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69 Commits

Author SHA1 Message Date
0e2fd5f9c3 Шапка проекта в настройках проекта 2025-03-22 15:30:54 +03:00
63608427cb Отключение плиток меню 2025-03-19 10:37:07 +03:00
7d624289cd Исправление грамматики 2025-03-19 10:36:41 +03:00
9886b22e26 Переделка меню 2025-03-18 14:20:30 +03:00
1d97ae072f Загрузка моделей с текстурами и LODами 2025-02-10 10:47:54 +03:00
3f13aa2da6 Добавлен максимальный счёт с сохранением 2025-01-31 14:44:57 +03:00
64d5577fd8 Добавлен гудок машинам 2025-01-31 14:00:16 +03:00
7dcd08212d Корректировка направлений машин на дороге 2025-01-31 12:40:37 +03:00
25144da5be Изменён текст 2025-01-31 11:49:49 +03:00
21d0dc79e5 Скрипт передвижения объектов при обновлении переходе дороги 2025-01-31 11:34:13 +03:00
d96e48e19b Исправление грамматики 2025-01-31 11:26:17 +03:00
e1ac66aa22 Применение к префабам дорог текстур 2025-01-31 10:54:41 +03:00
ad524fd627 Добавил двойную сплошную 2025-01-31 10:44:49 +03:00
695e82475a Переименование асфальта в асфальт3 2025-01-31 10:24:19 +03:00
ee7bfb9a66 Замена текстуры дорог 2025-01-31 10:13:39 +03:00
b47acd769f Исправление грамматических ошибок 2025-01-31 09:57:37 +03:00
b9c7bcb22f Добавлено меню с отказом от претензий 2025-01-30 14:35:02 +03:00
2ded056af2 Изменение слоя взаимодействия для прыжка
В ground все дороги и травку
2025-01-30 13:16:37 +03:00
5d4f7256f2 Добавлен прыжок 2025-01-30 13:03:20 +03:00
d973565f72 Трай сделать скрипт прыжка 2025-01-29 15:19:55 +03:00
b71551b827 Увеличена громкость и убран на меню прозрачность 2025-01-29 14:25:52 +03:00
765940c2c1 Скрипт случайной музыки 2025-01-29 14:11:06 +03:00
750045581e Изменение звуков машин 2025-01-29 13:51:49 +03:00
ccd02360e9 Дописывание скрипта рандомайза объектов 2025-01-29 10:30:00 +03:00
LikhenkoVG
802960ab9b Скрипт случайного генератора объектов 2025-01-28 22:25:26 +03:00
LikhenkoVG
fc630bfd33 Перемещение папки Sounds 2025-01-28 19:16:35 +03:00
a7c717058a Уменьшение кол-ва спавна тайлов 2025-01-28 15:06:45 +03:00
fb41902abb Переделка меню при сбитии 2025-01-28 14:46:25 +03:00
e4e36c0b1a Изменил зону закрытия 2025-01-28 13:20:18 +03:00
c5b2237f52 Добавлена вибрация при столкновении 2025-01-28 13:03:23 +03:00
0918897164 Добавлен индикатор стамины и переделаны дороги 2025-01-28 12:46:19 +03:00
305f83a924 Сглаживание бега 2025-01-28 10:32:19 +03:00
267ebc6fe5 Добавление стамины 2025-01-27 13:23:28 +03:00
844ab0ec63 Добавил визуального мусора 2025-01-26 09:48:01 +03:00
d2f81ebdf9 Настройка роста 2025-01-26 09:34:04 +03:00
5eadeae779 Настройка роста 2025-01-26 09:24:47 +03:00
LikhenkoVG
f549f0304f Исправление ошибок текста 2025-01-25 21:21:05 +03:00
6a692c24eb Переделка префабов 2025-01-25 16:48:00 +03:00
ce43dd94fe Остановка игрока после сбития 2025-01-25 16:31:39 +03:00
b194dc0191 Звук машин 2025-01-25 16:18:02 +03:00
d9b9d51430 Изменение положения Ray interactor 2025-01-25 15:50:30 +03:00
b2ecc77b2a Меню игрока и появление его при смерти 2025-01-25 14:45:55 +03:00
c2bcb1ecd8 Добавление рук 2025-01-25 13:22:39 +03:00
2e85e07d1a Моделей загрузка 2025-01-19 15:16:59 +03:00
908bebee03 Создание префабов тайлов 2024-12-28 12:47:01 +03:00
b7ab37a256 Создание префабов тайлов 2024-12-27 11:03:21 +03:00
1416c9a336 Переделка дороги 2024-12-26 12:36:58 +03:00
db45452ce5 Создание префабов объектов 2024-12-26 12:15:58 +03:00
LikhenkoVG
26d9381aec Загрузка моделей 2024-12-24 22:32:04 +03:00
1606b01952 Загрузка моделей 2024-12-24 20:14:18 +03:00
357ee47af2 Импорт модели
boat2
2024-12-23 13:15:39 +03:00
f19c85572c Импорт моделей
Big Stone
Big Stone 2
Big Stone 3
2024-12-23 11:52:48 +03:00
36d1ee9f33 Доделан игрок и тайл менеджер 2024-12-21 10:12:17 +03:00
2eb77c8dc2 Скрипт касания игрока машиной, переделывание префабов 2024-12-18 16:02:21 +03:00
LikhenkoVG
937a6340ec Скрипт перемещения машин 2024-12-17 21:46:56 +03:00
8358a1dcd6 Скрипт машин, префабы
Создал скрипт вращения колёс машин, может ещё что в него добавлю, создал префабы окружения и машин
2024-12-17 16:00:59 +03:00
e54ba05865 Добавил перемещение текста счёта 2024-12-17 11:37:54 +03:00
511a7b8842 Установка textmeshpro и написание скрипта ScoreManagerScript 2024-12-16 17:52:12 +03:00
486ef33d1e Импорт моделей 2024-12-14 12:33:05 +03:00
c7e0620447 Код закрытых тайлов
Дописал код в менеджер тайлов, который закрывает пройденные зоны от игрока
2024-12-13 16:54:18 +03:00
050cf81e0c Готовый тайл для проверок
Подготовил тайл, на котором будут доделываться механика
2024-12-13 14:32:43 +03:00
6b36992d5d Создание префабов тайлов 2024-12-12 23:53:33 +03:00
Dizel
6f4c1454cb Скрипт генерации карты и зоны тригера
Закончен скрипт генерации карты по готовым префабам, закончен скрипт тригерной зоны
2024-12-11 20:57:06 +03:00
LikhenkoVG
3d15c0dc4c Скрипт генерации карты
Почти готовый скрипт генерации карты - готова генерация при запуске сцены, создаётся заданное число тайлов. Начал писать удаление и создание новых тайлов по тому, пока идёт игрок.
2024-12-10 20:01:30 +03:00
f3552bb159 Переписывание скрипта генератора тайлов 2024-12-09 16:51:19 +03:00
LikhenkoVG
11da45e604 Добавлен скрипт генерации карты 2024-12-08 20:54:21 +03:00
LikhenkoVG
a194af17f9 Загрузка XR и URP 2024-12-07 22:53:11 +03:00
LikhenkoVG
0aefa7da4f Повышение версии unity 2024-12-07 22:35:11 +03:00
d784631536 Добавлен пустой проект 2024-12-07 11:47:00 +03:00
939 changed files with 202480 additions and 0 deletions

31
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using UnityEngine;
using UnityEngine.Events;
public class CarBipScript : MonoBehaviour
{
[HideInInspector]
public UnityEvent<HitDetectorScript> PlayerEntered = new UnityEvent<HitDetectorScript>();
[HideInInspector]
public UnityEvent<HitDetectorScript> PlayerExited = new UnityEvent<HitDetectorScript>();
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Player Enter");
HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
PlayerEntered.Invoke(hit);
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Player Exit");
HitDetectorScript hit = other.GetComponent<HitDetectorScript>();
PlayerExited.Invoke(hit);
}
}
}

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secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
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normalImportMode: 0
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normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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humanDescription:
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human: []
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