forked from CPL/Simulator
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19 Commits
Author | SHA1 | Date | |
---|---|---|---|
15d4fa5011 | |||
4ff3c2c5da | |||
b4f2ecb18e | |||
fdbfd85180 | |||
c22f4d825d | |||
48c07bf59f | |||
3dcf30882a | |||
afece52bb2 | |||
72ea9fd6a6 | |||
a97e618695 | |||
2d56ea0ae1 | |||
89f4a186ff | |||
2b595ba585 | |||
3d39f7da12 | |||
3a462be82d | |||
90cec037eb | |||
e0f3e3db19 | |||
7bf2553455 | |||
cdf8c18d9b |
@ -1,5 +1,7 @@
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||||
using System.Diagnostics.Metrics;
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using DroneData;
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using System.Diagnostics.Metrics;
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using System.Drawing;
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace DroneClient
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@ -15,6 +17,8 @@ namespace DroneClient
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public float LaserRange;
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public uint TimeRange;
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public Vector2 OF = Vector2.Zero;
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public float MotorUL, MotorUR, MotorDL, MotorDR;
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public static byte[] getBytes(object data)
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@ -116,6 +120,16 @@ namespace DroneClient
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return new byte[0];
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}
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private byte[]? RecvDataOF(byte[] data)
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{
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DroneData.DataOF of = (DroneData.DataOF)fromBytes(data, typeof(DroneData.DataOF));
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OF.X = of.X;
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OF.Y = of.Y;
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return new byte[0];
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}
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private byte[]? ClientRequestResponse(DroneData.DataHead head, byte[] body)
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{
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byte[] zero = new byte[0];
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@ -186,6 +200,22 @@ namespace DroneClient
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}
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}
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case DroneData.DataType.DataOF:
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{
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if (head.Mode == DroneData.DataMode.Request)
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{
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// Запрос данных
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// ... //
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//
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return zero;
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}
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else
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{
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// Пришли данные
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return RecvDataOF(body);
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}
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}
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case DroneData.DataType.DataMotor4:
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{
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if (head.Mode == DroneData.DataMode.Request)
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@ -271,12 +301,18 @@ namespace DroneClient
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local.Mode = DroneData.DataMode.Request;
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local.Type = DroneData.DataType.DataLocal;
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DroneData.DataHead of = new DroneData.DataHead();
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of.Size = DroneData.DataHead.StrLen;
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of.Mode = DroneData.DataMode.Request;
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of.Type = DroneData.DataType.DataOF;
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List<byte[]> list = new List<byte[]>();
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list.Add(getBytes(acc));
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list.Add(getBytes(gyr));
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list.Add(getBytes(range));
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list.Add(getBytes(local));
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list.Add(getBytes(of));
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list.Add(SendDataMotor4());
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int count = 0;
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@ -1,4 +1,4 @@
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace DroneData
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{
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@ -12,10 +12,13 @@ namespace DroneData
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None = 0, Head = 1,
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// Output
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DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005,
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DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006, DataOF = 1007,
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// Input
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DataMotor4 = 2001, DataMotor6 = 2002
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DataMotor4 = 2001, DataMotor6 = 2002,
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// State
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DataQuat = 3001,
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};
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public struct DataHead
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@ -25,7 +28,7 @@ namespace DroneData
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public DataMode Mode;
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public DataType Type;
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Общее время
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataHead));
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}
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@ -37,7 +40,7 @@ namespace DroneData
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public DataHead Head;
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public XYZ Acc;
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Последнее время изменения данных
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataAcc));
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}
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@ -47,7 +50,7 @@ namespace DroneData
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public DataHead Head;
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public XYZ Gyr;
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Последнее время изменения данных
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataGyr));
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}
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@ -57,31 +60,51 @@ namespace DroneData
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public DataHead Head;
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public XYZ Mag;
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Последнее время изменения данных
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMag));
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}
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public struct DataLocal
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{
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public DataHead Head;
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public XYZ Local; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
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}
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public struct DataRange
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{
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public DataHead Head;
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public float LiDAR; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public float LiDAR; // Датчик посадки
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public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public uint Time; // Последнее время изменения данных
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataRange));
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}
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public struct DataLocal
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{
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public DataHead Head;
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public XYZ Local; // Локальные координаты
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public uint Time; // Последнее время изменения данных
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
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}
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public struct DataBar
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{
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public DataHead Head;
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public float Pressure; // Давление
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public uint Time; // Последнее время изменения данных
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataBar));
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}
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public struct DataOF
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{
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public DataHead Head;
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public float X, Y; // Угловой сдвиг
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public uint Time; // Последнее время изменения данных
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static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
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}
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public struct DataMotor4
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{
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public DataHead Head;
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|
164
DroneClient/FormMain.Designer.cs
generated
164
DroneClient/FormMain.Designer.cs
generated
@ -38,12 +38,14 @@
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label3 = new Label();
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label1 = new Label();
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groupBox2 = new GroupBox();
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label_time_acc = new Label();
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label_Acc_Z = new Label();
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label7 = new Label();
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label_Acc_Y = new Label();
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label5 = new Label();
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label_Acc_X = new Label();
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groupBox3 = new GroupBox();
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label_time_gyr = new Label();
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label_Gyr_Z = new Label();
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label9 = new Label();
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label_Gyr_Y = new Label();
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@ -51,6 +53,7 @@
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label_Gyr_X = new Label();
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label13 = new Label();
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groupBox4 = new GroupBox();
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label_time_range = new Label();
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label_Pos_L = new Label();
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label6 = new Label();
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label_Pos_Y = new Label();
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@ -65,15 +68,22 @@
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label_Pow = new Label();
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button_ML = new Button();
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button_MR = new Button();
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label_time_acc = new Label();
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label_time_range = new Label();
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label_time_gyr = new Label();
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groupBox5 = new GroupBox();
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label_time_of = new Label();
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label_OF_Y = new Label();
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label17 = new Label();
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label_OF_X = new Label();
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label19 = new Label();
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trackBar_Value = new TrackBar();
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label4 = new Label();
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groupBox1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)numericUpDown_Server_Port).BeginInit();
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groupBox2.SuspendLayout();
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groupBox3.SuspendLayout();
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groupBox4.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)trackBar_Power).BeginInit();
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groupBox5.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)trackBar_Value).BeginInit();
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SuspendLayout();
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//
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// timer_Test
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@ -92,7 +102,7 @@
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groupBox1.Dock = DockStyle.Top;
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groupBox1.Location = new Point(0, 0);
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groupBox1.Name = "groupBox1";
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groupBox1.Size = new Size(275, 80);
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groupBox1.Size = new Size(446, 80);
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groupBox1.TabIndex = 3;
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groupBox1.TabStop = false;
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groupBox1.Tag = "";
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@ -168,11 +178,20 @@
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groupBox2.Controls.Add(label1);
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groupBox2.Location = new Point(6, 86);
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groupBox2.Name = "groupBox2";
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groupBox2.Size = new Size(78, 118);
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groupBox2.Size = new Size(100, 118);
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groupBox2.TabIndex = 5;
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groupBox2.TabStop = false;
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groupBox2.Text = "Acc";
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//
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// label_time_acc
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//
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label_time_acc.AutoSize = true;
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label_time_acc.Location = new Point(6, 100);
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label_time_acc.Name = "label_time_acc";
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label_time_acc.Size = new Size(13, 15);
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label_time_acc.TabIndex = 25;
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label_time_acc.Text = "0";
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//
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// label_Acc_Z
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//
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label_Acc_Z.AutoSize = true;
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@ -227,13 +246,22 @@
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groupBox3.Controls.Add(label11);
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groupBox3.Controls.Add(label_Gyr_X);
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groupBox3.Controls.Add(label13);
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groupBox3.Location = new Point(95, 86);
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groupBox3.Location = new Point(112, 86);
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groupBox3.Name = "groupBox3";
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groupBox3.Size = new Size(78, 118);
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groupBox3.Size = new Size(103, 118);
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groupBox3.TabIndex = 6;
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groupBox3.TabStop = false;
|
||||
groupBox3.Text = "Gyr";
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//
|
||||
// label_time_gyr
|
||||
//
|
||||
label_time_gyr.AutoSize = true;
|
||||
label_time_gyr.Location = new Point(3, 100);
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||||
label_time_gyr.Name = "label_time_gyr";
|
||||
label_time_gyr.Size = new Size(13, 15);
|
||||
label_time_gyr.TabIndex = 26;
|
||||
label_time_gyr.Text = "0";
|
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//
|
||||
// label_Gyr_Z
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//
|
||||
label_Gyr_Z.AutoSize = true;
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@ -297,13 +325,22 @@
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groupBox4.Controls.Add(label10);
|
||||
groupBox4.Controls.Add(label_Pos_X);
|
||||
groupBox4.Controls.Add(label14);
|
||||
groupBox4.Location = new Point(188, 86);
|
||||
groupBox4.Location = new Point(221, 86);
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groupBox4.Name = "groupBox4";
|
||||
groupBox4.Size = new Size(78, 118);
|
||||
groupBox4.Size = new Size(103, 118);
|
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groupBox4.TabIndex = 7;
|
||||
groupBox4.TabStop = false;
|
||||
groupBox4.Text = "Pos";
|
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//
|
||||
// label_time_range
|
||||
//
|
||||
label_time_range.AutoSize = true;
|
||||
label_time_range.Location = new Point(6, 100);
|
||||
label_time_range.Name = "label_time_range";
|
||||
label_time_range.Size = new Size(13, 15);
|
||||
label_time_range.TabIndex = 27;
|
||||
label_time_range.Text = "0";
|
||||
//
|
||||
// label_Pos_L
|
||||
//
|
||||
label_Pos_L.AutoSize = true;
|
||||
@ -443,38 +480,93 @@
|
||||
button_MR.MouseDown += button_UU_MouseDown;
|
||||
button_MR.MouseUp += button_UU_MouseUp;
|
||||
//
|
||||
// label_time_acc
|
||||
// groupBox5
|
||||
//
|
||||
label_time_acc.AutoSize = true;
|
||||
label_time_acc.Location = new Point(6, 100);
|
||||
label_time_acc.Name = "label_time_acc";
|
||||
label_time_acc.Size = new Size(13, 15);
|
||||
label_time_acc.TabIndex = 25;
|
||||
label_time_acc.Text = "0";
|
||||
groupBox5.Controls.Add(label_time_of);
|
||||
groupBox5.Controls.Add(label_OF_Y);
|
||||
groupBox5.Controls.Add(label17);
|
||||
groupBox5.Controls.Add(label_OF_X);
|
||||
groupBox5.Controls.Add(label19);
|
||||
groupBox5.Location = new Point(330, 86);
|
||||
groupBox5.Name = "groupBox5";
|
||||
groupBox5.Size = new Size(104, 118);
|
||||
groupBox5.TabIndex = 24;
|
||||
groupBox5.TabStop = false;
|
||||
groupBox5.Text = "OF";
|
||||
//
|
||||
// label_time_range
|
||||
// label_time_of
|
||||
//
|
||||
label_time_range.AutoSize = true;
|
||||
label_time_range.Location = new Point(6, 100);
|
||||
label_time_range.Name = "label_time_range";
|
||||
label_time_range.Size = new Size(13, 15);
|
||||
label_time_range.TabIndex = 27;
|
||||
label_time_range.Text = "0";
|
||||
label_time_of.AutoSize = true;
|
||||
label_time_of.Location = new Point(6, 100);
|
||||
label_time_of.Name = "label_time_of";
|
||||
label_time_of.Size = new Size(13, 15);
|
||||
label_time_of.TabIndex = 27;
|
||||
label_time_of.Text = "0";
|
||||
//
|
||||
// label_time_gyr
|
||||
// label_OF_Y
|
||||
//
|
||||
label_time_gyr.AutoSize = true;
|
||||
label_time_gyr.Location = new Point(3, 100);
|
||||
label_time_gyr.Name = "label_time_gyr";
|
||||
label_time_gyr.Size = new Size(13, 15);
|
||||
label_time_gyr.TabIndex = 26;
|
||||
label_time_gyr.Text = "0";
|
||||
label_OF_Y.AutoSize = true;
|
||||
label_OF_Y.Location = new Point(19, 45);
|
||||
label_OF_Y.Name = "label_OF_Y";
|
||||
label_OF_Y.Size = new Size(13, 15);
|
||||
label_OF_Y.TabIndex = 7;
|
||||
label_OF_Y.Text = "0";
|
||||
//
|
||||
// label17
|
||||
//
|
||||
label17.AutoSize = true;
|
||||
label17.Location = new Point(6, 45);
|
||||
label17.Name = "label17";
|
||||
label17.Size = new Size(17, 15);
|
||||
label17.TabIndex = 6;
|
||||
label17.Text = "Y:";
|
||||
//
|
||||
// label_OF_X
|
||||
//
|
||||
label_OF_X.AutoSize = true;
|
||||
label_OF_X.Location = new Point(19, 19);
|
||||
label_OF_X.Name = "label_OF_X";
|
||||
label_OF_X.Size = new Size(13, 15);
|
||||
label_OF_X.TabIndex = 5;
|
||||
label_OF_X.Text = "0";
|
||||
//
|
||||
// label19
|
||||
//
|
||||
label19.AutoSize = true;
|
||||
label19.Location = new Point(6, 19);
|
||||
label19.Name = "label19";
|
||||
label19.Size = new Size(17, 15);
|
||||
label19.TabIndex = 4;
|
||||
label19.Text = "X:";
|
||||
//
|
||||
// trackBar_Value
|
||||
//
|
||||
trackBar_Value.Location = new Point(349, 240);
|
||||
trackBar_Value.Maximum = 100;
|
||||
trackBar_Value.Minimum = 1;
|
||||
trackBar_Value.Name = "trackBar_Value";
|
||||
trackBar_Value.Orientation = Orientation.Vertical;
|
||||
trackBar_Value.Size = new Size(45, 195);
|
||||
trackBar_Value.TabIndex = 25;
|
||||
trackBar_Value.Value = 1;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
label4.AutoSize = true;
|
||||
label4.Location = new Point(347, 219);
|
||||
label4.Name = "label4";
|
||||
label4.Size = new Size(47, 15);
|
||||
label4.TabIndex = 26;
|
||||
label4.Text = "POWER";
|
||||
//
|
||||
// Form_Main
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(275, 447);
|
||||
ClientSize = new Size(446, 447);
|
||||
Controls.Add(label4);
|
||||
Controls.Add(trackBar_Value);
|
||||
Controls.Add(groupBox5);
|
||||
Controls.Add(button_MR);
|
||||
Controls.Add(button_ML);
|
||||
Controls.Add(label_Pow);
|
||||
@ -501,6 +593,9 @@
|
||||
groupBox4.ResumeLayout(false);
|
||||
groupBox4.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)trackBar_Power).EndInit();
|
||||
groupBox5.ResumeLayout(false);
|
||||
groupBox5.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)trackBar_Value).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
@ -546,5 +641,12 @@
|
||||
private Label label_time_acc;
|
||||
private Label label_time_range;
|
||||
private Label label_time_gyr;
|
||||
private GroupBox groupBox5;
|
||||
private Label label_time_of;
|
||||
private Label label_OF_Y;
|
||||
private Label label17;
|
||||
private Label label_OF_X;
|
||||
private Label label19;
|
||||
private TrackBar trackBar_Value;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.Text;
|
||||
using System.Text;
|
||||
using System.Numerics;
|
||||
using System.Windows.Forms;
|
||||
using static DroneSimulator.NetClient;
|
||||
@ -109,6 +109,11 @@ namespace DroneSimulator
|
||||
|
||||
label_time_range.Text = dataDrone.TimeRange.ToString();
|
||||
|
||||
label_OF_X.Text = dataDrone.OF.X.ToString();
|
||||
label_OF_Y.Text = dataDrone.OF.Y.ToString();
|
||||
|
||||
label_time_of.Text = dataDrone.TimeRange.ToString();
|
||||
|
||||
netClient.SendData(dataDrone.SendReqest());
|
||||
}
|
||||
|
||||
@ -123,7 +128,7 @@ namespace DroneSimulator
|
||||
|
||||
private void button_UU_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
const float pow = 0.1f;
|
||||
float pow = ((float)trackBar_Value.Value) / 10.0f;
|
||||
|
||||
if (sender == button_UU)
|
||||
{
|
||||
|
27
DroneSimulator/Area.cs
Normal file
27
DroneSimulator/Area.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class Area
|
||||
{
|
||||
public struct Poisition
|
||||
{
|
||||
public struct Freeze{ public static bool X, Y, Z; }
|
||||
}
|
||||
|
||||
public struct Wind
|
||||
{
|
||||
public static bool Enable;
|
||||
public struct Speed { public static float From, To; }
|
||||
public static float Direction;
|
||||
public static float Density;
|
||||
public static float PosResist;
|
||||
public static float RotResist;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,28 +1,26 @@
|
||||
using System.CodeDom;
|
||||
using System.Numerics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using static DroneSimulator.Drone;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class Drone
|
||||
{
|
||||
public int ID;
|
||||
public float Mass; // Масса
|
||||
|
||||
public bool Active; // Живой?
|
||||
public float Length; // Длинна лучей
|
||||
public const float Dynamic = 10; // Динамика вращения
|
||||
public Vector3 PosXYZ, SpdXYZ, AccXYZ; // Положение в пространстве: Позиция, Скорость, Ускорение
|
||||
public Quaternion Quat; // Основной кватернион
|
||||
public float Power = 0; // Тяга всех двигателей (0-1)
|
||||
public float MaxPower; // Максимальная Тяга всех двигателей (КГ)
|
||||
|
||||
public Vector3 SpdPRY, AccPRY; // Поворот в пространстве: pitch roll yaw
|
||||
|
||||
public Vector3 Acc, Gyr; // Имитация: Акселерометр, Гироскоп
|
||||
public float LaserRange; // Имитация: Дальномер
|
||||
|
||||
public Vector4 Orientation;
|
||||
|
||||
private uint DataTimer;
|
||||
|
||||
private const float Gravity = 9.8f;
|
||||
@ -33,17 +31,21 @@ namespace DroneSimulator
|
||||
private Thread DroneThread;
|
||||
private int Timer;
|
||||
|
||||
private Random MainRandom = new Random();
|
||||
private Vector2 MoveOF = Vector2.Zero;
|
||||
|
||||
public struct DataBarometer
|
||||
public struct Physics
|
||||
{
|
||||
public int Value, Pressure; // Значение давления в Паскальях
|
||||
public float Accuracy;
|
||||
public int Frequency;
|
||||
public uint Time;
|
||||
static public float Mass; // Масса
|
||||
static public float Length; // Длинна лучей
|
||||
static public float MaxPower; // Максимальная Тяга всех двигателей (КГ)
|
||||
}
|
||||
|
||||
public DataBarometer dataBarometer;
|
||||
private RealMode.Accelerometer RealAcc = new RealMode.Accelerometer();
|
||||
private RealMode.Gyroscope RealGyr = new RealMode.Gyroscope();
|
||||
private RealMode.Position RealPos = new RealMode.Position();
|
||||
private RealMode.Barometer RealBar = new RealMode.Barometer();
|
||||
private RealMode.Range RealRange = new RealMode.Range();
|
||||
private RealMode.OpticalFlow RealOF = new RealMode.OpticalFlow();
|
||||
|
||||
public static byte[] getBytes(object data)
|
||||
{
|
||||
@ -86,16 +88,28 @@ namespace DroneSimulator
|
||||
return mem;
|
||||
}
|
||||
|
||||
public struct DataVisual
|
||||
public VisualData.VisualDrone GetVisual(int count, int index)
|
||||
{
|
||||
public int ID; // Идентификатор
|
||||
public float W, X, Y, Z; // Кватернион вращения
|
||||
public float PosX, PosY, PosZ; // Координаты в пространстве
|
||||
}
|
||||
VisualData.VisualDrone drone = new VisualData.VisualDrone();
|
||||
|
||||
public DataVisual GetVisual()
|
||||
{
|
||||
return new DataVisual() { ID = this.ID, W = this.Quat.W, X = this.Quat.X, Y = this.Quat.Y, Z = this.Quat.Z, PosX = this.PosXYZ.X, PosY = this.PosXYZ.Y, PosZ = this.PosXYZ.Z };
|
||||
drone.Head.Size = Marshal.SizeOf(typeof(VisualData.VisualDrone));
|
||||
drone.Head.Type = VisualData.VisualHead.VisualType.Drone;
|
||||
|
||||
drone.Count = count;
|
||||
drone.Index = index;
|
||||
|
||||
drone.ID = ID;
|
||||
drone.Color.A = 255; drone.Color.R = 255; drone.Color.G = 0; drone.Color.B = 0;
|
||||
|
||||
drone.Rotate.X = Quat.X; drone.Rotate.Y = Quat.Y; drone.Rotate.Z = Quat.Z; drone.Rotate.W = Quat.W;
|
||||
drone.Position.X = PosXYZ.X; drone.Position.Y = PosXYZ.Y; drone.Position.Z = PosXYZ.Z;
|
||||
drone.Scale = 1.0f;
|
||||
|
||||
drone.State = VisualData.VisualDrone.DroneState.Active;
|
||||
|
||||
drone.Power = Power;
|
||||
|
||||
return drone;
|
||||
}
|
||||
|
||||
private void ThreadFunction()
|
||||
@ -121,12 +135,8 @@ namespace DroneSimulator
|
||||
DroneThread.Start();
|
||||
}
|
||||
|
||||
public int Create(float power, float mass, float len)
|
||||
public int Create()
|
||||
{
|
||||
Mass = mass;
|
||||
Length = len;
|
||||
MaxPower = power;
|
||||
|
||||
Active = true;
|
||||
|
||||
return ID;
|
||||
@ -170,7 +180,7 @@ namespace DroneSimulator
|
||||
{
|
||||
Quaternion grav = new Quaternion(0, 0, 1, 0);
|
||||
|
||||
grav = (Quat * grav) * Quaternion.Inverse(Quat);
|
||||
grav = Quat * grav * Quaternion.Inverse(Quat);
|
||||
|
||||
float yaw = 2 * MathF.Atan2(Quat.Z, Quat.W) * TO_GRAD;
|
||||
if (yaw < 0.0f) yaw = 360.0f + yaw;
|
||||
@ -192,16 +202,45 @@ namespace DroneSimulator
|
||||
flow += flow * 0.1f; // Воздушная подушка
|
||||
}
|
||||
|
||||
SpdPRY += AccPRY * (Dynamic * time / (Mass * Length));
|
||||
|
||||
|
||||
float wind_x = 0, wind_y = 0, wind_z = 0;
|
||||
float wind_p = 0, wind_r = 0, wind_w = 0;
|
||||
|
||||
if (Area.Wind.Enable)
|
||||
{
|
||||
Quaternion dir = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), Area.Wind.Direction * TO_RADI * 2);
|
||||
|
||||
Quaternion spd = new Quaternion(0, Area.Wind.Speed.From, 0, 0) * dir;
|
||||
|
||||
float spd_x = spd.X - SpdXYZ.X;
|
||||
float spd_y = spd.Y - SpdXYZ.Y;
|
||||
float spd_z = spd.Z - SpdXYZ.Z;
|
||||
|
||||
wind_x = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_x * MathF.Abs(spd_x));
|
||||
wind_y = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_y * MathF.Abs(spd_y));
|
||||
wind_z = 0.5f * Area.Wind.Density * Area.Wind.PosResist * (spd_z * MathF.Abs(spd_z));
|
||||
|
||||
wind_p = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.X * MathF.Abs(SpdPRY.X));
|
||||
wind_r = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.Y * MathF.Abs(SpdPRY.Y));
|
||||
wind_w = 0.5f * Area.Wind.Density * Area.Wind.RotResist * (SpdPRY.Z * MathF.Abs(SpdPRY.Z));
|
||||
|
||||
AccPRY.X -= wind_p; AccPRY.Y -= wind_r; AccPRY.Z -= wind_w;
|
||||
}
|
||||
|
||||
SpdPRY += AccPRY * (Dynamic * time / (Physics.Mass * Physics.Length));
|
||||
|
||||
Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat;
|
||||
AccXYZ = new Vector3(pow.X, pow.Y, pow.Z) * (Gravity / Mass);
|
||||
|
||||
AccXYZ = new Vector3(pow.X + wind_x, pow.Y + wind_y, pow.Z + wind_z) * (Gravity / Physics.Mass);
|
||||
SpdXYZ += (AccXYZ + new Vector3(0, 0, -Gravity)) * time;
|
||||
PosXYZ += SpdXYZ * time;
|
||||
|
||||
AccXYZ /= Gravity; // Вернуть измерения в G
|
||||
|
||||
if (Area.Poisition.Freeze.X) { SpdXYZ.X = 0; PosXYZ.X = 0; }
|
||||
if (Area.Poisition.Freeze.Y) { SpdXYZ.Y = 0; PosXYZ.Y = 0; }
|
||||
if (Area.Poisition.Freeze.Z) { SpdXYZ.Z = 0; PosXYZ.Z = 5; }
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
{
|
||||
SpdPRY = Vector3.Zero;
|
||||
@ -213,6 +252,8 @@ namespace DroneSimulator
|
||||
|
||||
Vector4 ori = GetOrientation();
|
||||
|
||||
Orientation = ori;
|
||||
|
||||
if (PosXYZ.Z < 0)
|
||||
{
|
||||
PosXYZ.Z = 0;
|
||||
@ -240,25 +281,26 @@ namespace DroneSimulator
|
||||
//Active = false; // Перевернулся вверх ногами
|
||||
}
|
||||
|
||||
Quaternion grav = new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0);
|
||||
//grav = (Quat * grav) * Quaternion.Inverse(Quat); // Инерциальный акселерометр (тест)
|
||||
Quaternion grav = Quat * new Quaternion(AccXYZ.X, AccXYZ.Y, AccXYZ.Z, 0) * Quaternion.Inverse(Quat);
|
||||
Acc = new Vector3(grav.X, grav.Y, grav.Z);
|
||||
|
||||
Gyr = SpdPRY;
|
||||
|
||||
float tilt = (MathF.Abs(ori.X) + MathF.Abs(ori.Y)) * TO_RADI;
|
||||
float tilt = MathF.Sqrt((ori.X * ori.X) + (ori.Y * ori.Y)) * TO_RADI;
|
||||
|
||||
if (tilt < 90 && ori.W > 0) LaserRange = PosXYZ.Z / MathF.Cos(tilt);
|
||||
else LaserRange = float.MaxValue;
|
||||
}
|
||||
|
||||
if ((dataBarometer.Time + 1000 / dataBarometer.Frequency) < DataTimer)
|
||||
{
|
||||
float bar = dataBarometer.Pressure - PosXYZ.Z * 11;
|
||||
int rnd = MainRandom.Next(-(int)dataBarometer.Accuracy * 10, (int)dataBarometer.Accuracy * 10) / 10;
|
||||
dataBarometer.Value = (int)(bar + rnd);
|
||||
dataBarometer.Time = DataTimer;
|
||||
}
|
||||
MoveOF.X += SpdXYZ.X - Gyr.Y;
|
||||
MoveOF.Y += SpdXYZ.Y + Gyr.X;
|
||||
|
||||
RealAcc.Update(Acc, (uint)tick);
|
||||
RealGyr.Update(Gyr, (uint)tick);
|
||||
RealRange.Update(LaserRange, (uint)tick);
|
||||
RealBar.Update(PosXYZ.Z * 11, (uint)tick);
|
||||
RealPos.Update(PosXYZ, (uint)tick);
|
||||
RealOF.Update(MoveOF, LaserRange, (uint)tick);
|
||||
|
||||
DataTimer = (uint)tick;
|
||||
}
|
||||
@ -268,7 +310,7 @@ namespace DroneSimulator
|
||||
if (pow > 1) pow = 1;
|
||||
if (pow < 0) pow = 0;
|
||||
|
||||
return pow * MaxPower;
|
||||
return pow * Physics.MaxPower;
|
||||
}
|
||||
|
||||
public void SetQadroPow(float ul, float ur, float dl, float dr)
|
||||
@ -298,8 +340,8 @@ namespace DroneSimulator
|
||||
acc.Head.Type = DroneData.DataType.DataAcc;
|
||||
acc.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
acc.Acc.X = Acc.X; acc.Acc.Y = Acc.Y; acc.Acc.Z = Acc.Z;
|
||||
acc.Time = DataTimer;
|
||||
acc.Acc.X = RealAcc.result.X; acc.Acc.Y = RealAcc.result.Y; acc.Acc.Z = RealAcc.result.Z;
|
||||
acc.Time = RealAcc.timer;
|
||||
|
||||
return getBytes(acc);
|
||||
}
|
||||
@ -313,8 +355,8 @@ namespace DroneSimulator
|
||||
gyr.Head.Type = DroneData.DataType.DataGyr;
|
||||
gyr.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
gyr.Gyr.X = Gyr.X; gyr.Gyr.Y = Gyr.Y; gyr.Gyr.Z = Gyr.Z;
|
||||
gyr.Time = DataTimer;
|
||||
gyr.Gyr.X = RealGyr.result.X; gyr.Gyr.Y = RealGyr.result.Y; gyr.Gyr.Z = RealGyr.result.Z;
|
||||
gyr.Time = RealGyr.timer;
|
||||
|
||||
return getBytes(gyr);
|
||||
}
|
||||
@ -343,8 +385,8 @@ namespace DroneSimulator
|
||||
range.Head.Type = DroneData.DataType.DataRange;
|
||||
range.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
range.LiDAR = LaserRange;
|
||||
range.Time = DataTimer;
|
||||
range.LiDAR = RealRange.result;
|
||||
range.Time = RealRange.timer;
|
||||
|
||||
return getBytes(range);
|
||||
}
|
||||
@ -358,8 +400,8 @@ namespace DroneSimulator
|
||||
local.Head.Type = DroneData.DataType.DataLocal;
|
||||
local.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
local.Local.X = PosXYZ.X; local.Local.Y = PosXYZ.Y; local.Local.Z = PosXYZ.Z;
|
||||
local.Time = DataTimer;
|
||||
local.Local.X = RealPos.result.X; local.Local.Y = RealPos.result.Y; local.Local.Z = RealPos.result.Z;
|
||||
local.Time = RealPos.timer;
|
||||
|
||||
return getBytes(local);
|
||||
}
|
||||
@ -373,15 +415,83 @@ namespace DroneSimulator
|
||||
bar.Head.Type = DroneData.DataType.DataBar;
|
||||
bar.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
bar.Pressure = dataBarometer.Value;
|
||||
bar.Time = dataBarometer.Time;
|
||||
bar.Pressure = RealBar.result;
|
||||
bar.Time = RealBar.timer;
|
||||
|
||||
return getBytes(bar);
|
||||
}
|
||||
|
||||
private byte[] SendDataOF()
|
||||
{
|
||||
DroneData.DataOF of = new DroneData.DataOF();
|
||||
|
||||
of.Head.Size = Marshal.SizeOf(typeof(DroneData.DataOF));
|
||||
of.Head.Mode = DroneData.DataMode.Response;
|
||||
of.Head.Type = DroneData.DataType.DataOF;
|
||||
of.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
of.X = RealOF.result.X;
|
||||
of.Y = RealOF.result.Y;
|
||||
of.Time = RealBar.timer;
|
||||
|
||||
MoveOF = Vector2.Zero;
|
||||
|
||||
return getBytes(of);
|
||||
}
|
||||
|
||||
private byte[] SendDataGPS()
|
||||
{
|
||||
DroneData.DataGPS gps = new DroneData.DataGPS();
|
||||
|
||||
gps.Head.Size = Marshal.SizeOf(typeof(DroneData.DataGPS));
|
||||
gps.Head.Mode = DroneData.DataMode.Response;
|
||||
gps.Head.Type = DroneData.DataType.DataGPS;
|
||||
gps.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
GPS.Point p = new GPS.Point();
|
||||
p.x = PosXYZ.Y; p.y= PosXYZ.X;
|
||||
|
||||
GPS.GlobalCoords g = new GPS.GlobalCoords();
|
||||
g.latitude=GPS.Home.Lat; g.longitude=GPS.Home.Lon;
|
||||
|
||||
g=GPS.localToGlobal(p, g);
|
||||
|
||||
gps.Lat = g.latitude; gps.Lon = g.longitude;
|
||||
|
||||
gps.Speed = MathF.Sqrt(SpdXYZ.X * SpdXYZ.X + SpdXYZ.Y * SpdXYZ.Y + SpdXYZ.Z * SpdXYZ.Z);
|
||||
gps.Alt = GPS.Home.Alt + PosXYZ.Z;
|
||||
|
||||
DateTime tim = DateTime.Now;
|
||||
gps.UTC = tim.Second + tim.Minute * 100 + tim.Hour * 10000;
|
||||
|
||||
gps.Fix = GPS.State.Fix;
|
||||
gps.SatVisible = GPS.State.SatVisible;
|
||||
gps.SatUsed = GPS.State.SatUsed;
|
||||
gps.Noise = GPS.State.Noise;
|
||||
gps.Hdop = GPS.State.Hdop;
|
||||
gps.Vdop = GPS.State.Vdop;
|
||||
gps.Pdop = GPS.State.Pdop;
|
||||
|
||||
return getBytes(gps);
|
||||
}
|
||||
|
||||
private byte[] SendDataQuaternion()
|
||||
{
|
||||
DroneData.DataQuat quat = new DroneData.DataQuat();
|
||||
|
||||
quat.Head.Size = Marshal.SizeOf(typeof(DroneData.DataQuat));
|
||||
quat.Head.Mode = DroneData.DataMode.Response;
|
||||
quat.Head.Type = DroneData.DataType.DataQuat;
|
||||
quat.Head.Time = (uint)Environment.TickCount;
|
||||
|
||||
quat.X = Quat.X; quat.Y = Quat.Y; quat.Z = Quat.Z; quat.W = Quat.W;
|
||||
|
||||
return getBytes(quat);
|
||||
}
|
||||
|
||||
private byte[]? ServerRequestResponse(DroneData.DataHead head, byte[] body)
|
||||
{
|
||||
byte[] zero = new byte[0];
|
||||
byte[] zero = Array.Empty<byte>();
|
||||
|
||||
switch (head.Type)
|
||||
{
|
||||
@ -411,6 +521,12 @@ namespace DroneSimulator
|
||||
|
||||
case DroneData.DataType.DataBar: if (head.Mode == DroneData.DataMode.Request) return SendDataBarometer(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataOF: if (head.Mode == DroneData.DataMode.Request) return SendDataOF(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataGPS: if (head.Mode == DroneData.DataMode.Request) return SendDataGPS(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataQuat: if (head.Mode == DroneData.DataMode.Request) return SendDataQuaternion(); else return zero;
|
||||
|
||||
case DroneData.DataType.DataMotor4: if (head.Mode == DroneData.DataMode.Response) RecvDataMotor4(body); return zero;
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace DroneData
|
||||
@ -12,10 +13,13 @@ namespace DroneData
|
||||
None = 0, Head = 1,
|
||||
|
||||
// Output
|
||||
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006,
|
||||
DataAcc = 1001, DataGyr = 1002, DataMag = 1003, DataRange = 1004, DataLocal = 1005, DataBar = 1006, DataOF = 1007, DataGPS = 1008,
|
||||
|
||||
// Input
|
||||
DataMotor4 = 2001, DataMotor6 = 2002
|
||||
DataMotor4 = 2001, DataMotor6 = 2002,
|
||||
|
||||
// State
|
||||
DataQuat = 3001,
|
||||
};
|
||||
|
||||
public struct DataHead
|
||||
@ -25,7 +29,7 @@ namespace DroneData
|
||||
public DataMode Mode;
|
||||
public DataType Type;
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Общее время
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataHead));
|
||||
}
|
||||
@ -37,7 +41,7 @@ namespace DroneData
|
||||
public DataHead Head;
|
||||
public XYZ Acc;
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataAcc));
|
||||
}
|
||||
@ -47,7 +51,7 @@ namespace DroneData
|
||||
public DataHead Head;
|
||||
public XYZ Gyr;
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataGyr));
|
||||
}
|
||||
@ -57,7 +61,7 @@ namespace DroneData
|
||||
public DataHead Head;
|
||||
public XYZ Mag;
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMag));
|
||||
}
|
||||
@ -65,9 +69,9 @@ namespace DroneData
|
||||
public struct DataRange
|
||||
{
|
||||
public DataHead Head;
|
||||
public float LiDAR; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public float LiDAR; // Датчик посадки
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataRange));
|
||||
}
|
||||
@ -75,9 +79,9 @@ namespace DroneData
|
||||
public struct DataLocal
|
||||
{
|
||||
public DataHead Head;
|
||||
public XYZ Local; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public XYZ Local; // Локальные координаты
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataLocal));
|
||||
}
|
||||
@ -85,13 +89,43 @@ namespace DroneData
|
||||
public struct DataBar
|
||||
{
|
||||
public DataHead Head;
|
||||
public int Pressure; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public float Pressure; // Давление
|
||||
|
||||
public uint Time; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataBar));
|
||||
}
|
||||
|
||||
public struct DataOF
|
||||
{
|
||||
public DataHead Head;
|
||||
public float X, Y; // Угловой сдвиг
|
||||
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
|
||||
}
|
||||
|
||||
public struct DataGPS
|
||||
{
|
||||
public DataHead Head;
|
||||
|
||||
public double Lat, Lon; // Координаты (градусы)
|
||||
public float Alt; // Высота (метры)
|
||||
public float Speed; // Скорость (м/с)
|
||||
public int UTC; // Время UTC hhmmss
|
||||
|
||||
public byte Fix; // Тип решения 0-8 (NMEA Fix type)
|
||||
public byte SatVisible; // Количество видимых спутников
|
||||
public byte SatUsed; // Количество используемых спутников
|
||||
public float Hdop, Vdop, Pdop; // Геометрический фактор
|
||||
public float Noise; // Шум (db)
|
||||
|
||||
public uint Time; // Последнее время изменения данных
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataOF));
|
||||
}
|
||||
|
||||
public struct DataMotor4
|
||||
{
|
||||
public DataHead Head;
|
||||
@ -107,4 +141,12 @@ namespace DroneData
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataMotor6));
|
||||
}
|
||||
}
|
||||
|
||||
public struct DataQuat
|
||||
{
|
||||
public DataHead Head;
|
||||
public float X, Y, Z, W;
|
||||
|
||||
static public int StrLen = Marshal.SizeOf(typeof(DroneData.DataQuat));
|
||||
}
|
||||
}
|
||||
|
1866
DroneSimulator/FormMain.Designer.cs
generated
1866
DroneSimulator/FormMain.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,4 @@
|
||||
using System.Text;
|
||||
using System.Text;
|
||||
using System.Numerics;
|
||||
using System.Windows.Forms;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
@ -22,6 +22,17 @@ namespace DroneSimulator
|
||||
public Form_Main()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
numericUpDown_Acc_Update(null, null);
|
||||
numericUpDown_Gyr_Update(null, null);
|
||||
numericUpDown_Pos_Update(null, null);
|
||||
numericUpDown_Bar_Update(null, null);
|
||||
numericUpDown_Range_Update(null, null);
|
||||
numericUpDown_OF_Update(null, null);
|
||||
checkBox_Area_Freeze_CheckedChanged(null, null);
|
||||
numericUpDown_Area_Wind_Update(null, null);
|
||||
numericUpDown_GPS_ValueChanged(null, null);
|
||||
numericUpDown_Physics_ValueChanged(null, null);
|
||||
}
|
||||
|
||||
private void ClientConnectionCallback(object o)
|
||||
@ -36,16 +47,7 @@ namespace DroneSimulator
|
||||
if (data.Connect)
|
||||
{
|
||||
Drone drone = new Drone(data.ID);
|
||||
drone.Create(1.0f, 0.5f, 1.0f);
|
||||
|
||||
//
|
||||
drone.dataBarometer.Pressure = 102258;
|
||||
drone.dataBarometer.Accuracy = (float)numericUpDown_Bar_Accur.Value;
|
||||
drone.dataBarometer.Frequency = (int)numericUpDown_Bar_Freq.Value;
|
||||
try { drone.dataBarometer.Pressure = int.Parse(textBox_Bar_Pressure.Text); }
|
||||
catch { MessageBox.Show("Pressure invalid format", "Barometer error", MessageBoxButtons.OK, MessageBoxIcon.Error); }
|
||||
|
||||
//
|
||||
drone.Create();
|
||||
|
||||
screen2D.CreateDrone(Color.Red, data.ID);
|
||||
|
||||
@ -84,7 +86,7 @@ namespace DroneSimulator
|
||||
List<byte[]?>? send = drone.DataStream(data.Buffer, data.Size);
|
||||
|
||||
if (send == null) return;
|
||||
try
|
||||
try
|
||||
{
|
||||
foreach (byte[]? b in send)
|
||||
{
|
||||
@ -108,7 +110,6 @@ namespace DroneSimulator
|
||||
{
|
||||
button_Client_Start.Text = "Stop";
|
||||
button_Client_Start.BackColor = Color.LimeGreen;
|
||||
panel_Menu_Model.Enabled = false;
|
||||
break;
|
||||
}
|
||||
case NetServerClients.ServerState.Stop:
|
||||
@ -116,7 +117,6 @@ namespace DroneSimulator
|
||||
label_Clients_Num.Text = "0";
|
||||
button_Client_Start.Text = "Start";
|
||||
button_Client_Start.BackColor = Color.Transparent;
|
||||
panel_Menu_Model.Enabled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -144,12 +144,27 @@ namespace DroneSimulator
|
||||
|
||||
private void timer_Test_Tick(object sender, EventArgs e)
|
||||
{
|
||||
DateTime test = DateTime.Now;
|
||||
|
||||
int tim = test.Second + test.Minute * 100 + test.Hour * 10000;
|
||||
|
||||
|
||||
if (screen2D == null) return;
|
||||
|
||||
foreach (Drone d in AllDrones)
|
||||
listBox_Drones.Items.Clear();
|
||||
|
||||
try
|
||||
{
|
||||
screen2D.Move(d.ID, d.PosXYZ, d.GetOrientation());
|
||||
foreach (Drone d in AllDrones)
|
||||
{
|
||||
screen2D.Move(d.ID, d.PosXYZ, d.GetOrientation());
|
||||
|
||||
string line = "ID:" + d.ID.ToString() + " Pitch:" + ((int)d.Orientation.X).ToString() + " Roll:" + ((int)d.Orientation.Y).ToString() + " Yaw:" + ((int)d.Orientation.Z).ToString();
|
||||
|
||||
listBox_Drones.Items.Add(line);
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
screen2D.DrawScene();
|
||||
}
|
||||
@ -164,7 +179,7 @@ namespace DroneSimulator
|
||||
|
||||
Invoke((MethodInvoker)delegate
|
||||
{
|
||||
label_Clients_Num.Text = data.Count.ToString();
|
||||
label_Visual_Num.Text = data.Count.ToString();
|
||||
});
|
||||
|
||||
if (data.Connect)
|
||||
@ -181,9 +196,11 @@ namespace DroneSimulator
|
||||
{
|
||||
NetServerVisual.ReceiveData data = (NetServerVisual.ReceiveData)o;
|
||||
|
||||
int index = 0;
|
||||
|
||||
foreach (Drone d in AllDrones)
|
||||
{
|
||||
Drone.DataVisual v = d.GetVisual();
|
||||
VisualData.VisualDrone v = d.GetVisual(AllDrones.Count, index++);
|
||||
|
||||
try { data.Client.Send(Drone.getBytes(v)); }
|
||||
catch { }
|
||||
@ -215,5 +232,125 @@ namespace DroneSimulator
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void numericUpDown_Bar_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Barometer.RealSimulation = checkBox_Model_Bar_Real.Checked;
|
||||
|
||||
try { RealMode.Barometer.Pressure = uint.Parse(textBox_Bar_Pressure.Text); }
|
||||
catch
|
||||
{
|
||||
RealMode.Barometer.Pressure = 102258;
|
||||
MessageBox.Show("Pressure invalid format", "Barometer error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
RealMode.Barometer.Freq = (uint)numericUpDown_Bar_Freq.Value;
|
||||
RealMode.Barometer.Noise = (float)numericUpDown_Bar_Noise.Value;
|
||||
RealMode.Barometer.Lateness = (float)numericUpDown_Bar_Laten.Value;
|
||||
RealMode.Barometer.Enable = checkBox_Bar_Enable.Checked;
|
||||
}
|
||||
|
||||
private void numericUpDown_Acc_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Accelerometer.RealSimulation = checkBox_Model_Acc_Real.Checked;
|
||||
|
||||
RealMode.Accelerometer.Freq = (uint)numericUpDown_Acc_Freq.Value;
|
||||
RealMode.Accelerometer.Noise = (float)numericUpDown_Acc_Noise.Value;
|
||||
RealMode.Accelerometer.Lateness = (float)numericUpDown_Acc_Laten.Value;
|
||||
|
||||
RealMode.Accelerometer.ScaleLeft = (float)numericUpDown_Acc_Scale_Left.Value;
|
||||
RealMode.Accelerometer.ScaleRight = (float)numericUpDown_Acc_Scale_Rigth.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_Gyr_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Gyroscope.RealSimulation = checkBox_Model_Gyr_Real.Checked;
|
||||
|
||||
RealMode.Gyroscope.Freq = (uint)numericUpDown_Gyr_Freq.Value;
|
||||
RealMode.Gyroscope.Noise = (float)numericUpDown_Gyr_Noise.Value;
|
||||
RealMode.Gyroscope.Lateness = (float)numericUpDown_Gyr_Laten.Value;
|
||||
|
||||
RealMode.Gyroscope.Shift.X = (float)numericUpDown_Gyr_Shift_X.Value;
|
||||
RealMode.Gyroscope.Shift.Y = (float)numericUpDown_Gyr_Shift_Y.Value;
|
||||
RealMode.Gyroscope.Shift.Z = (float)numericUpDown_Gyr_Shift_Z.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_Pos_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Position.RealSimulation = checkBox_Model_Pos_Real.Checked;
|
||||
|
||||
RealMode.Position.Freq = (uint)numericUpDown_Pos_Freq.Value;
|
||||
RealMode.Position.Noise = (float)numericUpDown_Pos_Noise.Value;
|
||||
RealMode.Position.Lateness = (float)numericUpDown_Pos_Laten.Value;
|
||||
RealMode.Position.Enable = checkBox_Pos_Enable.Checked;
|
||||
}
|
||||
|
||||
private void numericUpDown_Range_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.Range.RealSimulation = checkBox_Model_Range_Real.Checked;
|
||||
|
||||
RealMode.Range.Freq = (uint)numericUpDown_Range_Freq.Value;
|
||||
RealMode.Range.Noise = (float)numericUpDown_Range_Noise.Value;
|
||||
RealMode.Range.Lateness = (float)numericUpDown_Range_Laten.Value;
|
||||
RealMode.Range.Enable = checkBox_Range_Enable.Checked;
|
||||
|
||||
RealMode.Range.MaxHeight = (float)numericUpDown_Range_Max.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_OF_Update(object sender, EventArgs e)
|
||||
{
|
||||
RealMode.OpticalFlow.RealSimulation = checkBox_Model_OF_Real.Checked;
|
||||
|
||||
RealMode.OpticalFlow.Freq = (uint)numericUpDown_OF_Freq.Value;
|
||||
RealMode.OpticalFlow.Noise = (float)numericUpDown_OF_Noise.Value;
|
||||
RealMode.OpticalFlow.Lateness = (float)numericUpDown_OF_Laten.Value;
|
||||
RealMode.OpticalFlow.Enable = checkBox_OF_Enable.Checked;
|
||||
|
||||
RealMode.OpticalFlow.Lens = (uint)numericUpDown_OF_Lens.Value * 10;
|
||||
RealMode.OpticalFlow.MaxHeight = (float)numericUpDown_OF_Len.Value;
|
||||
|
||||
RealMode.OpticalFlow.Error = (float)numericUpDown_OF_Error.Value * 10;
|
||||
RealMode.OpticalFlow.Wait = (uint)numericUpDown_OF_Wait.Value * 1000;
|
||||
}
|
||||
|
||||
private void checkBox_Area_Freeze_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
Area.Poisition.Freeze.X = checkBox_Area_Freeze_X.Checked;
|
||||
Area.Poisition.Freeze.Y = checkBox_Area_Freeze_Y.Checked;
|
||||
Area.Poisition.Freeze.Z = checkBox_Area_Freeze_Z.Checked;
|
||||
}
|
||||
|
||||
private void numericUpDown_Area_Wind_Update(object sender, EventArgs e)
|
||||
{
|
||||
Area.Wind.Enable = checkBox_Area_Wind_Enable.Checked;
|
||||
Area.Wind.Speed.From = (float)numericUpDown_Area_Wind_Speed_From.Value;
|
||||
Area.Wind.Speed.To = (float)numericUpDown_Area_Wind_Speed_To.Value;
|
||||
Area.Wind.Direction = (float)numericUpDown_Area_Wind_Direction.Value;
|
||||
Area.Wind.Density = (float)numericUpDown_Area_Wind_Density.Value;
|
||||
Area.Wind.PosResist = ((float)numericUpDown_Area_Wind_PosResist.Value) / 1000.0f;
|
||||
Area.Wind.RotResist = ((float)numericUpDown_Area_Wind_RotResist.Value) / 1000.0f;
|
||||
}
|
||||
|
||||
private void numericUpDown_GPS_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
GPS.Home.Lat = (double)numericUpDown_GPS_Lat.Value;
|
||||
GPS.Home.Lon = (double)numericUpDown_GPS_Lon.Value;
|
||||
GPS.Home.Alt = (float)numericUpDown_GPS_Alt.Value;
|
||||
|
||||
GPS.State.Fix = (byte)numericUpDown_GPS_Fix.Value;
|
||||
GPS.State.SatVisible = (byte)numericUpDown_GPS_Vis.Value;
|
||||
GPS.State.SatUsed = (byte)numericUpDown_GPS_Use.Value;
|
||||
GPS.State.Noise = (float)numericUpDown_GPS_Noise.Value;
|
||||
GPS.State.Hdop = (float)numericUpDown_GPS_HDOP.Value;
|
||||
GPS.State.Vdop = (float)numericUpDown_GPS_VDOP.Value;
|
||||
GPS.State.Pdop = (float)numericUpDown_GPS_PDOP.Value;
|
||||
}
|
||||
|
||||
private void numericUpDown_Physics_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
Drone.Physics.Mass = (float)numericUpDown_Physics_Mass.Value;
|
||||
Drone.Physics.Length = (float)numericUpDown_Physics_Length.Value;
|
||||
Drone.Physics.MaxPower = (float)numericUpDown_Physics_Power.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -117,14 +117,11 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip_Menu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="timer_Test.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>162, 5</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>25</value>
|
||||
<value>78</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
|
74
DroneSimulator/GPS.cs
Normal file
74
DroneSimulator/GPS.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class GPS
|
||||
{
|
||||
static double PI = 3.14159265358979323846;
|
||||
public struct Home
|
||||
{
|
||||
public static double Lat, Lon;
|
||||
public static float Alt;
|
||||
}
|
||||
|
||||
public struct State
|
||||
{
|
||||
public static byte Fix; // Тип решения 0-8 (NMEA Fix type)
|
||||
public static byte SatVisible; // Количество видимых спутников
|
||||
public static byte SatUsed; // Количество используемых спутников
|
||||
public static float Hdop, Vdop, Pdop; // Геометрический фактор
|
||||
public static float Noise; // Шум (db)
|
||||
}
|
||||
|
||||
public struct GlobalCoords
|
||||
{
|
||||
public double latitude, longitude;
|
||||
}
|
||||
|
||||
public struct Point
|
||||
{
|
||||
public double x, y;
|
||||
}
|
||||
|
||||
// Конвертация градусов в радианы
|
||||
static double deg2rad(double deg)
|
||||
{
|
||||
return deg * PI / 180.0;
|
||||
}
|
||||
|
||||
// Конвертация радиан в градусы
|
||||
static double rad2deg(double rad)
|
||||
{
|
||||
return rad * 180.0 / PI;
|
||||
}
|
||||
|
||||
// Перевод локальных координат в глобальные
|
||||
public static GlobalCoords localToGlobal(Point local, GlobalCoords origin)
|
||||
{
|
||||
const double er = 6371000; // Radius of the earth in m
|
||||
|
||||
// Преобразование приращений координат
|
||||
double dLat = local.x / er; // В радианах
|
||||
double originLatRad = deg2rad(origin.latitude);
|
||||
|
||||
// Вычисление новой широты
|
||||
double newLatRad = originLatRad + dLat;
|
||||
double newLat = rad2deg(newLatRad);
|
||||
|
||||
// Вычисление новой долготы (с использованием средней широты для точности)
|
||||
double avgLatRad = (originLatRad + newLatRad) / 2.0;
|
||||
double dLon = local.y / (er * Math.Cos(avgLatRad)); // В радианах
|
||||
double newLon = origin.longitude + rad2deg(dLon);
|
||||
GlobalCoords coord = new GlobalCoords();
|
||||
coord.latitude = newLat;
|
||||
coord.longitude = newLon;
|
||||
return coord;
|
||||
}
|
||||
}
|
||||
}
|
416
DroneSimulator/RealMode.cs
Normal file
416
DroneSimulator/RealMode.cs
Normal file
@ -0,0 +1,416 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Rebar;
|
||||
|
||||
namespace DroneSimulator
|
||||
{
|
||||
internal class RealMode
|
||||
{
|
||||
|
||||
|
||||
internal class Accelerometer
|
||||
{
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float ScaleLeft;
|
||||
public static float ScaleRight;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector3[] laten = new Vector3[count];
|
||||
private uint index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector3 result;
|
||||
|
||||
public void Update(Vector3 value, uint time)
|
||||
{
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
float scale = (ScaleRight - ScaleLeft) / 2;
|
||||
float shift = scale + ScaleLeft;
|
||||
|
||||
value.X = (value.X * scale) + shift;
|
||||
value.Y = (value.Y * scale) + shift;
|
||||
value.Z = (value.Z * scale) + shift;
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
value.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = (uint)(Lateness * 1000);
|
||||
|
||||
uint tick = time - last;
|
||||
last = time;
|
||||
while (tick != 0)
|
||||
{
|
||||
tick--;
|
||||
laten[index++] = value;
|
||||
if (index >= clock) index = 0;
|
||||
}
|
||||
|
||||
value = laten[index];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq < time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Gyroscope
|
||||
{
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static Vector3 Shift;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector3[] laten = new Vector3[count];
|
||||
private uint index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector3 result;
|
||||
|
||||
public void Update(Vector3 value, uint time)
|
||||
{
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
value.X += Shift.X;
|
||||
value.Y += Shift.Y;
|
||||
value.Z += Shift.Z;
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
value.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = (uint)(Lateness * 1000);
|
||||
|
||||
uint tick = time - last;
|
||||
last = time;
|
||||
while (tick != 0)
|
||||
{
|
||||
tick--;
|
||||
laten[index++] = value;
|
||||
if (index >= clock) index = 0;
|
||||
}
|
||||
|
||||
value = laten[index];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq < time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Magnetometer
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal class Position
|
||||
{
|
||||
public static bool Enable;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector3[] laten = new Vector3[count];
|
||||
private uint index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector3 result;
|
||||
|
||||
public void Update(Vector3 value, uint time)
|
||||
{
|
||||
if (!Enable)
|
||||
{
|
||||
result = Vector3.NaN;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
value.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Z += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = (uint)(Lateness * 1000);
|
||||
|
||||
uint tick = time - last;
|
||||
last = time;
|
||||
while (tick != 0)
|
||||
{
|
||||
tick--;
|
||||
laten[index++] = value;
|
||||
if (index >= clock) index = 0;
|
||||
}
|
||||
|
||||
value = laten[index];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq < time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Barometer
|
||||
{
|
||||
public static bool Enable;
|
||||
public static float Pressure;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private float[] laten = new float[count];
|
||||
private uint index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public float result;
|
||||
|
||||
public void Update(float value, uint time)
|
||||
{
|
||||
value = Pressure - value;
|
||||
|
||||
if (!Enable)
|
||||
{
|
||||
result = float.NaN;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
int noise = (int)(Noise * 1000);
|
||||
value += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
|
||||
uint clock = (uint)(Lateness * 1000);
|
||||
|
||||
uint tick = time - last;
|
||||
last = time;
|
||||
while (tick != 0)
|
||||
{
|
||||
tick--;
|
||||
laten[index++] = value;
|
||||
if (index >= clock) index = 0;
|
||||
}
|
||||
|
||||
value = laten[index];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq < time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class OpticalFlow
|
||||
{
|
||||
public static bool Enable;
|
||||
public static float MaxHeight;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static float Error;
|
||||
public static uint Wait;
|
||||
public static float Lens;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private Vector2[] laten = new Vector2[count];
|
||||
private uint index = 0;
|
||||
|
||||
public uint delay = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public Vector2 result;
|
||||
public void Update(Vector2 value, float Range, uint time)
|
||||
{
|
||||
if (!Enable)
|
||||
{
|
||||
result = Vector2.NaN;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
value *= Lens;
|
||||
|
||||
if (rand.Next(0, 1000) < (Error * 10))
|
||||
{
|
||||
value = Vector2.Zero;
|
||||
delay = time + Wait;
|
||||
}
|
||||
else if (delay > time)
|
||||
{
|
||||
value = Vector2.Zero;
|
||||
}
|
||||
|
||||
if (Range > MaxHeight) value = Vector2.Zero;
|
||||
else
|
||||
{
|
||||
int noise = (int)(Noise * 1000);
|
||||
value.X += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
value.Y += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
}
|
||||
|
||||
uint clock = (uint)(Lateness * 1000);
|
||||
|
||||
uint tick = time - last;
|
||||
last = time;
|
||||
while (tick != 0)
|
||||
{
|
||||
tick--;
|
||||
laten[index++] = value;
|
||||
if (index >= clock) index = 0;
|
||||
}
|
||||
|
||||
value = laten[index];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq < time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class Range
|
||||
{
|
||||
public static bool Enable;
|
||||
public static float MaxHeight;
|
||||
public static uint Freq;
|
||||
public static float Noise;
|
||||
public static float Lateness;
|
||||
public static bool RealSimulation;
|
||||
|
||||
private uint last = 0;
|
||||
|
||||
private Random rand = new Random();
|
||||
|
||||
private const int count = 1000;
|
||||
private float[] laten = new float[count];
|
||||
private uint index = 0;
|
||||
|
||||
public uint timer = 0;
|
||||
public float result;
|
||||
|
||||
public void Update(float value, uint time)
|
||||
{
|
||||
if (!Enable)
|
||||
{
|
||||
result = float.NaN;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RealSimulation)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
return;
|
||||
}
|
||||
|
||||
if (value > MaxHeight) value = MaxHeight;
|
||||
else
|
||||
{
|
||||
int noise = (int)(Noise * 1000);
|
||||
value += ((float)rand.Next(-noise, noise)) / 1000;
|
||||
}
|
||||
|
||||
uint clock = (uint)(Lateness * 1000);
|
||||
|
||||
uint tick = time - last;
|
||||
last = time;
|
||||
while (tick != 0)
|
||||
{
|
||||
tick--;
|
||||
laten[index++] = value;
|
||||
if (index >= clock) index = 0;
|
||||
}
|
||||
|
||||
value = laten[index];
|
||||
|
||||
uint freq = 1000 / Freq;
|
||||
|
||||
if (timer + freq < time)
|
||||
{
|
||||
result = value;
|
||||
timer = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -106,51 +106,55 @@ namespace DroneSimulator
|
||||
|
||||
foreach (var d in DroneList)
|
||||
{
|
||||
if (d.Azimuth >= 360) d.Azimuth -= 360;
|
||||
var bmp = RotateImage(d.Drone, d.Azimuth);
|
||||
|
||||
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
|
||||
|
||||
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
|
||||
|
||||
//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
|
||||
|
||||
float x1 = 0, y1 = 0;
|
||||
float x2 = 130, y2 = 0;
|
||||
float x3 = 0, y3 = 130;
|
||||
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
|
||||
Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
|
||||
|
||||
tilt = tilt * rotate * rotate;
|
||||
|
||||
if (tilt.Y > 0)
|
||||
try
|
||||
{
|
||||
x1 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
x3 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
x2 = (int)(Math.Cos(tilt.Y) * 130);
|
||||
}
|
||||
if (d.Azimuth >= 360) d.Azimuth -= 360;
|
||||
var bmp = RotateImage(d.Drone, d.Azimuth);
|
||||
|
||||
if (tilt.X > 0)
|
||||
{
|
||||
y1 = (int)(Math.Sin(tilt.X) * 130);
|
||||
y2 = (int)(Math.Sin(tilt.X) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
y3 = (int)(Math.Cos(tilt.X) * 130);
|
||||
}
|
||||
g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
|
||||
|
||||
PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
|
||||
PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
|
||||
PointF[] dest = { ul, ur, dl };
|
||||
g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
|
||||
|
||||
g.DrawImage(bmp, dest);
|
||||
//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
|
||||
|
||||
float x1 = 0, y1 = 0;
|
||||
float x2 = 130, y2 = 0;
|
||||
float x3 = 0, y3 = 130;
|
||||
|
||||
const float TO_RADI = MathF.PI / 180;
|
||||
|
||||
Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
|
||||
Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
|
||||
|
||||
tilt = tilt * rotate * rotate;
|
||||
|
||||
if (tilt.Y > 0)
|
||||
{
|
||||
x1 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
x3 = (int)(Math.Sin(tilt.Y) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
x2 = (int)(Math.Cos(tilt.Y) * 130);
|
||||
}
|
||||
|
||||
if (tilt.X > 0)
|
||||
{
|
||||
y1 = (int)(Math.Sin(tilt.X) * 130);
|
||||
y2 = (int)(Math.Sin(tilt.X) * 130);
|
||||
}
|
||||
else
|
||||
{
|
||||
y3 = (int)(Math.Cos(tilt.X) * 130);
|
||||
}
|
||||
|
||||
PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
|
||||
PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
|
||||
PointF[] dest = { ul, ur, dl };
|
||||
|
||||
g.DrawImage(bmp, dest);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
|
39
DroneSimulator/VisualData.cs
Normal file
39
DroneSimulator/VisualData.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace VisualData
|
||||
{
|
||||
public struct VisualHead
|
||||
{
|
||||
public enum VisualType : int { None = 0, Drone = 1 } // Тип объекта
|
||||
|
||||
public int Size; // Размер данных этой структуры в байтах (проверка для соответствия передачи структуры)
|
||||
|
||||
public VisualType Type; // Тип передоваемого объекта
|
||||
}
|
||||
|
||||
public struct VisualDrone
|
||||
{
|
||||
public VisualHead Head;
|
||||
public enum DroneState : int { Dead = 0, Disabled = 1, Waiting = 2, Active = 3 } // Переключения типа 3D модели
|
||||
|
||||
public int Count; // Всего дронов на полигоне
|
||||
public int Index; // Номер дрона
|
||||
|
||||
public int ID; // Идентификатор (для привязки камеры)
|
||||
|
||||
public struct ARGB { public byte A, R, G, B; }
|
||||
public struct Quat { public float X, Y, Z, W; }
|
||||
public struct Vect3 { public float X, Y, Z; }
|
||||
|
||||
public ARGB Color; // Цвет корпуса
|
||||
public Quat Rotate; // Кватернион вращения
|
||||
public Vect3 Position; // Координаты в пространстве
|
||||
|
||||
public float Scale; // Масштаб модельки (1=оригинальный)
|
||||
|
||||
public DroneState State; // Тип прорисовываемой модели
|
||||
|
||||
public float Power; // Скорость всех двигателей
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user