b);
}
}
catch { }
}
private void button_Client_Start_Click(object sender, EventArgs e)
{
var done = netServerClient.StartServer((int)numericUpDown_Clients_Port.Value, (int)numericUpDown_Clients_Limit.Value, ClientConnectionCallback, ClientReceiveCallback);
switch (done)
{
case NetServerClients.ServerState.Error:
{
MessageBox.Show("Error to start clients server", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
break;
}
case NetServerClients.ServerState.Start:
{
button_Client_Start.Text = "Stop";
button_Client_Start.BackColor = Color.LimeGreen;
break;
}
case NetServerClients.ServerState.Stop:
{
label_Clients_Num.Text = "0";
button_Client_Start.Text = "Start";
button_Client_Start.BackColor = Color.Transparent;
break;
}
}
if (done != NetServerClients.ServerState.Start) return;
pictureBox_2D.Image = null;
screen2D = new Screen2D(DrawCallback);
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Close();
}
private void DrawCallback(Bitmap bmp)
{
Invoke((MethodInvoker)delegate
{
if (pictureBox_2D.Image == null) pictureBox_2D.Image = bmp;
pictureBox_2D.Refresh();
});
}
private void timer_Test_Tick(object sender, EventArgs e)
{
if (screen2D == null) return;
foreach (Drone d in AllDrones)
{
screen2D.Move(d.ID, d.PosXYZ, d.GetOrientation());
}
screen2D.DrawScene();
}
private void Form_Main_FormClosing(object sender, FormClosingEventArgs e)
{
foreach (Drone d in AllDrones) d.Close();
}
private void VisualConnectionCallback(object o)
{
NetServerVisual.ConnectData data = (NetServerVisual.ConnectData)o;
Invoke((MethodInvoker)delegate
{
label_Clients_Num.Text = data.Count.ToString();
});
if (data.Connect)
{
//---
}
else
{
//---
}
}
private void VisualReceiveCallback(object o)
{
NetServerVisual.ReceiveData data = (NetServerVisual.ReceiveData)o;
foreach (Drone d in AllDrones)
{
Drone.DataVisual v = d.GetVisual();
try { data.Client.Send(Drone.getBytes(v)); }
catch { }
}
}
private void button_Visual_Start_Click(object sender, EventArgs e)
{
var done = netServerVisual.StartServer((int)numericUpDown_Visual_Port.Value, (int)numericUpDown_Visual_Limit.Value, VisualConnectionCallback, VisualReceiveCallback);
switch (done)
{
case NetServerVisual.ServerState.Error:
{
MessageBox.Show("Error to start visual server", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
break;
}
case NetServerVisual.ServerState.Start:
{
button_Visual_Start.Text = "Stop";
button_Visual_Start.BackColor = Color.LimeGreen;
break;
}
case NetServerVisual.ServerState.Stop:
{
label_Visual_Num.Text = "0";
button_Visual_Start.Text = "Start";
button_Visual_Start.BackColor = Color.Transparent;
break;
}
}
}
}
private void button_Client_Start_Click(object sender, EventArgs e)
@ -110,6 +251,7 @@ namespace DroneSimulator
{
button_Client_Start.Text = "Stop";
button_Client_Start.BackColor = Color.LimeGreen;
panel_Menu_Model.Enabled = false;
break;
}
case NetServerClients.ServerState.Stop:
@ -117,6 +259,7 @@ namespace DroneSimulator
label_Clients_Num.Text = "0";
button_Client_Start.Text = "Start";
button_Client_Start.BackColor = Color.Transparent;
panel_Menu_Model.Enabled = true;
break;
}
}
@ -144,27 +287,12 @@ namespace DroneSimulator
private void timer_Test_Tick(object sender, EventArgs e)
{
DateTime test = DateTime.Now;
int tim = test.Second + test.Minute * 100 + test.Hour * 10000;
if (screen2D == null) return;
listBox_Drones.Items.Clear();
try
foreach (Drone d in AllDrones)
{
foreach (Drone d in AllDrones)
{
screen2D.Move(d.ID, d.PosXYZ, d.GetOrientation());
string line = "ID:" + d.ID.ToString() + " Pitch:" + ((int)d.Orientation.X).ToString() + " Roll:" + ((int)d.Orientation.Y).ToString() + " Yaw:" + ((int)d.Orientation.Z).ToString();
listBox_Drones.Items.Add(line);
}
screen2D.Move(d.ID, d.PosXYZ, d.GetOrientation());
}
catch { }
screen2D.DrawScene();
}
@ -179,7 +307,7 @@ namespace DroneSimulator
Invoke((MethodInvoker)delegate
{
label_Visual_Num.Text = data.Count.ToString();
label_Clients_Num.Text = data.Count.ToString();
});
if (data.Connect)
@ -196,11 +324,9 @@ namespace DroneSimulator
{
NetServerVisual.ReceiveData data = (NetServerVisual.ReceiveData)o;
int index = 0;
foreach (Drone d in AllDrones)
{
VisualData.VisualDrone v = d.GetVisual(AllDrones.Count, index++);
Drone.DataVisual v = d.GetVisual();
try { data.Client.Send(Drone.getBytes(v)); }
catch { }
@ -232,125 +358,6 @@ namespace DroneSimulator
}
}
}
private void numericUpDown_Bar_Update(object sender, EventArgs e)
{
RealMode.Barometer.RealSimulation = checkBox_Model_Bar_Real.Checked;
try { RealMode.Barometer.Pressure = uint.Parse(textBox_Bar_Pressure.Text); }
catch
{
RealMode.Barometer.Pressure = 102258;
MessageBox.Show("Pressure invalid format", "Barometer error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
RealMode.Barometer.Freq = (uint)numericUpDown_Bar_Freq.Value;
RealMode.Barometer.Noise = (float)numericUpDown_Bar_Noise.Value;
RealMode.Barometer.Lateness = (float)numericUpDown_Bar_Laten.Value;
RealMode.Barometer.Enable = checkBox_Bar_Enable.Checked;
}
private void numericUpDown_Acc_Update(object sender, EventArgs e)
{
RealMode.Accelerometer.RealSimulation = checkBox_Model_Acc_Real.Checked;
RealMode.Accelerometer.Freq = (uint)numericUpDown_Acc_Freq.Value;
RealMode.Accelerometer.Noise = (float)numericUpDown_Acc_Noise.Value;
RealMode.Accelerometer.Lateness = (float)numericUpDown_Acc_Laten.Value;
RealMode.Accelerometer.ScaleLeft = (float)numericUpDown_Acc_Scale_Left.Value;
RealMode.Accelerometer.ScaleRight = (float)numericUpDown_Acc_Scale_Rigth.Value;
}
private void numericUpDown_Gyr_Update(object sender, EventArgs e)
{
RealMode.Gyroscope.RealSimulation = checkBox_Model_Gyr_Real.Checked;
RealMode.Gyroscope.Freq = (uint)numericUpDown_Gyr_Freq.Value;
RealMode.Gyroscope.Noise = (float)numericUpDown_Gyr_Noise.Value;
RealMode.Gyroscope.Lateness = (float)numericUpDown_Gyr_Laten.Value;
RealMode.Gyroscope.Shift.X = (float)numericUpDown_Gyr_Shift_X.Value;
RealMode.Gyroscope.Shift.Y = (float)numericUpDown_Gyr_Shift_Y.Value;
RealMode.Gyroscope.Shift.Z = (float)numericUpDown_Gyr_Shift_Z.Value;
}
private void numericUpDown_Pos_Update(object sender, EventArgs e)
{
RealMode.Position.RealSimulation = checkBox_Model_Pos_Real.Checked;
RealMode.Position.Freq = (uint)numericUpDown_Pos_Freq.Value;
RealMode.Position.Noise = (float)numericUpDown_Pos_Noise.Value;
RealMode.Position.Lateness = (float)numericUpDown_Pos_Laten.Value;
RealMode.Position.Enable = checkBox_Pos_Enable.Checked;
}
private void numericUpDown_Range_Update(object sender, EventArgs e)
{
RealMode.Range.RealSimulation = checkBox_Model_Range_Real.Checked;
RealMode.Range.Freq = (uint)numericUpDown_Range_Freq.Value;
RealMode.Range.Noise = (float)numericUpDown_Range_Noise.Value;
RealMode.Range.Lateness = (float)numericUpDown_Range_Laten.Value;
RealMode.Range.Enable = checkBox_Range_Enable.Checked;
RealMode.Range.MaxHeight = (float)numericUpDown_Range_Max.Value;
}
private void numericUpDown_OF_Update(object sender, EventArgs e)
{
RealMode.OpticalFlow.RealSimulation = checkBox_Model_OF_Real.Checked;
RealMode.OpticalFlow.Freq = (uint)numericUpDown_OF_Freq.Value;
RealMode.OpticalFlow.Noise = (float)numericUpDown_OF_Noise.Value;
RealMode.OpticalFlow.Lateness = (float)numericUpDown_OF_Laten.Value;
RealMode.OpticalFlow.Enable = checkBox_OF_Enable.Checked;
RealMode.OpticalFlow.Lens = (uint)numericUpDown_OF_Lens.Value * 10;
RealMode.OpticalFlow.MaxHeight = (float)numericUpDown_OF_Len.Value;
RealMode.OpticalFlow.Error = (float)numericUpDown_OF_Error.Value * 10;
RealMode.OpticalFlow.Wait = (uint)numericUpDown_OF_Wait.Value * 1000;
}
private void checkBox_Area_Freeze_CheckedChanged(object sender, EventArgs e)
{
Area.Poisition.Freeze.X = checkBox_Area_Freeze_X.Checked;
Area.Poisition.Freeze.Y = checkBox_Area_Freeze_Y.Checked;
Area.Poisition.Freeze.Z = checkBox_Area_Freeze_Z.Checked;
}
private void numericUpDown_Area_Wind_Update(object sender, EventArgs e)
{
Area.Wind.Enable = checkBox_Area_Wind_Enable.Checked;
Area.Wind.Speed.From = (float)numericUpDown_Area_Wind_Speed_From.Value;
Area.Wind.Speed.To = (float)numericUpDown_Area_Wind_Speed_To.Value;
Area.Wind.Direction = (float)numericUpDown_Area_Wind_Direction.Value;
Area.Wind.Density = (float)numericUpDown_Area_Wind_Density.Value;
Area.Wind.PosResist = ((float)numericUpDown_Area_Wind_PosResist.Value) / 1000.0f;
Area.Wind.RotResist = ((float)numericUpDown_Area_Wind_RotResist.Value) / 1000.0f;
}
private void numericUpDown_GPS_ValueChanged(object sender, EventArgs e)
{
GPS.Home.Lat = (double)numericUpDown_GPS_Lat.Value;
GPS.Home.Lon = (double)numericUpDown_GPS_Lon.Value;
GPS.Home.Alt = (float)numericUpDown_GPS_Alt.Value;
GPS.State.Fix = (byte)numericUpDown_GPS_Fix.Value;
GPS.State.SatVisible = (byte)numericUpDown_GPS_Vis.Value;
GPS.State.SatUsed = (byte)numericUpDown_GPS_Use.Value;
GPS.State.Noise = (float)numericUpDown_GPS_Noise.Value;
GPS.State.Hdop = (float)numericUpDown_GPS_HDOP.Value;
GPS.State.Vdop = (float)numericUpDown_GPS_VDOP.Value;
GPS.State.Pdop = (float)numericUpDown_GPS_PDOP.Value;
}
private void numericUpDown_Physics_ValueChanged(object sender, EventArgs e)
{
Drone.Physics.Mass = (float)numericUpDown_Physics_Mass.Value;
Drone.Physics.Length = (float)numericUpDown_Physics_Length.Value;
Drone.Physics.MaxPower = (float)numericUpDown_Physics_Power.Value;
}
}
}

View File

@ -117,11 +117,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip_Menu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="timer_Test.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>162, 5</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>78</value>
<value>25</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">

View File

@ -1,74 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace DroneSimulator
{
internal class GPS
{
static double PI = 3.14159265358979323846;
public struct Home
{
public static double Lat, Lon;
public static float Alt;
}
public struct State
{
public static byte Fix; // Тип решения 0-8 (NMEA Fix type)
public static byte SatVisible; // Количество видимых спутников
public static byte SatUsed; // Количество используемых спутников
public static float Hdop, Vdop, Pdop; // Геометрический фактор
public static float Noise; // Шум (db)
}
public struct GlobalCoords
{
public double latitude, longitude;
}
public struct Point
{
public double x, y;
}
// Конвертация градусов в радианы
static double deg2rad(double deg)
{
return deg * PI / 180.0;
}
// Конвертация радиан в градусы
static double rad2deg(double rad)
{
return rad * 180.0 / PI;
}
// Перевод локальных координат в глобальные
public static GlobalCoords localToGlobal(Point local, GlobalCoords origin)
{
const double er = 6371000; // Radius of the earth in m
// Преобразование приращений координат
double dLat = local.x / er; // В радианах
double originLatRad = deg2rad(origin.latitude);
// Вычисление новой широты
double newLatRad = originLatRad + dLat;
double newLat = rad2deg(newLatRad);
// Вычисление новой долготы (с использованием средней широты для точности)
double avgLatRad = (originLatRad + newLatRad) / 2.0;
double dLon = local.y / (er * Math.Cos(avgLatRad)); // В радианах
double newLon = origin.longitude + rad2deg(dLon);
GlobalCoords coord = new GlobalCoords();
coord.latitude = newLat;
coord.longitude = newLon;
return coord;
}
}
}

View File

@ -1,416 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Numerics;
using System.Reflection;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
namespace DroneSimulator
{
internal class RealMode
{
internal class Accelerometer
{
public static uint Freq;
public static float Noise;
public static float ScaleLeft;
public static float ScaleRight;
public static float Lateness;
public static bool RealSimulation;
private uint last = 0;
private Random rand = new Random();
private const int count = 1000;
private Vector3[] laten = new Vector3[count];
private uint index = 0;
public uint timer = 0;
public Vector3 result;
public void Update(Vector3 value, uint time)
{
if (!RealSimulation)
{
result = value;
timer = time;
return;
}
float scale = (ScaleRight - ScaleLeft) / 2;
float shift = scale + ScaleLeft;
value.X = (value.X * scale) + shift;
value.Y = (value.Y * scale) + shift;
value.Z = (value.Z * scale) + shift;
int noise = (int)(Noise * 1000);
value.X += ((float)rand.Next(-noise, noise)) / 1000;
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
uint clock = (uint)(Lateness * 1000);
uint tick = time - last;
last = time;
while (tick != 0)
{
tick--;
laten[index++] = value;
if (index >= clock) index = 0;
}
value = laten[index];
uint freq = 1000 / Freq;
if (timer + freq < time)
{
result = value;
timer = time;
}
}
}
internal class Gyroscope
{
public static uint Freq;
public static float Noise;
public static Vector3 Shift;
public static float Lateness;
public static bool RealSimulation;
private uint last = 0;
private Random rand = new Random();
private const int count = 1000;
private Vector3[] laten = new Vector3[count];
private uint index = 0;
public uint timer = 0;
public Vector3 result;
public void Update(Vector3 value, uint time)
{
if (!RealSimulation)
{
result = value;
timer = time;
return;
}
value.X += Shift.X;
value.Y += Shift.Y;
value.Z += Shift.Z;
int noise = (int)(Noise * 1000);
value.X += ((float)rand.Next(-noise, noise)) / 1000;
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
uint clock = (uint)(Lateness * 1000);
uint tick = time - last;
last = time;
while (tick != 0)
{
tick--;
laten[index++] = value;
if (index >= clock) index = 0;
}
value = laten[index];
uint freq = 1000 / Freq;
if (timer + freq < time)
{
result = value;
timer = time;
}
}
}
internal class Magnetometer
{
}
internal class Position
{
public static bool Enable;
public static uint Freq;
public static float Noise;
public static float Lateness;
public static bool RealSimulation;
private uint last = 0;
private Random rand = new Random();
private const int count = 1000;
private Vector3[] laten = new Vector3[count];
private uint index = 0;
public uint timer = 0;
public Vector3 result;
public void Update(Vector3 value, uint time)
{
if (!Enable)
{
result = Vector3.NaN;
return;
}
if (!RealSimulation)
{
result = value;
timer = time;
return;
}
int noise = (int)(Noise * 1000);
value.X += ((float)rand.Next(-noise, noise)) / 1000;
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
uint clock = (uint)(Lateness * 1000);
uint tick = time - last;
last = time;
while (tick != 0)
{
tick--;
laten[index++] = value;
if (index >= clock) index = 0;
}
value = laten[index];
uint freq = 1000 / Freq;
if (timer + freq < time)
{
result = value;
timer = time;
}
}
}
internal class Barometer
{
public static bool Enable;
public static float Pressure;
public static uint Freq;
public static float Noise;
public static float Lateness;
public static bool RealSimulation;
private uint last = 0;
private Random rand = new Random();
private const int count = 1000;
private float[] laten = new float[count];
private uint index = 0;
public uint timer = 0;
public float result;
public void Update(float value, uint time)
{
value = Pressure - value;
if (!Enable)
{
result = float.NaN;
return;
}
if (!RealSimulation)
{
result = value;
timer = time;
return;
}
int noise = (int)(Noise * 1000);
value += ((float)rand.Next(-noise, noise)) / 1000;
uint clock = (uint)(Lateness * 1000);
uint tick = time - last;
last = time;
while (tick != 0)
{
tick--;
laten[index++] = value;
if (index >= clock) index = 0;
}
value = laten[index];
uint freq = 1000 / Freq;
if (timer + freq < time)
{
result = value;
timer = time;
}
}
}
internal class OpticalFlow
{
public static bool Enable;
public static float MaxHeight;
public static uint Freq;
public static float Noise;
public static float Lateness;
public static float Error;
public static uint Wait;
public static float Lens;
public static bool RealSimulation;
private uint last = 0;
private Random rand = new Random();
private const int count = 1000;
private Vector2[] laten = new Vector2[count];
private uint index = 0;
public uint delay = 0;
public uint timer = 0;
public Vector2 result;
public void Update(Vector2 value, float Range, uint time)
{
if (!Enable)
{
result = Vector2.NaN;
return;
}
if (!RealSimulation)
{
result = value;
timer = time;
return;
}
value *= Lens;
if (rand.Next(0, 1000) < (Error * 10))
{
value = Vector2.Zero;
delay = time + Wait;
}
else if (delay > time)
{
value = Vector2.Zero;
}
if (Range > MaxHeight) value = Vector2.Zero;
else
{
int noise = (int)(Noise * 1000);
value.X += ((float)rand.Next(-noise, noise)) / 1000;
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
}
uint clock = (uint)(Lateness * 1000);
uint tick = time - last;
last = time;
while (tick != 0)
{
tick--;
laten[index++] = value;
if (index >= clock) index = 0;
}
value = laten[index];
uint freq = 1000 / Freq;
if (timer + freq < time)
{
result = value;
timer = time;
}
}
}
internal class Range
{
public static bool Enable;
public static float MaxHeight;
public static uint Freq;
public static float Noise;
public static float Lateness;
public static bool RealSimulation;
private uint last = 0;
private Random rand = new Random();
private const int count = 1000;
private float[] laten = new float[count];
private uint index = 0;
public uint timer = 0;
public float result;
public void Update(float value, uint time)
{
if (!Enable)
{
result = float.NaN;
return;
}
if (!RealSimulation)
{
result = value;
timer = time;
return;
}
if (value > MaxHeight) value = MaxHeight;
else
{
int noise = (int)(Noise * 1000);
value += ((float)rand.Next(-noise, noise)) / 1000;
}
uint clock = (uint)(Lateness * 1000);
uint tick = time - last;
last = time;
while (tick != 0)
{
tick--;
laten[index++] = value;
if (index >= clock) index = 0;
}
value = laten[index];
uint freq = 1000 / Freq;
if (timer + freq < time)
{
result = value;
timer = time;
}
}
}
}
}

View File

@ -106,55 +106,51 @@ namespace DroneSimulator
foreach (var d in DroneList)
{
try
if (d.Azimuth >= 360) d.Azimuth -= 360;
var bmp = RotateImage(d.Drone, d.Azimuth);
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
float x1 = 0, y1 = 0;
float x2 = 130, y2 = 0;
float x3 = 0, y3 = 130;
const float TO_RADI = MathF.PI / 180;
Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
tilt = tilt * rotate * rotate;
if (tilt.Y > 0)
{
if (d.Azimuth >= 360) d.Azimuth -= 360;
var bmp = RotateImage(d.Drone, d.Azimuth);
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
float x1 = 0, y1 = 0;
float x2 = 130, y2 = 0;
float x3 = 0, y3 = 130;
const float TO_RADI = MathF.PI / 180;
Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
tilt = tilt * rotate * rotate;
if (tilt.Y > 0)
{
x1 = (int)(Math.Sin(tilt.Y) * 130);
x3 = (int)(Math.Sin(tilt.Y) * 130);
}
else
{
x2 = (int)(Math.Cos(tilt.Y) * 130);
}
if (tilt.X > 0)
{
y1 = (int)(Math.Sin(tilt.X) * 130);
y2 = (int)(Math.Sin(tilt.X) * 130);
}
else
{
y3 = (int)(Math.Cos(tilt.X) * 130);
}
PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
PointF[] dest = { ul, ur, dl };
g.DrawImage(bmp, dest);
x1 = (int)(Math.Sin(tilt.Y) * 130);
x3 = (int)(Math.Sin(tilt.Y) * 130);
}
catch { }
else
{
x2 = (int)(Math.Cos(tilt.Y) * 130);
}
if (tilt.X > 0)
{
y1 = (int)(Math.Sin(tilt.X) * 130);
y2 = (int)(Math.Sin(tilt.X) * 130);
}
else
{
y3 = (int)(Math.Cos(tilt.X) * 130);
}
PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
PointF[] dest = { ul, ur, dl };
g.DrawImage(bmp, dest);
}
}

View File

@ -1,39 +0,0 @@
using System.Numerics;
namespace VisualData
{
public struct VisualHead
{
public enum VisualType : int { None = 0, Drone = 1 } // Тип объекта
public int Size; // Размер данных этой структуры в байтах (проверка для соответствия передачи структуры)
public VisualType Type; // Тип передоваемого объекта
}
public struct VisualDrone
{
public VisualHead Head;
public enum DroneState : int { Dead = 0, Disabled = 1, Waiting = 2, Active = 3 } // Переключения типа 3D модели
public int Count; // Всего дронов на полигоне
public int Index; // Номер дрона
public int ID; // Идентификатор (для привязки камеры)
public struct ARGB { public byte A, R, G, B; }
public struct Quat { public float X, Y, Z, W; }
public struct Vect3 { public float X, Y, Z; }
public ARGB Color; // Цвет корпуса
public Quat Rotate; // Кватернион вращения
public Vect3 Position; // Координаты в пространстве
public float Scale; // Масштаб модельки (1=оригинальный)
public DroneState State; // Тип прорисовываемой модели
public float Power; // Скорость всех двигателей
}
}