Compare commits
54 Commits
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7bf2553455 | |||
cdf8c18d9b | |||
376ce81a8a |
@ -1,5 +1,7 @@
|
||||
using System.Diagnostics.Metrics;
|
||||
using DroneData;
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||||
using System.Diagnostics.Metrics;
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||||
using System.Drawing;
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using System.Numerics;
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using System.Runtime.InteropServices;
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||||
|
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namespace DroneClient
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@ -15,6 +17,8 @@ namespace DroneClient
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public float LaserRange;
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public uint TimeRange;
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public Vector2 OF = Vector2.Zero;
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||||
|
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public float MotorUL, MotorUR, MotorDL, MotorDR;
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public static byte[] getBytes(object data)
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@ -116,6 +120,16 @@ namespace DroneClient
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return new byte[0];
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}
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private byte[]? RecvDataOF(byte[] data)
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{
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DroneData.DataOF of = (DroneData.DataOF)fromBytes(data, typeof(DroneData.DataOF));
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OF.X = of.X;
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OF.Y = of.Y;
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return new byte[0];
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}
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private byte[]? ClientRequestResponse(DroneData.DataHead head, byte[] body)
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{
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byte[] zero = new byte[0];
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@ -186,6 +200,22 @@ namespace DroneClient
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}
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}
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case DroneData.DataType.DataOF:
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{
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if (head.Mode == DroneData.DataMode.Request)
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{
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// Запрос данных
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// ... //
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//
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return zero;
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}
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else
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{
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// Пришли данные
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return RecvDataOF(body);
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}
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}
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case DroneData.DataType.DataMotor4:
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{
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if (head.Mode == DroneData.DataMode.Request)
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@ -271,12 +301,18 @@ namespace DroneClient
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local.Mode = DroneData.DataMode.Request;
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local.Type = DroneData.DataType.DataLocal;
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DroneData.DataHead of = new DroneData.DataHead();
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of.Size = DroneData.DataHead.StrLen;
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of.Mode = DroneData.DataMode.Request;
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of.Type = DroneData.DataType.DataOF;
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List<byte[]> list = new List<byte[]>();
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list.Add(getBytes(acc));
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list.Add(getBytes(gyr));
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list.Add(getBytes(range));
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list.Add(getBytes(local));
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list.Add(getBytes(of));
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list.Add(SendDataMotor4());
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int count = 0;
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|
@ -1,4 +1,4 @@
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace DroneData
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{
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@ -12,10 +12,13 @@ namespace DroneData
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None = 0, Head = 1,
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// Output
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DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005,
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DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006, DataOF = 1007,
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// Input
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DataMotor4 = 2001, DataMotor6 = 2002
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DataMotor4 = 2001, DataMotor6 = 2002,
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// State
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DataQuat = 3001,
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};
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public struct DataHead
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@ -25,7 +28,7 @@ namespace DroneData
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public DataMode Mode;
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public DataType Type;
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Общее время
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataHead));
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}
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@ -37,7 +40,7 @@ namespace DroneData
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public DataHead Head;
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public XYZ Acc;
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Последнее время изменения данных
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||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataAcc));
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||||
}
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@ -47,7 +50,7 @@ namespace DroneData
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public DataHead Head;
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public XYZ Gyr;
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Последнее время изменения данных
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||||
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||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataGyr));
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||||
}
|
||||
@ -57,31 +60,51 @@ namespace DroneData
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public DataHead Head;
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||||
public XYZ Mag;
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||||
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||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
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||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMag));
|
||||
}
|
||||
|
||||
public struct DataLocal
|
||||
{
|
||||
public DataHead Head;
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||||
public XYZ Local; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
public uint Time; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
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||||
}
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||||
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||||
public struct DataRange
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||||
{
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||||
public DataHead Head;
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public float LiDAR; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public float LiDAR; // Датчик посадки
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||||
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||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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||||
public uint Time; // Последнее время изменения данных
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||||
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||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataRange));
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||||
}
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||||
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||||
public struct DataLocal
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{
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public DataHead Head;
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public XYZ Local; // Локальные координаты
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||||
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||||
public uint Time; // Последнее время изменения данных
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||||
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||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
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||||
}
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||||
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||||
public struct DataBar
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||||
{
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public DataHead Head;
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public float Pressure; // Давление
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||||
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||||
public uint Time; // Последнее время изменения данных
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||||
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||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataBar));
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||||
}
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||||
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||||
public struct DataOF
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||||
{
|
||||
public DataHead Head;
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||||
public float X, Y; // Угловой сдвиг
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||||
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||||
public uint Time; // Последнее время изменения данных
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||||
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||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
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||||
}
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||||
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||||
public struct DataMotor4
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||||
{
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||||
public DataHead Head;
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||||
|
164
DroneClient/FormMain.Designer.cs
generated
164
DroneClient/FormMain.Designer.cs
generated
@ -38,12 +38,14 @@
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||||
label3 = new Label();
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||||
label1 = new Label();
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||||
groupBox2 = new GroupBox();
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||||
label_time_acc = new Label();
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||||
label_Acc_Z = new Label();
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||||
label7 = new Label();
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label_Acc_Y = new Label();
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||||
label5 = new Label();
|
||||
label_Acc_X = new Label();
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||||
groupBox3 = new GroupBox();
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||||
label_time_gyr = new Label();
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||||
label_Gyr_Z = new Label();
|
||||
label9 = new Label();
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||||
label_Gyr_Y = new Label();
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||||
@ -51,6 +53,7 @@
|
||||
label_Gyr_X = new Label();
|
||||
label13 = new Label();
|
||||
groupBox4 = new GroupBox();
|
||||
label_time_range = new Label();
|
||||
label_Pos_L = new Label();
|
||||
label6 = new Label();
|
||||
label_Pos_Y = new Label();
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||||
@ -65,15 +68,22 @@
|
||||
label_Pow = new Label();
|
||||
button_ML = new Button();
|
||||
button_MR = new Button();
|
||||
label_time_acc = new Label();
|
||||
label_time_range = new Label();
|
||||
label_time_gyr = new Label();
|
||||
groupBox5 = new GroupBox();
|
||||
label_time_of = new Label();
|
||||
label_OF_Y = new Label();
|
||||
label17 = new Label();
|
||||
label_OF_X = new Label();
|
||||
label19 = new Label();
|
||||
trackBar_Value = new TrackBar();
|
||||
label4 = new Label();
|
||||
groupBox1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Server_Port).BeginInit();
|
||||
groupBox2.SuspendLayout();
|
||||
groupBox3.SuspendLayout();
|
||||
groupBox4.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)trackBar_Power).BeginInit();
|
||||
groupBox5.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)trackBar_Value).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// timer_Test
|
||||
@ -92,7 +102,7 @@
|
||||
groupBox1.Dock = DockStyle.Top;
|
||||
groupBox1.Location = new Point(0, 0);
|
||||
groupBox1.Name = "groupBox1";
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groupBox1.Size = new Size(275, 80);
|
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groupBox1.Size = new Size(446, 80);
|
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groupBox1.TabIndex = 3;
|
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groupBox1.TabStop = false;
|
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groupBox1.Tag = "";
|
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@ -168,11 +178,20 @@
|
||||
groupBox2.Controls.Add(label1);
|
||||
groupBox2.Location = new Point(6, 86);
|
||||
groupBox2.Name = "groupBox2";
|
||||
groupBox2.Size = new Size(78, 118);
|
||||
groupBox2.Size = new Size(100, 118);
|
||||
groupBox2.TabIndex = 5;
|
||||
groupBox2.TabStop = false;
|
||||
groupBox2.Text = "Acc";
|
||||
//
|
||||
// label_time_acc
|
||||
//
|
||||
label_time_acc.AutoSize = true;
|
||||
label_time_acc.Location = new Point(6, 100);
|
||||
label_time_acc.Name = "label_time_acc";
|
||||
label_time_acc.Size = new Size(13, 15);
|
||||
label_time_acc.TabIndex = 25;
|
||||
label_time_acc.Text = "0";
|
||||
//
|
||||
// label_Acc_Z
|
||||
//
|
||||
label_Acc_Z.AutoSize = true;
|
||||
@ -227,13 +246,22 @@
|
||||
groupBox3.Controls.Add(label11);
|
||||
groupBox3.Controls.Add(label_Gyr_X);
|
||||
groupBox3.Controls.Add(label13);
|
||||
groupBox3.Location = new Point(95, 86);
|
||||
groupBox3.Location = new Point(112, 86);
|
||||
groupBox3.Name = "groupBox3";
|
||||
groupBox3.Size = new Size(78, 118);
|
||||
groupBox3.Size = new Size(103, 118);
|
||||
groupBox3.TabIndex = 6;
|
||||
groupBox3.TabStop = false;
|
||||
groupBox3.Text = "Gyr";
|
||||
//
|
||||
// label_time_gyr
|
||||
//
|
||||
label_time_gyr.AutoSize = true;
|
||||
label_time_gyr.Location = new Point(3, 100);
|
||||
label_time_gyr.Name = "label_time_gyr";
|
||||
label_time_gyr.Size = new Size(13, 15);
|
||||
label_time_gyr.TabIndex = 26;
|
||||
label_time_gyr.Text = "0";
|
||||
//
|
||||
// label_Gyr_Z
|
||||
//
|
||||
label_Gyr_Z.AutoSize = true;
|
||||
@ -297,13 +325,22 @@
|
||||
groupBox4.Controls.Add(label10);
|
||||
groupBox4.Controls.Add(label_Pos_X);
|
||||
groupBox4.Controls.Add(label14);
|
||||
groupBox4.Location = new Point(188, 86);
|
||||
groupBox4.Location = new Point(221, 86);
|
||||
groupBox4.Name = "groupBox4";
|
||||
groupBox4.Size = new Size(78, 118);
|
||||
groupBox4.Size = new Size(103, 118);
|
||||
groupBox4.TabIndex = 7;
|
||||
groupBox4.TabStop = false;
|
||||
groupBox4.Text = "Pos";
|
||||
//
|
||||
// label_time_range
|
||||
//
|
||||
label_time_range.AutoSize = true;
|
||||
label_time_range.Location = new Point(6, 100);
|
||||
label_time_range.Name = "label_time_range";
|
||||
label_time_range.Size = new Size(13, 15);
|
||||
label_time_range.TabIndex = 27;
|
||||
label_time_range.Text = "0";
|
||||
//
|
||||
// label_Pos_L
|
||||
//
|
||||
label_Pos_L.AutoSize = true;
|
||||
@ -443,38 +480,93 @@
|
||||
button_MR.MouseDown += button_UU_MouseDown;
|
||||
button_MR.MouseUp += button_UU_MouseUp;
|
||||
//
|
||||
// label_time_acc
|
||||
// groupBox5
|
||||
//
|
||||
label_time_acc.AutoSize = true;
|
||||
label_time_acc.Location = new Point(6, 100);
|
||||
label_time_acc.Name = "label_time_acc";
|
||||
label_time_acc.Size = new Size(13, 15);
|
||||
label_time_acc.TabIndex = 25;
|
||||
label_time_acc.Text = "0";
|
||||
groupBox5.Controls.Add(label_time_of);
|
||||
groupBox5.Controls.Add(label_OF_Y);
|
||||
groupBox5.Controls.Add(label17);
|
||||
groupBox5.Controls.Add(label_OF_X);
|
||||
groupBox5.Controls.Add(label19);
|
||||
groupBox5.Location = new Point(330, 86);
|
||||
groupBox5.Name = "groupBox5";
|
||||
groupBox5.Size = new Size(104, 118);
|
||||
groupBox5.TabIndex = 24;
|
||||
groupBox5.TabStop = false;
|
||||
groupBox5.Text = "OF";
|
||||
//
|
||||
// label_time_range
|
||||
// label_time_of
|
||||
//
|
||||
label_time_range.AutoSize = true;
|
||||
label_time_range.Location = new Point(6, 100);
|
||||
label_time_range.Name = "label_time_range";
|
||||
label_time_range.Size = new Size(13, 15);
|
||||
label_time_range.TabIndex = 27;
|
||||
label_time_range.Text = "0";
|
||||
label_time_of.AutoSize = true;
|
||||
label_time_of.Location = new Point(6, 100);
|
||||
label_time_of.Name = "label_time_of";
|
||||
label_time_of.Size = new Size(13, 15);
|
||||
label_time_of.TabIndex = 27;
|
||||
label_time_of.Text = "0";
|
||||
//
|
||||
// label_time_gyr
|
||||
// label_OF_Y
|
||||
//
|
||||
label_time_gyr.AutoSize = true;
|
||||
label_time_gyr.Location = new Point(3, 100);
|
||||
label_time_gyr.Name = "label_time_gyr";
|
||||
label_time_gyr.Size = new Size(13, 15);
|
||||
label_time_gyr.TabIndex = 26;
|
||||
label_time_gyr.Text = "0";
|
||||
label_OF_Y.AutoSize = true;
|
||||
label_OF_Y.Location = new Point(19, 45);
|
||||
label_OF_Y.Name = "label_OF_Y";
|
||||
label_OF_Y.Size = new Size(13, 15);
|
||||
label_OF_Y.TabIndex = 7;
|
||||
label_OF_Y.Text = "0";
|
||||
//
|
||||
// label17
|
||||
//
|
||||
label17.AutoSize = true;
|
||||
label17.Location = new Point(6, 45);
|
||||
label17.Name = "label17";
|
||||
label17.Size = new Size(17, 15);
|
||||
label17.TabIndex = 6;
|
||||
label17.Text = "Y:";
|
||||
//
|
||||
// label_OF_X
|
||||
//
|
||||
label_OF_X.AutoSize = true;
|
||||
label_OF_X.Location = new Point(19, 19);
|
||||
label_OF_X.Name = "label_OF_X";
|
||||
label_OF_X.Size = new Size(13, 15);
|
||||
label_OF_X.TabIndex = 5;
|
||||
label_OF_X.Text = "0";
|
||||
//
|
||||
// label19
|
||||
//
|
||||
label19.AutoSize = true;
|
||||
label19.Location = new Point(6, 19);
|
||||
label19.Name = "label19";
|
||||
label19.Size = new Size(17, 15);
|
||||
label19.TabIndex = 4;
|
||||
label19.Text = "X:";
|
||||
//
|
||||
// trackBar_Value
|
||||
//
|
||||
trackBar_Value.Location = new Point(349, 240);
|
||||
trackBar_Value.Maximum = 100;
|
||||
trackBar_Value.Minimum = 1;
|
||||
trackBar_Value.Name = "trackBar_Value";
|
||||
trackBar_Value.Orientation = Orientation.Vertical;
|
||||
trackBar_Value.Size = new Size(45, 195);
|
||||
trackBar_Value.TabIndex = 25;
|
||||
trackBar_Value.Value = 1;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
label4.AutoSize = true;
|
||||
label4.Location = new Point(347, 219);
|
||||
label4.Name = "label4";
|
||||
label4.Size = new Size(47, 15);
|
||||
label4.TabIndex = 26;
|
||||
label4.Text = "POWER";
|
||||
//
|
||||
// Form_Main
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(275, 447);
|
||||
ClientSize = new Size(446, 447);
|
||||
Controls.Add(label4);
|
||||
Controls.Add(trackBar_Value);
|
||||
Controls.Add(groupBox5);
|
||||
Controls.Add(button_MR);
|
||||
Controls.Add(button_ML);
|
||||
Controls.Add(label_Pow);
|
||||
@ -501,6 +593,9 @@
|
||||
groupBox4.ResumeLayout(false);
|
||||
groupBox4.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)trackBar_Power).EndInit();
|
||||
groupBox5.ResumeLayout(false);
|
||||
groupBox5.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)trackBar_Value).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
@ -546,5 +641,12 @@
|
||||
private Label label_time_acc;
|
||||
private Label label_time_range;
|
||||
private Label label_time_gyr;
|
||||
private GroupBox groupBox5;
|
||||
private Label label_time_of;
|
||||
private Label label_OF_Y;
|
||||
private Label label17;
|
||||
private Label label_OF_X;
|
||||
private Label label19;
|
||||
private TrackBar trackBar_Value;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.Text;
|
||||
using System.Text;
|
||||
using System.Numerics;
|
||||
using System.Windows.Forms;
|
||||
using static DroneSimulator.NetClient;
|
||||
@ -109,6 +109,11 @@ namespace DroneSimulator
|
||||
|
||||
label_time_range.Text = dataDrone.TimeRange.ToString();
|
||||
|
||||
label_OF_X.Text = dataDrone.OF.X.ToString();
|
||||
label_OF_Y.Text = dataDrone.OF.Y.ToString();
|
||||
|
||||
label_time_of.Text = dataDrone.TimeRange.ToString();
|
||||
|
||||
netClient.SendData(dataDrone.SendReqest());
|
||||
}
|
||||
|
||||
@ -123,7 +128,7 @@ namespace DroneSimulator
|
||||
|
||||
private void button_UU_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
const float pow = 0.1f;
|
||||
float pow = ((float)trackBar_Value.Value) / 10.0f;
|
||||
|
||||
if (sender == button_UU)
|
||||
{
|
||||
|
27
DroneSimulator/Area.cs
Normal file
27
DroneSimulator/Area.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class Area
|
||||
{
|
||||
public struct Poisition
|
||||
{
|
||||
public struct Freeze{ public static bool X, Y, Z; }
|
||||
}
|
||||
|
||||
public struct Wind
|
||||
{
|
||||
public static bool Enable;
|
||||
public struct Speed { public static float From, To; }
|
||||
public static float Direction;
|
||||
public static float Density;
|
||||
public static float PosResist;
|
||||
public static float RotResist;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,37 +1,68 @@
|
||||
using System.CodeDom;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Sockets;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using static VisualData.VisualDrone;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class Drone
|
||||
{
|
||||
public int ID;
|
||||
public float Mass; // Масса
|
||||
public bool Active; // Живой?
|
||||
public float Length; // Длинна лучей
|
||||
|
||||
private Socket? Client = null;
|
||||
|
||||
public bool Active = false; // Живой?
|
||||
public const float Dynamic = 10; // Динамика вращения
|
||||
public Vector3 PosXYZ, SpdXYZ, AccXYZ; // Положение в пространстве: Позиция, Скорость, Ускорение
|
||||
public Quaternion Quat; // Основной кватернион
|
||||
public Vector3 PosXYZ = Vector3.Zero, SpdXYZ = Vector3.Zero, AccXYZ = Vector3.Zero; // Положение в пространстве: Позиция, Скорость, Ускорение
|
||||
public Quaternion Quat = Quaternion.Identity; // Основной кватернион
|
||||
public float Power = 0; // Тяга всех двигателей (0-1)
|
||||
public float MaxPower; // Максимальная Тяга всех двигателей (КГ)
|
||||
|
||||
public Vector3 SpdPRY, AccPRY; // Поворот в пространстве: pitch roll yaw
|
||||
|
||||
public Vector3 Acc, Gyr; // Имитация: Акселерометр, Гироскоп
|
||||
public float LaserRange; // Имитация: Дальномер
|
||||
|
||||
private uint DataTimer;
|
||||
public Vector4 Orientation;
|
||||
|
||||
private const float Gravity = 9.8f;
|
||||
|
||||
private const float TO_GRAD = 180 / MathF.PI;
|
||||
private const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
private Thread DroneThread;
|
||||
private int Timer;
|
||||
public static List<Drone> AllDrones = new List<Drone>();
|
||||
private static Thread? DroneThread = null;
|
||||
private uint StepTime = 0;
|
||||
|
||||
private static int CounterID = 0;
|
||||
public static Semaphore StepSemaphore = new Semaphore(0, 10);
|
||||
|
||||
private uint Timer;
|
||||
|
||||
public static bool TimeLimit = false;
|
||||
|
||||
private Vector2 MoveOF = Vector2.Zero;
|
||||
private bool ReadyOF = false;
|
||||
|
||||
public struct Physics
|
||||
{
|
||||
static public float Mass; // Масса
|
||||
static public float Length; // Длинна лучей
|
||||
static public float MaxPower; // Максимальная Тяга всех двигателей (КГ)
|
||||
}
|
||||
|
||||
public struct Propeller
|
||||
{
|
||||
static public float Diameter; // Диаметр лопостей
|
||||
static public float MaxRotate; // Максимальнные обороты в секунду
|
||||
}
|
||||
|
||||
private RealMode.Accelerometer RealAcc = new RealMode.Accelerometer();
|
||||
private RealMode.Gyroscope RealGyr = new RealMode.Gyroscope();
|
||||
private RealMode.Position RealPos = new RealMode.Position();
|
||||
private RealMode.Barometer RealBar = new RealMode.Barometer();
|
||||
private RealMode.Range RealRange = new RealMode.Range();
|
||||
private RealMode.OpticalFlow RealOF = new RealMode.OpticalFlow();
|
||||
private RealMode.Magnetometer RealMag = new RealMode.Magnetometer();
|
||||
|
||||
public static byte[] getBytes(object data)
|
||||
{
|
||||
@ -74,57 +105,86 @@ namespace DroneSimulator
|
||||
return mem;
|
||||
}
|
||||
|
||||
public struct DataVisual
|
||||
public VisualData.VisualDrone GetVisual(int count, int index)
|
||||
{
|
||||
public int ID; // Идентификатор
|
||||
public float W, X, Y, Z; // Кватернион вращения
|
||||
public float PosX, PosY, PosZ; // Координаты в пространстве
|
||||
VisualData.VisualDrone drone = new VisualData.VisualDrone();
|
||||
|
||||
drone.Head.Size = Marshal.SizeOf(typeof(VisualData.VisualDrone));
|
||||
drone.Head.Type = VisualData.VisualHead.VisualType.Drone;
|
||||
|
||||
drone.Count = count;
|
||||
drone.Index = index;
|
||||
|
||||
drone.ID = ID;
|
||||
drone.Color.A = 255; drone.Color.R = 255; drone.Color.G = 0; drone.Color.B = 0;
|
||||
|
||||
drone.Rotate.X = Quat.X; drone.Rotate.Y = Quat.Y; drone.Rotate.Z = Quat.Z; drone.Rotate.W = Quat.W;
|
||||
drone.Position.X = PosXYZ.X; drone.Position.Y = PosXYZ.Y; drone.Position.Z = PosXYZ.Z;
|
||||
drone.Scale = 1.0f;
|
||||
|
||||
drone.State = VisualData.VisualDrone.DroneState.Active;
|
||||
|
||||
drone.Power = Power;
|
||||
|
||||
return drone;
|
||||
}
|
||||
|
||||
public DataVisual GetVisual()
|
||||
public static void StartThread()
|
||||
{
|
||||
return new DataVisual() { ID = this.ID, W = this.Quat.W, X = this.Quat.X, Y = this.Quat.Y, Z = this.Quat.Z, PosX = this.PosXYZ.X, PosY = this.PosXYZ.Y, PosZ = this.PosXYZ.Z };
|
||||
}
|
||||
if (DroneThread != null) return;
|
||||
|
||||
private void ThreadFunction()
|
||||
{
|
||||
while (DroneThread != null)
|
||||
{
|
||||
Action(Environment.TickCount);
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
public Drone(int id)
|
||||
{
|
||||
ID = id;
|
||||
Active = false;
|
||||
PosXYZ = Vector3.Zero;
|
||||
SpdXYZ = Vector3.Zero;
|
||||
AccXYZ = Vector3.Zero;
|
||||
Quat = Quaternion.Identity;
|
||||
|
||||
DroneThread = new Thread(new ThreadStart(ThreadFunction));
|
||||
Timer = Environment.TickCount;
|
||||
DroneThread = new Thread(new ThreadStart(Drone.ThreadFunction));
|
||||
DroneThread.Priority = ThreadPriority.Highest;
|
||||
DroneThread.Start();
|
||||
}
|
||||
|
||||
public int Create(float power, float mass, float len)
|
||||
public static void StopThread()
|
||||
{
|
||||
Mass = mass;
|
||||
Length = len;
|
||||
MaxPower = power;
|
||||
if (DroneThread == null) return;
|
||||
|
||||
DroneThread = null;
|
||||
}
|
||||
|
||||
private static void ThreadFunction()
|
||||
{
|
||||
while (DroneThread != null)
|
||||
{
|
||||
if (StepSemaphore.WaitOne(1))
|
||||
{
|
||||
lock (AllDrones)
|
||||
{
|
||||
foreach (Drone drone in AllDrones)
|
||||
{
|
||||
if (drone.StepTime > 0)
|
||||
{
|
||||
uint prev = drone.Timer;
|
||||
uint next = prev + drone.StepTime;
|
||||
|
||||
drone.Action(next);
|
||||
drone.StepTime = 0;
|
||||
drone.SendStep(next, prev);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Drone(int id, Socket? client)
|
||||
{
|
||||
ID = id;
|
||||
Timer = 0;
|
||||
Client = client;
|
||||
}
|
||||
|
||||
public int Create()
|
||||
{
|
||||
Active = true;
|
||||
|
||||
return ID;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
DroneThread = null;
|
||||
}
|
||||
|
||||
private float GetAngle(float a1, float a2, float az)
|
||||
{
|
||||
if (a2 == 0.0f && az == 0.0f)
|
||||
@ -154,11 +214,22 @@ namespace DroneSimulator
|
||||
Quat = Quaternion.Normalize(map);
|
||||
}
|
||||
|
||||
Vector2 RotateToZ(Vector2 vec, bool Rev = false)
|
||||
{
|
||||
Quaternion v = new Quaternion(vec.X, vec.Y, 0, 0);
|
||||
Quaternion q = new Quaternion(0, 0, Rev ? -Quat.Z : Quat.Z, Quat.W);
|
||||
q = Quaternion.Normalize(q);
|
||||
|
||||
q = (v * q) * q;
|
||||
|
||||
return new Vector2(q.X, q.Y);
|
||||
}
|
||||
|
||||
public Vector4 GetOrientation()
|
||||
{
|
||||
Quaternion grav = new Quaternion(0, 0, 1, 0);
|
||||
|
||||
grav = (Quat * grav) * Quaternion.Inverse(Quat);
|
||||
grav = Quat * grav * Quaternion.Inverse(Quat);
|
||||
|
||||
float yaw = 2 * MathF.Atan2(Quat.Z, Quat.W) * TO_GRAD;
|
||||
if (yaw < 0.0f) yaw = 360.0f + yaw;
|
||||
@ -166,9 +237,16 @@ namespace DroneSimulator
|
||||
return new Vector4(GetAngle(grav.Y, grav.X, grav.Z), GetAngle(-grav.X, grav.Y, grav.Z), yaw, grav.Z);
|
||||
}
|
||||
|
||||
public void Action(int tick)
|
||||
int TestGyr = 0;
|
||||
int TestDir = 1;
|
||||
|
||||
public void Action(uint tick)
|
||||
{
|
||||
float time = (tick - Timer) / 1000.0f;
|
||||
uint period = tick - Timer;
|
||||
|
||||
if (period == 0) return;
|
||||
|
||||
float time = period / 1000.0f;
|
||||
Timer = tick;
|
||||
|
||||
if (!Active) return;
|
||||
@ -180,67 +258,129 @@ namespace DroneSimulator
|
||||
flow += flow * 0.1f; // Воздушная подушка
|
||||
}
|
||||
|
||||
SpdPRY += AccPRY * (Dynamic * time / (Mass * Length));
|
||||
float wind_x = 0, wind_y = 0, wind_z = 0;
|
||||
float wind_p = 0, wind_r = 0, wind_w = 0;
|
||||
|
||||
if (Area.Wind.Enable)
|
||||
{
|
||||
Quaternion dir = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), Area.Wind.Direction * TO_RADI * 2);
|
||||
|
||||
Quaternion spd = new Quaternion(0, Area.Wind.Speed.From, 0, 0) * dir;
|
||||
|
||||
float spd_x = spd.X - SpdXYZ.X;
|
||||
float spd_y = spd.Y - SpdXYZ.Y;
|
||||
float spd_z = spd.Z - SpdXYZ.Z;
|
||||
|
||||
wind_x = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_x * MathF.Abs(spd_x));
|
||||
wind_y = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_y * MathF.Abs(spd_y));
|
||||
wind_z = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_z * MathF.Abs(spd_z));
|
||||
|
||||
wind_p = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.X * MathF.Abs(SpdPRY.X));
|
||||
wind_r = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.Y * MathF.Abs(SpdPRY.Y));
|
||||
wind_w = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.Z * MathF.Abs(SpdPRY.Z));
|
||||
|
||||
AccPRY.X -= wind_p; AccPRY.Y -= wind_r; AccPRY.Z -= wind_w;
|
||||
}
|
||||
|
||||
SpdPRY += AccPRY * (Dynamic * time / (Physics.Mass * Physics.Length));
|
||||
|
||||
Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat;
|
||||
AccXYZ = new Vector3(pow.X, pow.Y, pow.Z) * (Gravity / Mass);
|
||||
|
||||
AccXYZ = new Vector3(pow.X + wind_x, pow.Y + wind_y, pow.Z + wind_z) * (Gravity / Physics.Mass);
|
||||
SpdXYZ += (AccXYZ + new Vector3(0, 0, -Gravity)) * time;
|
||||
PosXYZ += SpdXYZ * time;
|
||||
|
||||
AccXYZ /= Gravity; // Вернуть измерения в G
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
if (Area.Poisition.Freeze.X) { SpdXYZ.X = 0; PosXYZ.X = 0; }
|
||||
if (Area.Poisition.Freeze.Y) { SpdXYZ.Y = 0; PosXYZ.Y = 0; }
|
||||
if (Area.Poisition.Freeze.Z) { SpdXYZ.Z = 0; PosXYZ.Z = 5; }
|
||||
|
||||
/*if (PosXYZ.Z < 0)
|
||||
{
|
||||
SpdPRY = Vector3.Zero;
|
||||
SpdXYZ.X = 0;
|
||||
SpdXYZ.Y = 0;
|
||||
Quat = Quaternion.Identity;
|
||||
}
|
||||
else Rotate(SpdPRY.X * time, SpdPRY.Y * time, SpdPRY.Z * time);
|
||||
else */
|
||||
Rotate(SpdPRY.X * time, SpdPRY.Y * time, SpdPRY.Z * time);
|
||||
|
||||
Vector4 ori = GetOrientation();
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
Orientation = ori;
|
||||
float range = 0;
|
||||
|
||||
if (PosXYZ.Z <= 0)
|
||||
{
|
||||
PosXYZ.Z = 0;
|
||||
SpdXYZ.Z = 0;
|
||||
LaserRange = 0;
|
||||
Acc = new Vector3(0, 0, 1);
|
||||
}
|
||||
|
||||
/*if (PosXYZ.Z < 0)
|
||||
{
|
||||
PosXYZ.Z = 0;
|
||||
|
||||
/*if (SpdXYZ.Z < -5)
|
||||
{
|
||||
Active = false; // Сильно ударился о землю
|
||||
}*/
|
||||
//if (SpdXYZ.Z < -5)
|
||||
//{
|
||||
// Active = false; // Сильно ударился о землю
|
||||
//}
|
||||
|
||||
/*if (MathF.Abs(ori.X) > 20 || MathF.Abs(ori.Y) > 20)
|
||||
{
|
||||
Active = false; // Повредил винты при посадке
|
||||
}*/
|
||||
//if (MathF.Abs(ori.X) > 20 || MathF.Abs(ori.Y) > 20)
|
||||
//{
|
||||
// Active = false; // Повредил винты при посадке
|
||||
//}
|
||||
|
||||
SpdXYZ.Z = 0;
|
||||
|
||||
Acc = new Vector3(0, 0, 1);
|
||||
Gyr = Vector3.Zero;
|
||||
LaserRange = 0;
|
||||
}
|
||||
}*/
|
||||
else
|
||||
{
|
||||
if (ori.W < 0)
|
||||
if (ori.W < 0) // это обман
|
||||
{
|
||||
//Active = false; // Перевернулся вверх ногами
|
||||
}
|
||||
|
||||
Quaternion grav = new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0);
|
||||
//grav = (Quat * grav) * Quaternion.Inverse(Quat); // Инерциальный акселерометр (тест)
|
||||
Quaternion grav = Quat * new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0) * Quaternion.Inverse(Quat);
|
||||
Acc = new Vector3(grav.X, grav.Y, grav.Z);
|
||||
|
||||
Gyr = SpdPRY;
|
||||
|
||||
float tilt = (MathF.Abs(ori.X) + MathF.Abs(ori.Y)) * TO_RADI;
|
||||
float tilt = MathF.Sqrt((ori.X * ori.X) + (ori.Y * ori.Y)) * TO_RADI;
|
||||
|
||||
if (tilt < 90 && ori.W > 0) LaserRange = PosXYZ.Z / MathF.Cos(tilt);
|
||||
range = PosXYZ.Z / MathF.Cos(tilt);
|
||||
|
||||
if (tilt < 90 && ori.W > 0) LaserRange = range;
|
||||
else LaserRange = float.MaxValue;
|
||||
}
|
||||
|
||||
DataTimer = (uint)tick;
|
||||
RealAcc.Update(Acc, tick);
|
||||
RealGyr.Update(Gyr, tick);
|
||||
RealRange.Update(LaserRange, tick);
|
||||
RealBar.Update(PosXYZ.Z, tick);
|
||||
RealPos.Update(PosXYZ, tick);
|
||||
|
||||
Vector2 xy = new Vector2(SpdXYZ.X * TO_GRAD / range, SpdXYZ.Y * TO_GRAD / range);
|
||||
xy = RotateToZ(xy, true);
|
||||
|
||||
Vector2 of_xy;
|
||||
if (range > 0.1) of_xy = new Vector2(xy.X - Gyr.Y, xy.Y + Gyr.X);
|
||||
else of_xy = Vector2.Zero;
|
||||
|
||||
bool of = RealOF.Update(of_xy, LaserRange, tick);
|
||||
|
||||
RealMag.Update(Quat, tick);
|
||||
|
||||
lock (this)
|
||||
{
|
||||
MoveOF += RealOF.result * time;
|
||||
|
||||
if (of) ReadyOF = true;
|
||||
}
|
||||
}
|
||||
|
||||
private float Range(float pow)
|
||||
@ -248,13 +388,20 @@ namespace DroneSimulator
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
return pow * MaxPower;
|
||||
return pow * Physics.MaxPower;
|
||||
}
|
||||
|
||||
public void SetQadroPow(float ul, float ur, float dl, float dr)
|
||||
{
|
||||
ul = Range(ul); ur = Range(ur); dl = Range(dl); dr = Range(dr);
|
||||
|
||||
float coef = Area.Wind.Density * MathF.Pow(Propeller.Diameter, 4);
|
||||
|
||||
//ul = MathF.Pow(ul * Propeller.MaxRotate, 2) * coef; // я хз как делать
|
||||
//ur = MathF.Pow(ur * Propeller.MaxRotate, 2) * coef;
|
||||
//dl = MathF.Pow(dl * Propeller.MaxRotate, 2) * coef;
|
||||
//dr = MathF.Pow(dr * Propeller.MaxRotate, 2) * coef;
|
||||
|
||||
Power = (ul + ur + dl + dr) / 4;
|
||||
|
||||
AccPRY.Y = ((ul + dl) - (ur + dr));
|
||||
@ -262,6 +409,32 @@ namespace DroneSimulator
|
||||
AccPRY.Z = ((ul + dr) - (dl + ur)) / 4;
|
||||
}
|
||||
|
||||
private void SendStep(uint time, uint prev)
|
||||
{
|
||||
DroneData.Step step = new DroneData.Step();
|
||||
|
||||
step.Head.Size = Marshal.SizeOf(typeof(DroneData.Step));
|
||||
step.Head.Mode = DroneData.DataMode.Response;
|
||||
step.Head.Type = DroneData.DataType.Step;
|
||||
step.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
step.StepTime = time;
|
||||
step.PrevTime = prev;
|
||||
|
||||
byte[] bytes = getBytes(step);
|
||||
|
||||
try { Client?.Send(bytes); } catch { }
|
||||
}
|
||||
|
||||
private void RecvStep(byte[] data)
|
||||
{
|
||||
DroneData.Step step = (DroneData.Step)fromBytes(data, typeof(DroneData.Step));
|
||||
|
||||
StepTime = step.StepTime;
|
||||
|
||||
StepSemaphore.Release();
|
||||
}
|
||||
|
||||
private void RecvDataMotor4(byte[] data)
|
||||
{
|
||||
DroneData.DataMotor4 mot = (DroneData.DataMotor4)fromBytes(data, typeof(DroneData.DataMotor4));
|
||||
@ -276,10 +449,10 @@ namespace DroneSimulator
|
||||
acc.Head.Size = Marshal.SizeOf(typeof(DroneData.DataAcc));
|
||||
acc.Head.Mode = DroneData.DataMode.Response;
|
||||
acc.Head.Type = DroneData.DataType.DataAcc;
|
||||
acc.Head.Time = (uint)Environment.TickCount;
|
||||
acc.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
acc.Acc.X = Acc.X; acc.Acc.Y = Acc.Y; acc.Acc.Z = Acc.Z;
|
||||
acc.Time = DataTimer;
|
||||
acc.Acc.X = RealAcc.result.X; acc.Acc.Y = RealAcc.result.Y; acc.Acc.Z = RealAcc.result.Z;
|
||||
acc.Time = RealAcc.timer;
|
||||
|
||||
return getBytes(acc);
|
||||
}
|
||||
@ -291,10 +464,10 @@ namespace DroneSimulator
|
||||
gyr.Head.Size = Marshal.SizeOf(typeof(DroneData.DataGyr));
|
||||
gyr.Head.Mode = DroneData.DataMode.Response;
|
||||
gyr.Head.Type = DroneData.DataType.DataGyr;
|
||||
gyr.Head.Time = (uint)Environment.TickCount;
|
||||
gyr.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
gyr.Gyr.X = Gyr.X; gyr.Gyr.Y = Gyr.Y; gyr.Gyr.Z = Gyr.Z;
|
||||
gyr.Time = DataTimer;
|
||||
gyr.Gyr.X = RealGyr.result.X; gyr.Gyr.Y = RealGyr.result.Y; gyr.Gyr.Z = RealGyr.result.Z;
|
||||
gyr.Time = RealGyr.timer;
|
||||
|
||||
return getBytes(gyr);
|
||||
}
|
||||
@ -306,10 +479,10 @@ namespace DroneSimulator
|
||||
mag.Head.Size = Marshal.SizeOf(typeof(DroneData.DataMag));
|
||||
mag.Head.Mode = DroneData.DataMode.Response;
|
||||
mag.Head.Type = DroneData.DataType.DataMag;
|
||||
mag.Head.Time = (uint)Environment.TickCount;
|
||||
mag.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
mag.Mag.X = 0; mag.Mag.Y = 0; mag.Mag.Z = 0;
|
||||
mag.Time = DataTimer;
|
||||
mag.Mag.X = RealMag.result.X; mag.Mag.Y = RealMag.result.Y; mag.Mag.Z = RealMag.result.Z;
|
||||
mag.Time = RealMag.timer;
|
||||
|
||||
return getBytes(mag);
|
||||
}
|
||||
@ -321,10 +494,10 @@ namespace DroneSimulator
|
||||
range.Head.Size = Marshal.SizeOf(typeof(DroneData.DataRange));
|
||||
range.Head.Mode = DroneData.DataMode.Response;
|
||||
range.Head.Type = DroneData.DataType.DataRange;
|
||||
range.Head.Time = (uint)Environment.TickCount;
|
||||
range.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
range.LiDAR = LaserRange;
|
||||
range.Time = DataTimer;
|
||||
range.LiDAR = RealRange.result;
|
||||
range.Time = RealRange.timer;
|
||||
|
||||
return getBytes(range);
|
||||
}
|
||||
@ -336,20 +509,132 @@ namespace DroneSimulator
|
||||
local.Head.Size = Marshal.SizeOf(typeof(DroneData.DataLocal));
|
||||
local.Head.Mode = DroneData.DataMode.Response;
|
||||
local.Head.Type = DroneData.DataType.DataLocal;
|
||||
local.Head.Time = (uint)Environment.TickCount;
|
||||
local.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
local.Local.X = PosXYZ.X; local.Local.Y = PosXYZ.Y; local.Local.Z = PosXYZ.Z;
|
||||
local.Time = DataTimer;
|
||||
local.Local.X = RealPos.result.X; local.Local.Y = RealPos.result.Y; local.Local.Z = RealPos.result.Z;
|
||||
local.Time = RealPos.timer;
|
||||
|
||||
return getBytes(local);
|
||||
}
|
||||
|
||||
private byte[] SendDataBarometer()
|
||||
{
|
||||
DroneData.DataBar bar = new DroneData.DataBar();
|
||||
|
||||
bar.Head.Size = Marshal.SizeOf(typeof(DroneData.DataBar));
|
||||
bar.Head.Mode = DroneData.DataMode.Response;
|
||||
bar.Head.Type = DroneData.DataType.DataBar;
|
||||
bar.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
bar.Pressure = RealBar.result;
|
||||
bar.Time = RealBar.timer;
|
||||
|
||||
return getBytes(bar);
|
||||
}
|
||||
|
||||
private byte[] SendDataOF()
|
||||
{
|
||||
DroneData.DataOF of = new DroneData.DataOF();
|
||||
|
||||
of.Head.Size = Marshal.SizeOf(typeof(DroneData.DataOF));
|
||||
of.Head.Mode = DroneData.DataMode.Response;
|
||||
of.Head.Type = DroneData.DataType.DataOF;
|
||||
of.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
lock (this)
|
||||
{
|
||||
if (ReadyOF)
|
||||
{
|
||||
of.X = MoveOF.X;
|
||||
of.Y = MoveOF.Y;
|
||||
MoveOF = Vector2.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
of.X = 0;
|
||||
of.Y = 0;
|
||||
}
|
||||
|
||||
of.Time = RealOF.timer;
|
||||
|
||||
ReadyOF = false;
|
||||
}
|
||||
|
||||
return getBytes(of);
|
||||
}
|
||||
|
||||
private byte[] SendDataGPS()
|
||||
{
|
||||
DroneData.DataGPS gps = new DroneData.DataGPS();
|
||||
|
||||
gps.Head.Size = Marshal.SizeOf(typeof(DroneData.DataGPS));
|
||||
gps.Head.Mode = DroneData.DataMode.Response;
|
||||
gps.Head.Type = DroneData.DataType.DataGPS;
|
||||
gps.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
GPS.Point p = new GPS.Point();
|
||||
p.x = RealPos.result.Y; p.y= RealPos.result.X;
|
||||
|
||||
GPS.GlobalCoords g = new GPS.GlobalCoords();
|
||||
g.latitude=GPS.Home.Lat; g.longitude=GPS.Home.Lon;
|
||||
|
||||
g=GPS.localToGlobal(p, g);
|
||||
|
||||
gps.Lat = g.latitude; gps.Lon = g.longitude;
|
||||
|
||||
gps.Speed = MathF.Sqrt(SpdXYZ.X * SpdXYZ.X + SpdXYZ.Y * SpdXYZ.Y + SpdXYZ.Z * SpdXYZ.Z);
|
||||
gps.Alt = GPS.Home.Alt + RealPos.result.Z;
|
||||
|
||||
DateTime tim = DateTime.Now;
|
||||
gps.UTC = tim.Second + tim.Minute * 100 + tim.Hour * 10000;
|
||||
|
||||
gps.Fix = GPS.State.Fix;
|
||||
gps.SatVisible = GPS.State.SatVisible;
|
||||
gps.SatUsed = GPS.State.SatUsed;
|
||||
gps.Noise = GPS.State.Noise;
|
||||
gps.Hdop = GPS.State.Hdop;
|
||||
gps.Vdop = GPS.State.Vdop;
|
||||
gps.Pdop = GPS.State.Pdop;
|
||||
|
||||
gps.Time = RealPos.timer;
|
||||
|
||||
return getBytes(gps);
|
||||
}
|
||||
|
||||
private byte[] SendDataQuaternion()
|
||||
{
|
||||
DroneData.DataQuat quat = new DroneData.DataQuat();
|
||||
|
||||
quat.Head.Size = Marshal.SizeOf(typeof(DroneData.DataQuat));
|
||||
quat.Head.Mode = DroneData.DataMode.Response;
|
||||
quat.Head.Type = DroneData.DataType.DataQuat;
|
||||
quat.Head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
quat.X = Quat.X; quat.Y = Quat.Y; quat.Z = Quat.Z; quat.W = Quat.W;
|
||||
|
||||
return getBytes(quat);
|
||||
}
|
||||
|
||||
private byte[] SendPingPong()
|
||||
{
|
||||
DroneData.DataHead head = new DroneData.DataHead();
|
||||
|
||||
head.Size = Marshal.SizeOf(typeof(DroneData.DataHead));
|
||||
head.Mode = DroneData.DataMode.Response;
|
||||
head.Type = DroneData.DataType.Ping;
|
||||
head.Time = (uint)(DateTime.Now.Ticks / Stopwatch.Frequency / 1000);
|
||||
|
||||
return getBytes(head);
|
||||
}
|
||||
|
||||
private byte[]? ServerRequestResponse(DroneData.DataHead head, byte[] body)
|
||||
{
|
||||
byte[] zero = new byte[0];
|
||||
byte[] zero = Array.Empty<byte>();
|
||||
|
||||
switch (head.Type)
|
||||
{
|
||||
case DroneData.DataType.Step: if (head.Mode == DroneData.DataMode.Request) RecvStep(body); return zero;
|
||||
|
||||
case DroneData.DataType.DataAcc:
|
||||
{
|
||||
if (head.Mode == DroneData.DataMode.Request)
|
||||
@ -366,86 +651,25 @@ namespace DroneSimulator
|
||||
}
|
||||
}
|
||||
|
||||
case DroneData.DataType.DataGyr:
|
||||
{
|
||||
if (head.Mode == DroneData.DataMode.Request)
|
||||
{
|
||||
// Запрос данных
|
||||
return SendDataGyr();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Пришли данные
|
||||
// ... //
|
||||
//
|
||||
return zero;
|
||||
}
|
||||
}
|
||||
case DroneData.DataType.DataGyr: if (head.Mode == DroneData.DataMode.Request) return SendDataGyr(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataMag:
|
||||
{
|
||||
if (head.Mode == DroneData.DataMode.Request)
|
||||
{
|
||||
// Запрос данных
|
||||
return SendDataMag();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Пришли данные
|
||||
// ... //
|
||||
//
|
||||
return zero;
|
||||
}
|
||||
}
|
||||
case DroneData.DataType.DataMag: if (head.Mode == DroneData.DataMode.Request) return SendDataMag(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataRange:
|
||||
{
|
||||
if (head.Mode == DroneData.DataMode.Request)
|
||||
{
|
||||
// Запрос данных
|
||||
return SendDataRange();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Пришли данные
|
||||
// ... //
|
||||
//
|
||||
return zero;
|
||||
}
|
||||
}
|
||||
case DroneData.DataType.DataRange: if (head.Mode == DroneData.DataMode.Request) return SendDataRange(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataLocal:
|
||||
{
|
||||
if (head.Mode == DroneData.DataMode.Request)
|
||||
{
|
||||
// Запрос данных
|
||||
return SendDataLocal();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Пришли данные
|
||||
// ... //
|
||||
//
|
||||
return zero;
|
||||
}
|
||||
}
|
||||
case DroneData.DataType.DataLocal: if (head.Mode == DroneData.DataMode.Request) return SendDataLocal(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataMotor4:
|
||||
{
|
||||
if (head.Mode == DroneData.DataMode.Request)
|
||||
{
|
||||
// Запрос данных
|
||||
// ... //
|
||||
//
|
||||
return zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Пришли данные
|
||||
RecvDataMotor4(body);
|
||||
return zero;
|
||||
}
|
||||
}
|
||||
case DroneData.DataType.DataBar: if (head.Mode == DroneData.DataMode.Request) return SendDataBarometer(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataOF: if (head.Mode == DroneData.DataMode.Request) return SendDataOF(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataGPS: if (head.Mode == DroneData.DataMode.Request) return SendDataGPS(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataQuat: if (head.Mode == DroneData.DataMode.Request) return SendDataQuaternion(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataMotor4: if (head.Mode == DroneData.DataMode.Response) RecvDataMotor4(body); return zero;
|
||||
|
||||
case DroneData.DataType.Ping: if (head.Mode == DroneData.DataMode.Request) return SendPingPong(); else return zero;
|
||||
}
|
||||
|
||||
return zero;
|
||||
@ -454,7 +678,7 @@ namespace DroneSimulator
|
||||
private const int DroneStreamCount = 512;
|
||||
private byte[] DroneStreamData = new byte[DroneStreamCount];
|
||||
private int DroneStreamIndex = 0;
|
||||
private DroneData.DataHead DroneStreamHead = new DroneData.DataHead() { Mode = DroneData.DataMode.None, Size = 0, Type = DroneData.DataType.None };
|
||||
private DroneData.DataHead DroneStreamHead = new DroneData.DataHead() { Mode = DroneData.DataMode.None, Size = 0, Type = DroneData.DataType.Ping };
|
||||
|
||||
public List<byte[]?>? DataStream(byte[]? data, int size)
|
||||
{
|
||||
@ -475,6 +699,8 @@ namespace DroneSimulator
|
||||
DroneStreamHead = (DroneData.DataHead)fromBytes(DroneStreamData, typeof(DroneData.DataHead));
|
||||
}
|
||||
|
||||
if (DroneStreamHead.Size == 0) return null; // Поток сломан (конец)
|
||||
|
||||
if (DroneStreamHead.Size > DroneStreamIndex) break; // Пакет ещё не полный
|
||||
|
||||
byte[] body = new byte[DroneStreamHead.Size];
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace DroneData
|
||||
{
|
||||
@ -9,13 +9,16 @@ namespace DroneData
|
||||
|
||||
public enum DataType : ushort
|
||||
{
|
||||
None = 0, Head = 1,
|
||||
None = 0, Ping = 1, Step = 2,
|
||||
|
||||
// Output
|
||||
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005,
|
||||
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006, DataOF = 1007, DataGPS = 1008,
|
||||
|
||||
// Input
|
||||
DataMotor4 = 2001, DataMotor6 = 2002
|
||||
DataMotor4 = 2001, DataMotor6 = 2002,
|
||||
|
||||
// State
|
||||
DataQuat = 3001,
|
||||
};
|
||||
|
||||
public struct DataHead
|
||||
@ -25,19 +28,29 @@ namespace DroneData
|
||||
public DataMode Mode;
|
||||
public DataType Type;
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // ответ: Общее время на симуляторе
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataHead));
|
||||
}
|
||||
|
||||
public struct Step
|
||||
{
|
||||
public DataHead Head;
|
||||
|
||||
public uint StepTime; // ms, запрос: шаг работы симулятора; ответ: Последнее время изменения данных
|
||||
public uint PrevTime; // ms, ответ: Предпоследнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.Step));
|
||||
}
|
||||
|
||||
public struct XYZ { public float X, Y, Z; }
|
||||
|
||||
public struct DataAcc
|
||||
{
|
||||
public DataHead Head;
|
||||
public XYZ Acc;
|
||||
public XYZ Acc; // G, ускорения по осям
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataAcc));
|
||||
}
|
||||
@ -45,9 +58,9 @@ namespace DroneData
|
||||
public struct DataGyr
|
||||
{
|
||||
public DataHead Head;
|
||||
public XYZ Gyr;
|
||||
public XYZ Gyr; // dps, угловые скорости
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataGyr));
|
||||
}
|
||||
@ -57,35 +70,75 @@ namespace DroneData
|
||||
public DataHead Head;
|
||||
public XYZ Mag;
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMag));
|
||||
}
|
||||
|
||||
public struct DataLocal
|
||||
{
|
||||
public DataHead Head;
|
||||
public XYZ Local; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
public uint Time; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
|
||||
}
|
||||
|
||||
public struct DataRange
|
||||
{
|
||||
public DataHead Head;
|
||||
public float LiDAR; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public float LiDAR; // m, Датчик посадки
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataRange));
|
||||
}
|
||||
|
||||
public struct DataLocal
|
||||
{
|
||||
public DataHead Head;
|
||||
public XYZ Local; // m, Локальные координаты
|
||||
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
|
||||
}
|
||||
|
||||
public struct DataBar
|
||||
{
|
||||
public DataHead Head;
|
||||
public float Pressure; // Pa, Давление
|
||||
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataBar));
|
||||
}
|
||||
|
||||
public struct DataOF
|
||||
{
|
||||
public DataHead Head;
|
||||
public float X, Y; // degree, Угловой сдвиг
|
||||
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
|
||||
}
|
||||
|
||||
public struct DataGPS
|
||||
{
|
||||
public DataHead Head;
|
||||
|
||||
public double Lat, Lon; // Координаты (градусы)
|
||||
public float Alt; // Высота (метры)
|
||||
public float Speed; // Скорость (м/с)
|
||||
public int UTC; // Время UTC hhmmss
|
||||
|
||||
public byte Fix; // Тип решения 0-8 (NMEA Fix type)
|
||||
public byte SatVisible; // Количество видимых спутников
|
||||
public byte SatUsed; // Количество используемых спутников
|
||||
public float Hdop, Vdop, Pdop; // Геометрический фактор
|
||||
public float Noise; // Шум (db)
|
||||
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
|
||||
}
|
||||
|
||||
public struct DataMotor4
|
||||
{
|
||||
public DataHead Head;
|
||||
public float UL, UR, DL, DR;
|
||||
public float UL, UR, DL, DR; // тяга 0.0 - 1.0
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMotor4));
|
||||
}
|
||||
@ -93,8 +146,16 @@ namespace DroneData
|
||||
public struct DataMotor6
|
||||
{
|
||||
public DataHead Head;
|
||||
public float UL, UR, LL, RR, DL, DR;
|
||||
public float UL, UR, LL, RR, DL, DR; // тяга 0.0 - 1.0
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMotor6));
|
||||
}
|
||||
|
||||
public struct DataQuat
|
||||
{
|
||||
public DataHead Head;
|
||||
public float X, Y, Z, W; // Кватернион дрона
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataQuat));
|
||||
}
|
||||
}
|
2974
DroneSimulator/FormMain.Designer.cs
generated
2974
DroneSimulator/FormMain.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,4 @@
|
||||
using System.Text;
|
||||
using System.Text;
|
||||
using System.Numerics;
|
||||
using System.Windows.Forms;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
@ -17,11 +17,20 @@ namespace DroneSimulator
|
||||
NetServerClients netServerClient = new NetServerClients();
|
||||
NetServerVisual netServerVisual = new NetServerVisual();
|
||||
|
||||
List<Drone> AllDrones = new List<Drone>();
|
||||
|
||||
public Form_Main()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
numericUpDown_Acc_Update(null, null);
|
||||
numericUpDown_Gyr_Update(null, null);
|
||||
numericUpDown_Pos_Update(null, null);
|
||||
numericUpDown_Bar_Update(null, null);
|
||||
numericUpDown_Range_Update(null, null);
|
||||
numericUpDown_OF_Update(null, null);
|
||||
checkBox_Area_Freeze_CheckedChanged(null, null);
|
||||
numericUpDown_Area_Wind_Update(null, null);
|
||||
numericUpDown_GPS_ValueChanged(null, null);
|
||||
numericUpDown_Physics_ValueChanged(null, null);
|
||||
}
|
||||
|
||||
private void ClientConnectionCallback(object o)
|
||||
@ -35,25 +44,29 @@ namespace DroneSimulator
|
||||
|
||||
if (data.Connect)
|
||||
{
|
||||
Drone drone = new Drone(data.ID);
|
||||
drone.Create(1.0f, 0.5f, 1.0f);
|
||||
Drone drone = new Drone(data.ID, data.Client);
|
||||
drone.Create();
|
||||
|
||||
screen2D.CreateDrone(Color.Red, data.ID);
|
||||
|
||||
AllDrones.Add(drone);
|
||||
lock (Drone.AllDrones) Drone.AllDrones.Add(drone);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (Drone drone in AllDrones)
|
||||
Drone? d = null;
|
||||
|
||||
lock (Drone.AllDrones)
|
||||
{
|
||||
if (drone.ID != data.ID) continue;
|
||||
drone.Close();
|
||||
|
||||
screen2D.RemoveDrone(data.ID);
|
||||
|
||||
AllDrones.Remove(drone);
|
||||
break;
|
||||
foreach (Drone drone in Drone.AllDrones)
|
||||
{
|
||||
if (drone.ID != data.ID) continue;
|
||||
d = drone;
|
||||
Drone.AllDrones.Remove(drone);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (d != null) screen2D.RemoveDrone(d.ID);
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,11 +76,14 @@ namespace DroneSimulator
|
||||
|
||||
Drone? drone = null;
|
||||
|
||||
foreach (Drone d in AllDrones)
|
||||
lock (Drone.AllDrones)
|
||||
{
|
||||
if (d.ID != data.ID) continue;
|
||||
drone = d;
|
||||
break;
|
||||
foreach (Drone d in Drone.AllDrones)
|
||||
{
|
||||
if (d.ID != data.ID) continue;
|
||||
drone = d;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (drone == null) return;
|
||||
@ -99,6 +115,9 @@ namespace DroneSimulator
|
||||
{
|
||||
button_Client_Start.Text = "Stop";
|
||||
button_Client_Start.BackColor = Color.LimeGreen;
|
||||
numericUpDown_Clients_Limit.Enabled = false;
|
||||
numericUpDown_Clients_Port.Enabled = false;
|
||||
checkBox_Lockstep_Limit.Enabled = false;
|
||||
break;
|
||||
}
|
||||
case NetServerClients.ServerState.Stop:
|
||||
@ -106,12 +125,17 @@ namespace DroneSimulator
|
||||
label_Clients_Num.Text = "0";
|
||||
button_Client_Start.Text = "Start";
|
||||
button_Client_Start.BackColor = Color.Transparent;
|
||||
numericUpDown_Clients_Limit.Enabled = true;
|
||||
numericUpDown_Clients_Port.Enabled = true;
|
||||
checkBox_Lockstep_Limit.Enabled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (done != NetServerClients.ServerState.Start) return;
|
||||
|
||||
Drone.StartThread();
|
||||
|
||||
pictureBox_2D.Image = null;
|
||||
|
||||
screen2D = new Screen2D(DrawCallback);
|
||||
@ -133,19 +157,32 @@ namespace DroneSimulator
|
||||
|
||||
private void timer_Test_Tick(object sender, EventArgs e)
|
||||
{
|
||||
DateTime time = DateTime.Now;
|
||||
|
||||
label_Lockstep_Time.Text = time.Hour.ToString("D2") + ":" + time.Minute.ToString("D2") + ":" + time.Second.ToString("D2") + "." + time.Millisecond.ToString("D3");
|
||||
|
||||
if (screen2D == null) return;
|
||||
|
||||
foreach (Drone d in AllDrones)
|
||||
listBox_Drones.Items.Clear();
|
||||
|
||||
try
|
||||
{
|
||||
screen2D.Move(d.ID, d.PosXYZ, d.GetOrientation());
|
||||
lock (Drone.AllDrones)
|
||||
{
|
||||
foreach (Drone d in Drone.AllDrones)
|
||||
{
|
||||
screen2D.Move(d.ID, d.PosXYZ, d.GetOrientation(), d.Quat);
|
||||
|
||||
string line = "ID:" + d.ID.ToString() + " Pitch:" + ((int)d.Orientation.X).ToString() + " Roll:" + ((int)d.Orientation.Y).ToString() + " Yaw:" + ((int)d.Orientation.Z).ToString();
|
||||
|
||||
listBox_Drones.Items.Add(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
screen2D.DrawScene();
|
||||
}
|
||||
private void Form_Main_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
foreach (Drone d in AllDrones) d.Close();
|
||||
}
|
||||
|
||||
private void VisualConnectionCallback(object o)
|
||||
{
|
||||
@ -153,7 +190,7 @@ namespace DroneSimulator
|
||||
|
||||
Invoke((MethodInvoker)delegate
|
||||
{
|
||||
label_Clients_Num.Text = data.Count.ToString();
|
||||
label_Visual_Num.Text = data.Count.ToString();
|
||||
});
|
||||
|
||||
if (data.Connect)
|
||||
@ -170,12 +207,17 @@ namespace DroneSimulator
|
||||
{
|
||||
NetServerVisual.ReceiveData data = (NetServerVisual.ReceiveData)o;
|
||||
|
||||
foreach (Drone d in AllDrones)
|
||||
{
|
||||
Drone.DataVisual v = d.GetVisual();
|
||||
int index = 0;
|
||||
|
||||
try { data.Client.Send(Drone.getBytes(v)); }
|
||||
catch { }
|
||||
lock (Drone.AllDrones)
|
||||
{
|
||||
foreach (Drone d in Drone.AllDrones)
|
||||
{
|
||||
VisualData.VisualDrone v = d.GetVisual(Drone.AllDrones.Count, index++);
|
||||
|
||||
try { data.Client.Send(Drone.getBytes(v)); }
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -204,5 +246,138 @@ namespace DroneSimulator
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void numericUpDown_Bar_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Barometer.RealSimulation = checkBox_Model_Bar_Real.Checked;
|
||||
|
||||
try { RealMode.Barometer.Pressure = uint.Parse(textBox_Bar_Pressure.Text); }
|
||||
catch
|
||||
{
|
||||
RealMode.Barometer.Pressure = 102258;
|
||||
MessageBox.Show("Pressure invalid format", "Barometer error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
RealMode.Barometer.Freq = (uint)numericUpDown_Bar_Freq.Value;
|
||||
RealMode.Barometer.Noise = (float)numericUpDown_Bar_Noise.Value;
|
||||
RealMode.Barometer.Lateness = (float)numericUpDown_Bar_Laten.Value;
|
||||
RealMode.Barometer.Enable = checkBox_Bar_Enable.Checked;
|
||||
}
|
||||
|
||||
private void numericUpDown_Acc_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Accelerometer.RealSimulation = checkBox_Model_Acc_Real.Checked;
|
||||
|
||||
RealMode.Accelerometer.Freq = (uint)numericUpDown_Acc_Freq.Value;
|
||||
RealMode.Accelerometer.Noise = (float)numericUpDown_Acc_Noise.Value;
|
||||
RealMode.Accelerometer.Lateness = (float)numericUpDown_Acc_Laten.Value;
|
||||
|
||||
RealMode.Accelerometer.ScaleLeft = (float)numericUpDown_Acc_Scale_Left.Value;
|
||||
RealMode.Accelerometer.ScaleRight = (float)numericUpDown_Acc_Scale_Rigth.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_Gyr_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Gyroscope.RealSimulation = checkBox_Model_Gyr_Real.Checked;
|
||||
|
||||
RealMode.Gyroscope.Freq = (uint)numericUpDown_Gyr_Freq.Value;
|
||||
RealMode.Gyroscope.Noise = (float)numericUpDown_Gyr_Noise.Value;
|
||||
RealMode.Gyroscope.Lateness = (float)numericUpDown_Gyr_Laten.Value;
|
||||
|
||||
RealMode.Gyroscope.Shift.X = (float)numericUpDown_Gyr_Shift_X.Value;
|
||||
RealMode.Gyroscope.Shift.Y = (float)numericUpDown_Gyr_Shift_Y.Value;
|
||||
RealMode.Gyroscope.Shift.Z = (float)numericUpDown_Gyr_Shift_Z.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_Pos_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Position.RealSimulation = checkBox_Model_Pos_Real.Checked;
|
||||
|
||||
RealMode.Position.Freq = (uint)numericUpDown_Pos_Freq.Value;
|
||||
RealMode.Position.Noise = (float)numericUpDown_Pos_Noise.Value;
|
||||
RealMode.Position.Lateness = (float)numericUpDown_Pos_Laten.Value;
|
||||
RealMode.Position.Enable = checkBox_Pos_Enable.Checked;
|
||||
}
|
||||
|
||||
private void numericUpDown_Range_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Range.RealSimulation = checkBox_Model_Range_Real.Checked;
|
||||
|
||||
RealMode.Range.Freq = (uint)numericUpDown_Range_Freq.Value;
|
||||
RealMode.Range.Noise = (float)numericUpDown_Range_Noise.Value;
|
||||
RealMode.Range.Lateness = (float)numericUpDown_Range_Laten.Value;
|
||||
RealMode.Range.Enable = checkBox_Range_Enable.Checked;
|
||||
|
||||
RealMode.Range.MaxHeight = (float)numericUpDown_Range_Max.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_OF_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.OpticalFlow.RealSimulation = checkBox_Model_OF_Real.Checked;
|
||||
|
||||
RealMode.OpticalFlow.Freq = (uint)numericUpDown_OF_Freq.Value;
|
||||
RealMode.OpticalFlow.Noise = (float)numericUpDown_OF_Noise.Value;
|
||||
RealMode.OpticalFlow.Lateness = (float)numericUpDown_OF_Laten.Value;
|
||||
RealMode.OpticalFlow.Enable = checkBox_OF_Enable.Checked;
|
||||
|
||||
RealMode.OpticalFlow.Lens = (uint)numericUpDown_OF_Lens.Value;
|
||||
RealMode.OpticalFlow.MaxHeight = (float)numericUpDown_OF_Len.Value;
|
||||
}
|
||||
|
||||
private void checkBox_Area_Freeze_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
Area.Poisition.Freeze.X = checkBox_Area_Freeze_X.Checked;
|
||||
Area.Poisition.Freeze.Y = checkBox_Area_Freeze_Y.Checked;
|
||||
Area.Poisition.Freeze.Z = checkBox_Area_Freeze_Z.Checked;
|
||||
}
|
||||
|
||||
private void numericUpDown_Area_Wind_Update(object sender, EventArgs e)
|
||||
{
|
||||
Area.Wind.Enable = checkBox_Area_Wind_Enable.Checked;
|
||||
Area.Wind.Speed.From = (float)numericUpDown_Area_Wind_Speed_From.Value;
|
||||
Area.Wind.Speed.To = (float)numericUpDown_Area_Wind_Speed_To.Value;
|
||||
Area.Wind.Direction = (float)numericUpDown_Area_Wind_Direction.Value;
|
||||
Area.Wind.Density = (float)numericUpDown_Area_Wind_Density.Value;
|
||||
Area.Wind.PosResist = ((float)numericUpDown_Area_Wind_PosResist.Value) / 1000.0f;
|
||||
Area.Wind.RotResist = ((float)numericUpDown_Area_Wind_RotResist.Value) / 1000.0f;
|
||||
}
|
||||
|
||||
private void numericUpDown_GPS_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
GPS.Home.Lat = (double)numericUpDown_GPS_Lat.Value;
|
||||
GPS.Home.Lon = (double)numericUpDown_GPS_Lon.Value;
|
||||
GPS.Home.Alt = (float)numericUpDown_GPS_Alt.Value;
|
||||
|
||||
GPS.State.Fix = (byte)numericUpDown_GPS_Fix.Value;
|
||||
GPS.State.SatVisible = (byte)numericUpDown_GPS_Vis.Value;
|
||||
GPS.State.SatUsed = (byte)numericUpDown_GPS_Use.Value;
|
||||
GPS.State.Noise = (float)numericUpDown_GPS_Noise.Value;
|
||||
GPS.State.Hdop = (float)numericUpDown_GPS_HDOP.Value;
|
||||
GPS.State.Vdop = (float)numericUpDown_GPS_VDOP.Value;
|
||||
GPS.State.Pdop = (float)numericUpDown_GPS_PDOP.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_Physics_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
Drone.Physics.Mass = (float)numericUpDown_Physics_Mass.Value;
|
||||
Drone.Physics.Length = (float)numericUpDown_Physics_Length.Value;
|
||||
Drone.Physics.MaxPower = (float)numericUpDown_Physics_Power.Value;
|
||||
}
|
||||
|
||||
private void Form_Main_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
Drone.StopThread();
|
||||
}
|
||||
|
||||
private void checkBox_Lockstep_Limit_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
Drone.TimeLimit = checkBox_Lockstep_Limit.Checked;
|
||||
}
|
||||
|
||||
private void numericUpDown_Propeller_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
Drone.Propeller.Diameter = (float)numericUpDown_Propeller_Diameter.Value;
|
||||
Drone.Propeller.MaxRotate = ((float)numericUpDown_Propeller_Rotation.Value) / 60;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -117,14 +117,11 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip_Menu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="timer_Test.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>162, 5</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>25</value>
|
||||
<value>78</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
|
74
DroneSimulator/GPS.cs
Normal file
74
DroneSimulator/GPS.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class GPS
|
||||
{
|
||||
static double PI = 3.14159265358979323846;
|
||||
public struct Home
|
||||
{
|
||||
public static double Lat, Lon;
|
||||
public static float Alt;
|
||||
}
|
||||
|
||||
public struct State
|
||||
{
|
||||
public static byte Fix; // Тип решения 0-8 (NMEA Fix type)
|
||||
public static byte SatVisible; // Количество видимых спутников
|
||||
public static byte SatUsed; // Количество используемых спутников
|
||||
public static float Hdop, Vdop, Pdop; // Геометрический фактор
|
||||
public static float Noise; // Шум (db)
|
||||
}
|
||||
|
||||
public struct GlobalCoords
|
||||
{
|
||||
public double latitude, longitude;
|
||||
}
|
||||
|
||||
public struct Point
|
||||
{
|
||||
public double x, y;
|
||||
}
|
||||
|
||||
// Конвертация градусов в радианы
|
||||
static double deg2rad(double deg)
|
||||
{
|
||||
return deg * PI / 180.0;
|
||||
}
|
||||
|
||||
// Конвертация радиан в градусы
|
||||
static double rad2deg(double rad)
|
||||
{
|
||||
return rad * 180.0 / PI;
|
||||
}
|
||||
|
||||
// Перевод локальных координат в глобальные
|
||||
public static GlobalCoords localToGlobal(Point local, GlobalCoords origin)
|
||||
{
|
||||
const double er = 6371000; // Radius of the earth in m
|
||||
|
||||
// Преобразование приращений координат
|
||||
double dLat = local.x / er; // В радианах
|
||||
double originLatRad = deg2rad(origin.latitude);
|
||||
|
||||
// Вычисление новой широты
|
||||
double newLatRad = originLatRad + dLat;
|
||||
double newLat = rad2deg(newLatRad);
|
||||
|
||||
// Вычисление новой долготы (с использованием средней широты для точности)
|
||||
double avgLatRad = (originLatRad + newLatRad) / 2.0;
|
||||
double dLon = local.y / (er * Math.Cos(avgLatRad)); // В радианах
|
||||
double newLon = origin.longitude + rad2deg(dLon);
|
||||
GlobalCoords coord = new GlobalCoords();
|
||||
coord.latitude = newLat;
|
||||
coord.longitude = newLon;
|
||||
return coord;
|
||||
}
|
||||
}
|
||||
}
|
534
DroneSimulator/RealMode.cs
Normal file
534
DroneSimulator/RealMode.cs
Normal file
@ -0,0 +1,534 @@
|
||||
using Microsoft.VisualBasic.Devices;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TaskbarClock;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class RealMode
|
||||
{
|
||||
|
||||
|
||||
internal class Accelerometer
|
||||
{
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float ScaleLeft;
|
||||
public static float ScaleRight;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector3[] laten = new Vector3[count];
|
||||
private int index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector3 result;
|
||||
|
||||
public void Update(Vector3 value, uint time)
|
||||
{
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
float scale = (ScaleRight - ScaleLeft) / 2;
|
||||
float shift = scale + ScaleLeft;
|
||||
|
||||
value.X = (value.X * scale) + shift;
|
||||
value.Y = (value.Y * scale) + shift;
|
||||
value.Z = (value.Z * scale) + shift;
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
value.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = time - last;
|
||||
while (true)
|
||||
{
|
||||
laten[index] = value;
|
||||
clock--;
|
||||
if (clock == 0) break;
|
||||
index++;
|
||||
if (index >= count) index = 0;
|
||||
}
|
||||
last = time;
|
||||
|
||||
int move = (int)(Lateness * count);
|
||||
move = index - move;
|
||||
while (move < 0) move += count;
|
||||
value = laten[move];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq <= time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Gyroscope
|
||||
{
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static Vector3 Shift;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector3[] laten = new Vector3[count];
|
||||
private int index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector3 result;
|
||||
|
||||
public void Update(Vector3 value, uint time)
|
||||
{
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
value.X += Shift.X;
|
||||
value.Y += Shift.Y;
|
||||
value.Z += Shift.Z;
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
value.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = time - last;
|
||||
while (true)
|
||||
{
|
||||
laten[index] = value;
|
||||
clock--;
|
||||
if (clock == 0) break;
|
||||
index++;
|
||||
if (index >= count) index = 0;
|
||||
}
|
||||
last = time;
|
||||
|
||||
int move = (int)(Lateness * count);
|
||||
move = index - move;
|
||||
while (move < 0) move += count;
|
||||
value = laten[move];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq <= time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Magnetometer
|
||||
{
|
||||
/**
|
||||
* The model is produced by the United States’ National Geospatial-Intelligence Agency (NGA)
|
||||
* and the United Kingdom’s Defence Geographic Centre (DGC)
|
||||
* NCEI and the British Geological Survey (BGS) jointly developed the WMM.
|
||||
*/
|
||||
/* Taganrog
|
||||
* 47° 12' 32" N
|
||||
* 38° 56' 10" E
|
||||
* Declination: 8° 32' 28"
|
||||
* Inclination: 65° 34' 9"
|
||||
* Total Field: 51,120.8 nT
|
||||
*/
|
||||
public static bool Enable;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static Vector3 Shift;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
public static float fieldStrength = 51.1208F; // uT
|
||||
public static float fieldDeclination = (8 + 32 / 60 + 28 / 3600) * (MathF.PI / 180);
|
||||
public static float fieldInclination = (65 + 34 / 60 + 9 / 3600) * (MathF.PI / 180);
|
||||
|
||||
private static Vector3 InitializeMagneticField()
|
||||
{
|
||||
float horizontalComponent = fieldStrength * MathF.Cos(fieldInclination);
|
||||
|
||||
float northComponent = horizontalComponent * MathF.Cos(fieldDeclination); // X
|
||||
float eastComponent = horizontalComponent * MathF.Sin(fieldDeclination); // Y
|
||||
float downComponent = fieldStrength * MathF.Sin(fieldInclination); // Z
|
||||
|
||||
return new Vector3(northComponent, eastComponent, downComponent);
|
||||
}
|
||||
|
||||
private static Vector3 magneticField = InitializeMagneticField();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector3[] laten = new Vector3[count];
|
||||
private int index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector3 result;
|
||||
|
||||
public void Update(Quaternion oreintantion, uint time)
|
||||
{
|
||||
Vector3 value = Vector3.Transform(magneticField, oreintantion);
|
||||
|
||||
Vector3 v = value;
|
||||
|
||||
v.X += Shift.X;
|
||||
v.Y += Shift.Y;
|
||||
v.Z += Shift.Z;
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
v.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
v.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
v.Z += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = time - last;
|
||||
while (true)
|
||||
{
|
||||
laten[index] = v;
|
||||
clock--;
|
||||
if (clock == 0) break;
|
||||
index++;
|
||||
if (index >= count) index = 0;
|
||||
}
|
||||
last = time;
|
||||
|
||||
if (!Enable)
|
||||
{
|
||||
result = Vector3.NaN;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
int move = (int)(Lateness * count);
|
||||
move = index - move;
|
||||
while (move < 0) move += count;
|
||||
v = laten[move];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq <= time)
|
||||
{
|
||||
result = v;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Position
|
||||
{
|
||||
public static bool Enable;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector3[] laten = new Vector3[count];
|
||||
private int index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector3 result;
|
||||
|
||||
public void Update(Vector3 value, uint time)
|
||||
{
|
||||
Vector3 v = value;
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
v.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
v.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
v.Z += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = time - last;
|
||||
while (true)
|
||||
{
|
||||
laten[index] = v;
|
||||
clock--;
|
||||
if (clock == 0) break;
|
||||
index++;
|
||||
if (index >= count) index = 0;
|
||||
}
|
||||
last = time;
|
||||
|
||||
if (!Enable)
|
||||
{
|
||||
result = Vector3.NaN;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
int move = (int)(Lateness * count);
|
||||
move = index - move;
|
||||
while (move < 0) move += count;
|
||||
v = laten[move];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
if (timer + freq <= time)
|
||||
{
|
||||
result = v;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Barometer
|
||||
{
|
||||
public static bool Enable;
|
||||
public static float Pressure;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
public static float Temperature = 25.0f;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private float[] laten = new float[count];
|
||||
private int index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public float result;
|
||||
|
||||
public void Update(float value, uint time)
|
||||
{
|
||||
value = Pressure * MathF.Exp(-0.02896f * 9.81f * value / (8.314f * (Temperature + 273.15f)));
|
||||
|
||||
float v = value;
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
v += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = time - last;
|
||||
while (true)
|
||||
{
|
||||
laten[index] = v;
|
||||
clock--;
|
||||
if (clock == 0) break;
|
||||
index++;
|
||||
if (index >= count) index = 0;
|
||||
}
|
||||
last = time;
|
||||
|
||||
if (!Enable)
|
||||
{
|
||||
result = float.NaN;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
int move = (int)(Lateness * count);
|
||||
move = index - move;
|
||||
while (move < 0) move += count;
|
||||
v = laten[move];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
if (timer + freq <= time)
|
||||
{
|
||||
result = v;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class OpticalFlow
|
||||
{
|
||||
public static bool Enable;
|
||||
public static float MaxHeight;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static float Lens;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector2[] laten = new Vector2[count];
|
||||
private int index = 0;
|
||||
|
||||
public uint delay = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector2 result;
|
||||
public bool Update(Vector2 value, float Range, uint time)
|
||||
{
|
||||
value *= Lens;
|
||||
|
||||
Vector2 v = value;
|
||||
|
||||
if (Range > MaxHeight) v = Vector2.Zero;
|
||||
else
|
||||
{
|
||||
int noise = (int)(Noise * 1000);
|
||||
v.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
v.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
}
|
||||
|
||||
uint clock = time - last;
|
||||
while (true)
|
||||
{
|
||||
laten[index] = v;
|
||||
clock--;
|
||||
if (clock == 0) break;
|
||||
index++;
|
||||
if (index >= count) index = 0;
|
||||
}
|
||||
last = time;
|
||||
|
||||
if (!Enable)
|
||||
{
|
||||
result = Vector2.NaN;
|
||||
timer = time;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return true;
|
||||
}
|
||||
|
||||
int move = (int)(Lateness * count);
|
||||
move = index - move;
|
||||
while (move < 0) move += count;
|
||||
result = laten[move];
|
||||
|
||||
uint freq = count / Freq;
|
||||
if (timer + freq <= time)
|
||||
{
|
||||
timer = time;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal class Range
|
||||
{
|
||||
public static bool Enable;
|
||||
public static float MaxHeight;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private float[] laten = new float[count];
|
||||
private int index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public float result;
|
||||
|
||||
public void Update(float value, uint time)
|
||||
{
|
||||
float v = value;
|
||||
|
||||
if (v > MaxHeight) v = -1;
|
||||
else
|
||||
{
|
||||
int noise = (int)(Noise * 1000);
|
||||
v += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
}
|
||||
|
||||
uint clock = time - last;
|
||||
while (true)
|
||||
{
|
||||
laten[index] = v;
|
||||
clock--;
|
||||
if (clock == 0) break;
|
||||
index++;
|
||||
if (index >= count) index = 0;
|
||||
}
|
||||
last = time;
|
||||
|
||||
if (!Enable)
|
||||
{
|
||||
result = float.NaN;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
int move = (int)(Lateness * count);
|
||||
move = index - move;
|
||||
while (move < 0) move += count;
|
||||
v = laten[move];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
if (timer + freq <= time)
|
||||
{
|
||||
result = v;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System.Numerics;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Numerics;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
@ -22,6 +23,7 @@ namespace DroneSimulator
|
||||
|
||||
public PointF TiltXY = new Point(0, 0);
|
||||
public int Azimuth = 0;
|
||||
public Quaternion Quaternion;
|
||||
}
|
||||
|
||||
private float Scale = 100;
|
||||
@ -96,6 +98,47 @@ namespace DroneSimulator
|
||||
}
|
||||
}
|
||||
|
||||
private static Bitmap DrawImageByQuaternion(Bitmap bmp, Quaternion orientation)
|
||||
{
|
||||
if (bmp == null) return null;
|
||||
orientation.X = -orientation.X;
|
||||
|
||||
int canvasSize = (int)System.Math.Sqrt(bmp.Width * bmp.Width + bmp.Height * bmp.Height);
|
||||
Bitmap result = new Bitmap(canvasSize, canvasSize);
|
||||
|
||||
float halfWidth = bmp.Width / 2f;
|
||||
float halfHeight = bmp.Height / 2f;
|
||||
|
||||
|
||||
Vector3[] sourceCorners = new Vector3[]
|
||||
{
|
||||
new Vector3(-halfWidth, -halfHeight, 0), // верхний левый
|
||||
new Vector3( halfWidth, -halfHeight, 0), // верхний правый
|
||||
new Vector3(-halfWidth, halfHeight, 0), // нижний левый
|
||||
};
|
||||
|
||||
PointF[] destPoints = new PointF[3];
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
Vector3 rotatedPoint = Vector3.Transform(sourceCorners[i], orientation);
|
||||
|
||||
destPoints[i] = new PointF(
|
||||
rotatedPoint.X + canvasSize / 2f,
|
||||
rotatedPoint.Y + canvasSize / 2f
|
||||
);
|
||||
}
|
||||
|
||||
using (Graphics g = Graphics.FromImage(result))
|
||||
{
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
g.DrawImage(bmp, destPoints);
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
public void DrawScene()
|
||||
{
|
||||
using (Graphics g = Graphics.FromImage(MainArea))
|
||||
@ -106,78 +149,45 @@ namespace DroneSimulator
|
||||
|
||||
foreach (var d in DroneList)
|
||||
{
|
||||
if (d.Azimuth >= 360) d.Azimuth -= 360;
|
||||
var bmp = RotateImage(d.Drone, d.Azimuth);
|
||||
|
||||
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
|
||||
|
||||
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
|
||||
|
||||
//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
|
||||
|
||||
float x1 = 0, y1 = 0;
|
||||
float x2 = 130, y2 = 0;
|
||||
float x3 = 0, y3 = 130;
|
||||
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
|
||||
Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
|
||||
|
||||
tilt = tilt * rotate * rotate;
|
||||
|
||||
if (tilt.Y > 0)
|
||||
try
|
||||
{
|
||||
x1 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
x3 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
x2 = (int)(Math.Cos(tilt.Y) * 130);
|
||||
}
|
||||
if (d.Azimuth >= 360) d.Azimuth -= 360;
|
||||
|
||||
if (tilt.X > 0)
|
||||
{
|
||||
y1 = (int)(Math.Sin(tilt.X) * 130);
|
||||
y2 = (int)(Math.Sin(tilt.X) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
y3 = (int)(Math.Cos(tilt.X) * 130);
|
||||
}
|
||||
var bmp = DrawImageByQuaternion(d.Drone, d.Quaternion);
|
||||
|
||||
PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
|
||||
PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
|
||||
PointF[] dest = { ul, ur, dl };
|
||||
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
|
||||
|
||||
g.DrawImage(bmp, dest);
|
||||
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
|
||||
|
||||
g.DrawImage(bmp, d.PosXY.X - d.Drone.Width / 2, d.PosXY.Y - d.Drone.Height / 2); // Draw the transformed image
|
||||
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
drawCallback(MainArea);
|
||||
}
|
||||
|
||||
public void Move(int id, Vector3 pos, Vector4 tilt)
|
||||
public void Move(int id, Vector3 pos, Vector4 tilt, Quaternion quaternion)
|
||||
{
|
||||
const float TO_GRAD = 180 / MathF.PI;
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
pos *= Scale;
|
||||
|
||||
pos.X += MainArea.Width / 2;
|
||||
pos.Y += MainArea.Height / 2;
|
||||
|
||||
foreach (var d in DroneList)
|
||||
{
|
||||
if (d.ID != id) continue;
|
||||
|
||||
d.PosXY.X = (int)pos.X;
|
||||
d.PosXY.Y = MainArea.Height - (int)pos.Y;
|
||||
d.PosXY.X = MainArea.Width / 2 + (int)pos.Y;
|
||||
d.PosXY.Y = MainArea.Height / 2 - (int)pos.X;
|
||||
d.Height = (int)pos.Z;
|
||||
|
||||
d.TiltXY.X = tilt.X * TO_RADI;
|
||||
d.TiltXY.Y = tilt.Y * TO_RADI;
|
||||
d.Azimuth = (int)tilt.Z;
|
||||
d.Quaternion = quaternion;
|
||||
|
||||
break;
|
||||
}
|
||||
|
39
DroneSimulator/VisualData.cs
Normal file
39
DroneSimulator/VisualData.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace VisualData
|
||||
{
|
||||
public struct VisualHead
|
||||
{
|
||||
public enum VisualType : int { None = 0, Drone = 1 } // Тип объекта
|
||||
|
||||
public int Size; // Размер данных этой структуры в байтах (проверка для соответствия передачи структуры)
|
||||
|
||||
public VisualType Type; // Тип передоваемого объекта
|
||||
}
|
||||
|
||||
public struct VisualDrone
|
||||
{
|
||||
public VisualHead Head;
|
||||
public enum DroneState : int { Dead = 0, Disabled = 1, Waiting = 2, Active = 3 } // Переключения типа 3D модели
|
||||
|
||||
public int Count; // Всего дронов на полигоне
|
||||
public int Index; // Номер дрона
|
||||
|
||||
public int ID; // Идентификатор (для привязки камеры)
|
||||
|
||||
public struct ARGB { public byte A, R, G, B; }
|
||||
public struct Quat { public float X, Y, Z, W; }
|
||||
public struct Vect3 { public float X, Y, Z; }
|
||||
|
||||
public ARGB Color; // Цвет корпуса
|
||||
public Quat Rotate; // Кватернион вращения
|
||||
public Vect3 Position; // Координаты в пространстве
|
||||
|
||||
public float Scale; // Масштаб модельки (1=оригинальный)
|
||||
|
||||
public DroneState State; // Тип прорисовываемой модели
|
||||
|
||||
public float Power; // Скорость всех двигателей
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user